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  1. #61
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    One can only hope.
    Quote Originally Posted by Exn View Post
    Yeah I'm not getting why people are excited over the FATE system. It's just more of the common MMO standard these days. I don't even enjoy mechanics with these 'jump in / jump out, any and everyone can join and whack away mindlessly at some "NM"' fights. It may look cool the first time, but just like in Rift (the rifts..) and gw2 (the dragons, etc) it quickly becomes a cesspool of random button mashing (obviously with no strategy other than 'who can hit for the most dmg..) because no one person or group can hold it for themselves, ya kno.. Making it an actual challenge and entertaining. I'm hoping SE will make them much harder than HNM from XI, that require strategies no matter how many bodies you've got to throw at it.

    As for the questing, I agree with you OP. For SE to feel that being able to quest ALLL the way to 50 is a good thing, has me worried for the type of MMO ARR will be. Thus far, I haven't enjoyed what I may have (or have not..) experienced of "leveling" in ARR. At the very least, I expect them to fix party based mob grinding to give at least equivalent exp to their beloved questing system. Still, it's early, as BETA hasn't even begun, so I hope they'll keep working on separating ARR from the rest of the MMO copies already out there.
    (0)

  2. #62
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I understand they want alot of ppl to buy and play this game. But cmon you gotta take a glance at what got you here and why we are even on these forums. Right now I honestly don't think what some ppl call a thing of the past as a bad thing but something you can make better. Check the ego's at the door and make something great.
    (0)

  3. #63
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by schism View Post
    bring on the ffxi grind, ill take it any day over the popular crap we see in all the failing mmo's now. And dont even bring up WoW because its really just a solo mmo with no story, no story AT ALL.... Bring on the grind we had in ffxi so I can atleast meet some ppl and interact. Make quests for the main story. The casual players are just gonna have to deal with it. Who knows they may even make a beastmaster class or something so you can play all alone by yourself.
    What you wrote tells you never played WoW. Let's take MoP for example each zone has a storyline and you play through the quests in each zone, there is some voice acting for the more important quests and certain npcs are always voiced like Chen Stormstout and Lili, who have a overarching story throughout all the zones.

    In WoW you can level solo with quests or groups in dungeons. When you get to endgame want want to do raids you need 10 or 25 people so at endgame its definetly not a solo game.

    Its how most mmos are these days, leveling solo experience with optional dungeons for mutiplayer aspect, when you get to endgame many people are required for large raid groups.
    (3)

  4. #64
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zumi View Post
    I did solo my first job to 50 in FFXIV through leve quests because people did not do parties back then had empty LS because everyone quit so yea. This probably was the most boring stuff I ever did in a game.

    Leveling in FFXIV was not easy unless you knew people to play with. I remember I use to make a lot of topics complaining about how slow the leveling process was in FFXIV. People didn't make parties they only played with their LS and were pretty closed off to any new people trying to get back into the game in the in the months after launch.

    I would take questing any day over doing a bunch of leve quests again.
    This is a total lie. I played since Beta, and people ALWAYS had parties. I didn't have a linkshell for the longest time because I didn't need one. In fact, back then, getting into a party was easier than it was closer to the end.
    (1)

  5. #65
    Quote Originally Posted by Zumi View Post
    What you wrote tells you never played WoW. Let's take MoP for example each zone has a storyline and you play through the quests in each zone
    So let's take..every MMO ever for example that uses quest based leveling:

    Each zone has a storyline, that you more than likely don't care for or even read.
    Each NPC offers a quest line relating to the incoherent storyline. Offers Money, Exp and sometimes (usually) armor and items.
    You finish those, you move onto the next area and repeat that countless times.

    What you seem to be denying adamantly, is that each quest is exactly the same in a different area. Guildleves were blatant about it, Quest Chains aren't obvious because you generally get wrapped up in the constant flow of exp and money from talking to an NPC rather than pulling it from thin air basically.

    In WoW you can level solo with quests or groups in dungeons. When you get to endgame want want to do raids you need 10 or 25 people so at endgame its definetly not a solo game.
    In an MMORPG one portion of the game should not be solo nor solo focused. That's not what the genre is, but you are right, MMOs these days are generally solo games.
    (5)

  6. #66
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    I was one of the guys always making those parties.. Raptor camp anyone? hippogryphs? Crabs.. U name it, I took people there..

    Making XP in FFXIV was so easy toward the end, it was insulting to the people who had actually worked hard to reach 50..
    I made 50 in all jobs, then all of a sudden they changed the xp and reward system, to such a simplified mess, that everyone and their grandmother was PLing each other to rank 50..

    They got rank 50 and then cried about "why won't you take me into primal fights".
    Because you sucked at your job, that's why.
    They get PL'd to 50, have crap gear, then want to act like they know how to play their job..

    Yea, that's why they should of actually leveled it.. I mean I'd end up in a party with a pld that didn't know how to hold hate and used NO abilities... wtf?! lol..
    It was a total XP mess toward the end and I hated it..

    A world full of max level jobs, half of which had no idea how to use any of them..
    (5)
    Last edited by Solace; 01-20-2013 at 08:28 AM.

  7. #67
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by schism View Post
    I dont see how killing NM's is going to be a great way to lvl up. And FATE we know nothing about and kinda sounds like that crap they did with ToAU, No thanks on both.
    FATE (pure speculation) I think will be like a GW2 system where if x amount of people are in a zone a random event against mobs anyone can attack (claiming system off) for moderate amounts of exp will pop up. Thing is they get pretty redundant to. Take caravan from x to y. Kill Commander x. I think it could be cool if you would have attack/defend constantly going on with generals involved, similar to beseiged.
    (1)

  8. #68
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by HiirNoivl View Post
    This is true. However, Tera does not have the Fate system, it's lore and storylines are pretty standard and uninteresting. It's NPCs don't say much interesting and the vast majority of people end up spamming enter-Key through the dialogue so that the meaning of the quest is lost and it just feels like regular grinding and mob camping.

    But I like the quest oriented system of BAMs and NMs are always tied to a story and are not just wandering around for no reason. I think the most reason people think Tera quest grinding is boring is because they don't really pay attention to the quest and all that's left is the grind.

    So since FFXIV: ARR has better in the way of story, the F.A.T.E system to break up the monotony, and hopefully better lore.......

    I'm not too worried about it.
    No, I was reading all the NPC text. It was still intensely dull.
    (0)

  9. #69
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Elexia View Post
    So let's take..every MMO ever for example that uses quest based leveling:

    Each zone has a storyline, that you more than likely don't care for or even read.
    Each NPC offers a quest line relating to the incoherent storyline. Offers Money, Exp and sometimes (usually) armor and items.
    You finish those, you move onto the next area and repeat that countless times.

    What you seem to be denying adamantly, is that each quest is exactly the same in a different area. Guildleves were blatant about it, Quest Chains aren't obvious because you generally get wrapped up in the constant flow of exp and money from talking to an NPC rather than pulling it from thin air basically.



    In an MMORPG one portion of the game should not be solo nor solo focused. That's not what the genre is, but you are right, MMOs these days are generally solo games.

    I hope you are talking for yourself and if so what are you doing again in an RPG?
    (4)

  10. #70
    People need to get over "FATE" lol, it's not that big of a deal...people only feel it is because it's new to XIV. Even in GW2 people were getting bored of it quick because it eventually became the "Same ole Same ole."

    FATE won't change the fact the main system they're proud of and continually emphasize is the Quest System, which is the subject of this topic.

    Quote Originally Posted by Warlock View Post
    I hope you are talking for yourself and if so what are you doing again in an RPG?
    This proves you're just being delusional. Join any MMORPG that uses quest based leveling and I guarantee the majority aren't caring for what the NPC says. So no, not talking for myself as it's pretty apparent I like stories in an RPG, hence why others who also like it are worried about SE going this route because of past MMORPG history.

    This is what the general playerbase sees:

    NPC:[Dialog]
    Reward: 32,000 Exp, 7,800 Gold, Potionx15 Slaying Ring of Generic+8
    (7)
    Last edited by Elexia; 01-20-2013 at 08:42 AM.

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