


You're getting pretty childish now, you have lost this same old battle over and over in how many threads now ?
Fact is that SE don't want to make another FF11 clone, they don't want to cater to the hardcore players so you are clearly SOL.
As for FF11 taking more skill to level thats complete BS, I had 2 jobs at 75 (yea i quit a long time ago) it wasn't skill that got me to 75 it was time, time standing around doing nothing in Jeuno/Whitegate with my LFP flag up. (yea those times were shit hot awesome!!)
I have some awesome memories of playing 11, CoP was awesome, but I don't want to go back to that kind of time sink again and its pretty clear the majority don't either that is why you are the minority on these forums even in a game that only has 30k players (I duno if thats accurate, I see it thrown around alot)
Last edited by Jinko; 04-17-2011 at 01:13 AM.
There are no FFXI clones, therefore there can't be "another clone", not to mention they wanted to make it as different as possible, yet similiar to XI but they messed that up and even admitted as such.
Also the skill is, I can guarantee even if you level to 75 as RDM, you won't be able to solo anything just because the job itself can solo NMs, that's the "skill" that is lost being able to burn from 30-90 without ever touching a party to learn your job.
When ever they add harder stuff everyone is just going to complain. You can't make everyone happy. The only option is balance.You're getting pretty childish now, you have lost this same old battle over and over in how many threads now ?
Fact is that SE don't want to make another FF11 clone, they don't want to cater to the hardcore players so you are clearly SOL.
As for FF11 taking more skill to level thats complete BS, I had 2 jobs at 75 (yea i quit a long time ago) it wasn't skill that got me to 75 it was time, time standing around doing nothing in Jeuno/Whitegate with my LFP flag up. (yea those times were shit hot awesome!!)
I have some awesome memories of playing 11, CoP was awesome, but I don't want to go back to that kind of time sink again and its pretty clear the majority don't either that is why you are the minority on these forums even in a game that only has 30k players (I duno if thats accurate, I see it thrown around alot)
I don't know how many times I've said this but a 21-24 hour NM doesn't mean you sit around for 24 hours. It means it can pop 21 to 24 hours after it's killed so 3 hours max.i believe itbut seem there a few hardcore players that dont. sorry but i hell don't want to sit around 24hours for a mob to pop but if there at least 1-3hours random time to make them more rare would help. I don't want to sit 3-6hours for a raid -.- sick of that in wow and FFXI.
Am not a hardcore player or a casual i play 10+hours doing noting sometime i play 10+hours level up or 10+hours chilling and talking. i want something fun and somewhat hard.



Well there is no denying that, you only need look at these forums.
Of course as many people have said they are adding easy/casual content first because the game is still in pseudo-beta and adding end game content when the battle system, stat system and other things aren't fix is a waste of time, they will only need to go back and rebalance it.



Considering how much you advocate wasting time instead of actual challenge, I seriously doubt that "people" will ever involve you
And yes, I have a lot of time. I work on computers for 50% of my worktime and I sleep very little. The difference between you and me is that I know I'm part of a small niche the commercial/monetary weight of which is near zero, and I don't strive for the game to be a failure with 10000 active players by restricting it's content to *my* niche.
Sorry mate, but being willing to camp a mob for any extended period of time doesn't make you,me or anyone "better" than anyone else.
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