
Originally Posted by
Elexia
All you're doing is clinging onto shit lol. You're even to the point you would fight against what Yoshi says, the guy you're praising non-stop.
It is quite hard isn't it?
His words was grinding on mobs, as in monster grinding, not "standing in one spot", the act of grinding on monsters at all is inefficient and the primary and most efficient means of progression is Quest based.
By devs you mean players. The developers are the one making the game. They're the ones who set the rules. You state the Ninja example in XI but you didn't elaborate to try to keep a base in your argument, let's elaborate:
Ninja they designed to do the following:
1. steady DoT (Physical)
2. Elemental shifting - Spinning the wheel grants resistance changes to the enemy thus giving your mages advantages over enemies who may be very strong against ice for example.
3. Pulling - Has access to Guns, Throwing weapons
4. Powerful debuffs (at the time), their slow and paralyze were actually more potent than the spells for awhile.
5. Avoid taking damage in the case they drew hate.
#5 is why their role changed around NA release by players. SE later tried to help the playerbase out by making updates and gear additions to Ninja to help with tanking. That doesn't state the developers "doesn't know what's efficient", it states perfectly clear that what they intend doesn't always end up the way PLAYERS DECIDE TO UTILIZE SOMETHING, however when the developers flatout state you can't progress by grinding on monsters as it's inefficient in comparison. that means BY DESIGN you cannot do that. It simply doesn't work. You can't circumvent it nor can you go against it. if SE decides every "trash mob/roaming monster" gives less than 100 exp even in a party, yet quests net you 450-7000 xp a pop for sometimes just talking to an npc and not even fighting, you're only hurting yourself by doing the other option.
Until SE states otherwise, we may have options, but one of those options is inefficient compared to the rest. It doesn't take a "purist" (which is ironic, because of all the purists in this topic alone vanguarding Quest chaining) to know that when 1 works better than the other, there's a problem.
Thus the point of the topic, if they're going the direction of Quest Chaining, the quality as seen in pretty much every other MMO with it has never been the best. This may be a final fantasy game, but that doesn't mean SE will make 300-400 unique action packed dripping with oodles of story and lore quests to level on..it's impossible for them to keep the quality high in every single one.
SWTOR lost quality the further you got into it and not in the usual "reaching the climax" kind of way, it literally lost quality in every realm of the word as you reached completion of yours. MoP from WoW was used as example because people had to relevel and catch alts up but by design Blizzard never stated you wouldn't be able to progress by grinding on monsters, that's the key difference here. So once again, until SE states otherwise, the last word is you have options set before you but Quests are the key leveling system.