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  1. #1
    Player
    Lokixak's Avatar
    Join Date
    Sep 2012
    Posts
    11
    Character
    Loki Trafalgar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mortechai View Post
    The thing that the OP needs to remember, in my opinion, is that despite the addition of methods of instant travel etc, nothing is STOPPING players from exploring the areas bypassed by said means of travel. Just because SE adds some forms of quick travel doesn't mean you're suddenly unable to go check things out on foot.
    Exactly. And as mentioned before there is a only a tele crystal per zone now, meaning, you still have to walk to the smaller places on the map. For that you have your mounts and the ability to sprint. Obviously higher lvl areas will be harder to reach because of the higher lvl monsters so that will still be a challenge for explorers. And you still need to reach the crystal beforehand to use it anyways.

    Also you can take up a gathering class and see all the small stuff you miss by just passing by. You bet there will be some out of reach areas for exploring. I just hope they aren't as useless as they were back in 1.0 which was more often than not.
    (0)

  2. #2
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mortechai View Post
    The thing that the OP needs to remember, in my opinion, is that despite the addition of methods of instant travel etc, nothing is STOPPING players from exploring the areas bypassed by said means of travel. Just because SE adds some forms of quick travel doesn't mean you're suddenly unable to go check things out on foot.
    What?! but I forgot how to walk! My leg's have atrophied due to lack of use for excessive teleportation!
    Can I have it? Teleport Camp Bearded Rock for 5000 PST

    There was times I didn't explore places and knew where they were, because ppl demanded I teleport there or they left without me. People are so impatient! :P And if you said you were out of Anima, well you didn't get in the party.
    (0)
    Last edited by Linkurrra; 01-23-2013 at 02:32 AM.

  3. #3
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Taltale View Post
    Exploration!
    And airships rides (that aren't only cut scenes)!

    I have so missed this in XIV. Teleporting is convenient, yes but I believe only truly appreciated, in moderation and at critical moments..like when you're late to meeting up with your party and some kind soul of a white mage with a telportation spell offers to help you out (with a small fee of course) but having the option to teleport instantly at any moment? This defeats the aspect of a rl feel in game. This is what I aim for in a MMORPG.

    Some have touched on the fact that the option to explore is still possible even with such a large teleportation availability. Though, as it seems, most would rather miss out on the adventure. Exploration may still be possible but maybe only to a soloing individual (which is still enjoyable). But the way you felt whilst traveling to a certain destination with your allies on foot...this feels like a true quest. On the way you can (and will probably) die and be forced to restart again at the beginning (this is not Sword Art Online<3 where when you die in game you die out of game as well..).


    You will encounter many /laugh(s) and maybe even /cry(s) along the way. Some /comfort(ing) and /congratulate(ing), /blush(ing) and and /furious(ness), and possibly some graceful (or not so graceful) /dance(ing)...and hopefully no /doze(ing)^^;


    But after all of these hardships and good times you finally arrive at your destination. The journey has been long and hard but full of memorable and heart warming moments.


    Moments you can't get if you instantly 'zap' somewhere. Ones you can't remember if you just assume your character has lived them while your screen loads the next zone. Ones worthy enough to be called a small part of an adventure.



    I understand that now that the FFXIV community has experienced this simple way of travel that the dev team couldn't possibly take it away without a wave of an angry player base (although I wish it were). Would it be so upsetting, though, to have one or two areas where this is put into place?

    Eorzea: a place that is as real to your chara as you are to your world. Let us not loose the sense of adventure due to ease of access to teleportation in (*emphasis*) every area (*end of emphasis*) of the land!
    I do agree with most of what you said and I think you hit the nail on the head in your third paragraph. Although I don't think airships should be longer than a cut scene since that would be the second most used means of transportation other than return and thus people would get annoyed with having to wait after a while. In ff11, I didn't like having to wait in the airship especially since there was really nothing to do, no fishing, no mobs, just waiting. Also I think letting everyone have teleport is the best course of action, but just make it cost anima (or gil as some people have suggested).
    Quote Originally Posted by Linkurrra View Post
    What?! but I forgot how to walk! My leg's have atrophied due to lack of use for excessive teleportation!
    Can I have it? Teleport Camp Bearded Rock for 5000 PST

    There was times I didn't explore places and knew where they were, because ppl demanded I teleport there or they left without me. People are so impatient! :P And if you said you were out of Anima, well you didn't get in the party.
    Well in all reality you shouldn't be a party that are so rude about anima. If you need a party just ask your link shell mates, do it later, or solo it.
    (0)
    Last edited by Kirito; 01-23-2013 at 03:04 AM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kirito View Post
    I do agree with most of what you said and I think you hit the nail on the head in your third paragraph. Although I don't think airships should be longer than a cut scene since that would be the second most used means of transportation other than return and thus people would get annoyed with having to wait after a while. In ff11, I didn't like having to wait in the airship especially since there was really nothing to do, no fishing, no mobs, just waiting. Also I think letting everyone have teleport is the best course of action, but just make it cost anima (or gil as some people have suggested).
    I'd like to see airships be like 2-5 min ride XD (perhaps in this aspect also cost less, or have mini games - play Erozean chess with other players and npc, sky fishing O_O, defend against sky pirates*, perhaps other little quests you can do like taking photos of npcs / other players.

    Great time to remember life or relax and enjoy the beautiful world map*, like oh man my bladder is going to explode .

    * This world map then can be used again for player airships way in a future expansion.
    * For sky pirates you could make an event where you had the choice of getting into a small sky raft (pitiful boat that glides basically) or staying and defending the ship, this way you can easily increase the battle to like 7 minutes

    Perhaps after doing enough Grand Company quests you can get aether rights to other cities for a price - and the airship becomes free.

    (Keep in mind, in my mind there would be one or two aethers for a -whole- region).

    OutPost aethers "gates" could be introduced - I liked this aspect in FFXI because you could earn far reaching teleports in almost every zone but these zones could be lost by beastmen (or won back), so there was conflict and you actually felt that conflict. (Off topic but I hope the conflict can have other affects like NPCs in town having good or bad prices depending on which territories owned). OutPost warps do happen to keep the world 'connected' because sometimes you are forced to remember those connections when you have lost that territory (though you can still make the world too small if you go in abundance with these out posts).
    (2)
    Last edited by Shougun; 01-23-2013 at 03:42 AM.

  5. #5
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I don't think it's a problem to have teleport AND exploration, even in the same area.
    The question is always: Which is more rewarding? Does the player gain anything from NOT teleporting everywhere?
    If the answer is yes, there will always be people who use their own feet to get around.

    First off, I think it's important to basically force everyone to walk somewhere the first time they want to go somewhere.
    Like..when you start in Gridania, going to Ishgard for the very first time should be by foot/chocobo, NOT by having some teleport you to Camp Dragonhead.

    Second, reward players for exploration!
    It doesn't have to be some badass item. A special landmark, a great view over the land below, berries with useful buffs, titles, hidden quests, etc. are all a great way to get the player interested. If he finds something once, he'll believe there is more somewhere else, and he WILL search for it.

    Having instant teleportation doesn't hurt at all concerning this, because players can't teleport to special little villages, hidden landmarks, etc.
    If they want to explore the world, they WILL have to do it themselves.
    But the usefulness of teleporting to get to waiting friends fast, skip a 17 min ride from Ishgard to Ul'dah, etc. is kept.

    So yeah, basically just saying we can have both
    (3)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    OP have you played FFXI recently, SE got with the times and put in ports for everything. There are ports to all abyssea zones, within abyssea there are more ports all over the map. Then they put in ports to all voidwatch NMs which are all over the world, talk to a npc he ports you there near the rift where the NM will be spawned. Heck there is even a NPC that ports you from Upper Jeuno, to Sauromugue Champaign right in front of npc for Meeble Burrows.

    I guess they found out people want instant ports to areas without doing a lot of running. Its part of the instant gratification people want in games today, not spend a lot of time running from area to area to get where you are going.
    (0)

  7. #7
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    same old story with XIV anyway.. lol...
    (0)

  8. #8
    Player
    Noblewar's Avatar
    Join Date
    Aug 2011
    Posts
    122
    Character
    Sir Noblewar
    World
    Balmung
    Main Class
    Marauder Lv 50
    The main reason there are ports every where is not because of a long run. In XI I never had trouble running through the areas to get where I wanted. What I did have trouble with was finding someone willing to port me there. The problem there was that some times, it "would have been" faster to just run from point "Current" to point "Destination".
    (1)

  9. #9
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    (5)

  10. #10
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    What worried me a little from the Alpha was that the map in each area seemed much smaller. I agree that running the long corridors to areas like Tranquil and EM can be seen as annoying and a waste of time after a while but once you got to for example Tranquil, the area around the crystal was quite large which I really liked. Of course it would have been even nicer if there had been more things to see.

    In ARR I have the feeling, at least for Gridania, that they are removing the distances between points of interest and the area around each crystal seems small, i.e. there is very little to explore and that is a concern for me. I am still a little sad that I only realized the joy of exploring in the last few weeks of 1.0.
    (0)

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