Geee... Forget about exclusives... PC can't even get near to emulate PlayStation 3 and Toastbox...
Fix for greater truth!
Nobody here has played XIV on a PS3 before.
The PS3 has never been and will never be as popular as the PS2 was, and FFXI got three whole expansions before the PS2 had to compete with its own successor. Will any expansions for ARR be published for the PS3?"PS3 was bound to come out sooner or later. Why did so many people bother buying PS2's?"
I don't understand this comment. FFXI still plays fine on the PS2 so what are these supposed years-old, game breaking bugs that force a hard reset. The largest bugs that existed in FFXI were from porting the game over to the Xbox 360 (which is why I don't think it's a good idea to bring FFXIV out for the WiiU; be realistic SE prolly wont redevelop the game for the maximum efficiency for the WiiU they'll just port it like every other multi-platform developer)The same is often said about the PS2, and yet the PS2 version of FFXI is plagued with years-old, game-breaking bugs that force a hard reset of the console.
Even in the Japanese market, S-E has a history of shafting console players in their MMO's, forcing players to migrate to PC in the end.
And again PS2 support is continuing for FFXI for Seekers of Adoulin in JP because there is a market for it in Japan, I'm not surprised if SE did a market analysis and realized it wasn't a pertinent market in NA anymore and just dropped it.
Only time I know of SE shafting MMO players are people who played Front Mission Online and then SE cancelled it.
Last edited by Yolteotl; 01-07-2013 at 10:23 PM.
Thats the whole point, ever since Rapture was announced SE has said that it will be a PS3 title. Everyone who exclusivley plays games on the PS3 and has interest in FFXIV is a whole new branch of the market.
Potential system limitations is a non-issue with FFXIV because of the scalability of the engine and the seperation of development for PC and PS3. Two things that did not exist for FFXI when it hit the system limitations of the PS2. FFXI was designed for PS2 and ported to PC until the development of the PC client that was used to port over to the XBox 360 which wasn't until Wings of the Goddess?
Last edited by Yolteotl; 01-07-2013 at 10:34 PM.
https://duckduckgo.com/?q=ps2+%22bla...quare-enix.com
And when can we expect the numbers to say the same thing about the PS3? 2015?And again PS2 support is continuing for FFXI for Seekers of Adoulin in JP because there is a market for it in Japan, I'm not surprised if SE did a market analysis and realized it wasn't a pertinent market in NA anymore and just dropped it.
From where I sit, the PS2 only got one more round of FFXI publishing after the release of the PS3 before effectively being abandoned. ARR may not even see publication of its core game before the release of the PS3's successor. Why should players believe that the first publication of XIV content on the PS3 won't also be the last?
Lol all that link posts is that u've been trolling about black screens possibilities for the PS2 client of FFXI for quite some time now. It's a simple work around, and game crashes are common for even current gen games.
The numbers for dropping support are based on the users. If it was truly a system limitation they wouldn't be bringin it out for PS2 in JP. They never even brought FFXI out for PS2 in EU. The PS2 had continued support through Wings of the Godess (including all the Walk of Echoes), the add-on trilogy, Abyssea, and the Voidwatch/Legion content. The only reason none of that was released as a stand-alone disc-based expansion was because SE never planned on putting out another disc-based expansion for the game until they changed their mind last year. Cause honestly SE didn't think that FFXI was going to remain serviced longer than 8 years.
Real bugs in FFXI were like how people playing on Xbox360 couldn't complete a single Besieged for quite some time. And the only game-breaking errors I ever noticed in FFXi was when it wasn't Vista compatible if people had to upgrade to Vista.
Last edited by Yolteotl; 01-07-2013 at 11:08 PM.
Here are somethings to think about on this, PS2 limitations, a common phrase for FFXI, this is why SE was saying they want to keep the gaming experience the same on all platforms. Look at ARR "We have downgraded the graphics to run on PS3" that's instantly the FFXI idea out of the window because the gaming experience changes, ie no PS3 limitations.
Ok OP here's an idea for you, PS4 will probably be around £500 - £600 (looking at the initial ps2 and 3 release prices), at this cost very few people buy them, the huge majority wait the 4 months at least for the price to at least half, so if SE chose to ditch the PS3 version for a PS4 release version, they would be saying they prefered to aim the game at about 4 million people over 70 million, tell me where's the logic in that?
Now onto expansions, guess what all they need to do is upload the expansions to PSN, like DCUO did before it went f2p, like most games do with dlc. PS3 will continue to be supported until it is either too hard to support it or the customer base drops to the level it's not profitable to support PS3 any more. which could be 5 years.
Yoshi-P has already said he wants to get the game to as many people as possible, which tells me he will port it to PS4, it's also why they are using a hugely scalable engine.
You also say how "FFXIV was released in PS2's prime" however there is one peripheral that was required for FFXI, which is the Hard Drive, this was such a failure it never made it to Europe, this is why the PS2 version was never released in Europe. Whilst they released it in the console's prime the timeframe to release the game was very small because of the PS2 hard drive.
ARR will probably be a lot bigger on PS2 than PS3 because of that last fact.
There have never been, and will never be, as many PS3 users as there were PS2 users. "The numbers" for PS3 will never be as good as they were for PS2 at any point in its history.
I have said nothing about "system limitations."If it was truly a system limitation
So that's the metric? "Don't buy into platforms that aren't fully supported from the beginning?" Well, 1.0 was never brought out for the PS3 anywhere, so why should a player get on board (months from) now?They never even brought FFXI out for PS2 in EU.
You don't play FFXI on PS2, do you? PS2 players pretty much can't do anything that involves a cutscene, because they'll get stuck at a black screen instead.Real bugs in FFXI were like how people playing on Xbox360 couldn't complete a single Besieged for quite some time.
And as for the Xbox 360 Besieged/Campaign issues, that was never resolved. The only "resolution" was Besieged becoming much shorter and less popular. That's just another example console players being treated as second-class citizens in S-E MMO's.
https://duckduckgo.com/?q=ps2+%22bla...quare-enix.com
And when can we expect the numbers to say the same thing about the PS3? 2015?
From where I sit, the PS2 only got one more round of FFXI publishing after the release of the PS3 before effectively being abandoned. ARR may not even see publication of its core game before the release of the PS3's successor. Why should players believe that the first publication of XIV content on the PS3 won't also be the last?
The game freezes, and crashes on my PC too. Not because of my PC, but because of a bug. I'm not sure if they patched it yet.
At this point you're just speculating things nobody has the answer for. What we do know is that the PS3 is always getting firmware updates, the PSN store will always be there, and there is another mmo game that is in development for PS3 that ties Eve Online together with PS3 users in a game called Dust 514.
Actually I still play on PS2 almost daily and I only hit the black screen on 1 cutscene ever. Andthat's not true for the 360 either, because the original problem was a porting error that would crash the XBox 360 AFTER the combat had completed.You don't play FFXI on PS2, do you? PS2 players pretty much can't do anything that involves a cutscene, because they'll get stuck at a black screen instead.
And as for the Xbox 360 Besieged/Campaign issues, that was never resolved. The only "resolution" was Besieged becoming much shorter and less popular. That's just another example console players being treated as second-class citizens in S-E MMO's.
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