Quote Originally Posted by Coyohma View Post
If it is noticably slower people will, by and large, not do it. A comparison to WoW makes little sense here. What matters is the rate of EXP by grinding versus the rate of EXP and sustainability of questing.

As it stands, even the "people can grind after their quests are used up" idea is compromised by Yoshida's opinion that extreme powerleveling should be a part of the game. By extreme I don't mean simply curing or casting protect, it means having things killed for you where you still get full credit.


Maybe our difference in opinion comes down to this. I believe the game's structure should promote some amount of social interaction; not leave that responsibility solely up to the player.
Its not commonly known that in WoW grinding is the fastest way to level. Is it a pain in the ass to find people around your level to make a grind party yes it is. I know for a fact in Cataclysm and Mists of Pandaria world firsts and most server first level 85 and 90 were obtained by grind parties. Doing that takes a level of coordination that most people in WoW do not want to deal with which is why quests/dungeons are the popular way to level, not many people at all are willing to grind it takes making your own group and finding specific roles. To go from 85 to 90 in a grind party takes about 12 hours in WoW if you do it with quests/dungeons you will take about 50-60 hours of gameplay or 2 weeks playing casually a few hours a day.

Not having to find a lot of people to make a party despite it taking much longer to quest shows that people will take solo and auto group over making an actual party.

WoW shows people won't go for whats fastest but whats easiest. In hardcore guilds people were making grind parties so they could cap faster to do the new raids

I am sure you could still make a grind party in a linkshell and get more exp faster then you can with quests, player skill how fast you can pull kill mobs plays a big deal in your exp rate.