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  1. #1
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by schism View Post
    I dont see how killing NM's is going to be a great way to lvl up. And FATE we know nothing about and kinda sounds like that crap they did with ToAU, No thanks on both.
    Yeah I'm not getting why people are excited over the FATE system. It's just more of the common MMO standard these days. I don't even enjoy mechanics with these 'jump in / jump out, any and everyone can join and whack away mindlessly at some "NM"' fights. It may look cool the first time, but just like in Rift (the rifts..) and gw2 (the dragons, etc) it quickly becomes a cesspool of random button mashing (obviously with no strategy other than 'who can hit for the most dmg..) because no one person or group can hold it for themselves, ya kno.. Making it an actual challenge and entertaining. I'm hoping SE will make them much harder than HNM from XI, that require strategies no matter how many bodies you've got to throw at it.

    As for the questing, I agree with you OP. For SE to feel that being able to quest ALLL the way to 50 is a good thing, has me worried for the type of MMO ARR will be. Thus far, I haven't enjoyed what I may have (or have not..) experienced of "leveling" in ARR. At the very least, I expect them to fix party based mob grinding to give at least equivalent exp to their beloved questing system. Still, it's early, as BETA hasn't even begun, so I hope they'll keep working on separating ARR from the rest of the MMO copies already out there.
    (4)

  2. #2
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    One can only hope.
    Quote Originally Posted by Exn View Post
    Yeah I'm not getting why people are excited over the FATE system. It's just more of the common MMO standard these days. I don't even enjoy mechanics with these 'jump in / jump out, any and everyone can join and whack away mindlessly at some "NM"' fights. It may look cool the first time, but just like in Rift (the rifts..) and gw2 (the dragons, etc) it quickly becomes a cesspool of random button mashing (obviously with no strategy other than 'who can hit for the most dmg..) because no one person or group can hold it for themselves, ya kno.. Making it an actual challenge and entertaining. I'm hoping SE will make them much harder than HNM from XI, that require strategies no matter how many bodies you've got to throw at it.

    As for the questing, I agree with you OP. For SE to feel that being able to quest ALLL the way to 50 is a good thing, has me worried for the type of MMO ARR will be. Thus far, I haven't enjoyed what I may have (or have not..) experienced of "leveling" in ARR. At the very least, I expect them to fix party based mob grinding to give at least equivalent exp to their beloved questing system. Still, it's early, as BETA hasn't even begun, so I hope they'll keep working on separating ARR from the rest of the MMO copies already out there.
    (0)