What I meant was that the PowerPC Macs were around and kicking before OSX. So they weren't Unix based, it just got ported to them prior to the transition.
What I meant was that the PowerPC Macs were around and kicking before OSX. So they weren't Unix based, it just got ported to them prior to the transition.
Okay, I modified my post. I wasn't thinking prior to mac os x.
Because having the game on two platforms means having more subscribers.
It really is that simple.
People who have a PS3 but not an adequate PC (whatever that ends up being for ARR), who are interested in playing a full-budget, subscription-based MMO but not interested in playing one long enough to be forced to migrate to PC to continue playing?
Just how big is that market? After all, ARR will supposedly require less resources than 1.0, which was aimed at hardware from two years ago. The more people who get adequate performance in the ARR benchmark, the fewer people who have a reason to bother with the PS3 dead end.
Like I said before, the Playerbase in Japan is larger on the PS3 than it is on PC.People who have a PS3 but not an adequate PC (whatever that ends up being for ARR), who are interested in playing a full-budget, subscription-based MMO but not interested in playing one long enough to be forced to migrate to PC to continue playing?
Just how big is that market? After all, ARR will supposedly require less resources than 1.0, which was aimed at hardware from two years ago. The more people who get adequate performance in the ARR benchmark, the fewer people who have a reason to bother with the PS3 dead end.
Don't understand why PS3 users would need to migrate to pc eventually? If there is an expansion, then make it so that once you have the expansion on your permanent options, the game downloads it automatically... Or make it so you can buy the expansion on psn... I honestly see SE selling crysta on psn...People who have a PS3 but not an adequate PC (whatever that ends up being for ARR), who are interested in playing a full-budget, subscription-based MMO but not interested in playing one long enough to be forced to migrate to PC to continue playing?
Just how big is that market? After all, ARR will supposedly require less resources than 1.0, which was aimed at hardware from two years ago. The more people who get adequate performance in the ARR benchmark, the fewer people who have a reason to bother with the PS3 dead end.
I agree with this too... Also handhelds games are more dominant in Japan than consoles, while consoles are more dominant in the US than handheld games... But Japan's gaming far dominate U.S. gaming...
Last edited by Kirito; 01-07-2013 at 08:48 AM.
The same is often said about the PS2, and yet the PS2 version of FFXI is plagued with years-old, game-breaking bugs that force a hard reset of the console.
Even in the Japanese market, S-E has a history of shafting console players in their MMO's, forcing players to migrate to PC in the end.
I can understand why Yoshi-P wants to get a PS3 version of ARR released, but at the same time, I don't want to see the PC version of the game get held back and suffer later on down the line because of updates having to accommodate both ports.
Inb4 "PS3 limitations"![]()
Pretty sure Yoshi-P or Wada or somebody already answered this a while back. First off, the promise was made to Sony that the game would be on the PS3 and SE has that commitment to uphold. Secondly, it was stated that SE wanted it on a system that was already widely owned/used as opposed to a system that was fairly new which many people had not purchased yet. Also, as i understand it the console gaming market in Japan is bigger than the PC gaming market. Links containing the gist of all this are somewhere around here.
But in any case, i really don't want another incantation of PS limitations as happened in XI. Seeing that the new XI ex pack won't be available for PS2 gives me hope, lol.
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