Results 1 to 10 of 77

Thread: On "Pets"

Hybrid View

  1. #1
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Takeshi_Eiketsu View Post
    More powerful arrows? there are no arrows in ARR...NONE whatsoever, lol, its all on an unlimited system, that is what he was saying.
    I figured they would add different ones eventually, what really sucked about the old system is you had to stop combat to switch or make a macro. At least with ARR you could just assign the other arrows to the action bar.

    I'm just saying even though there is currently none, it doesn't mean it will always be that way.

    Quote Originally Posted by Shougun View Post
    I like the idea of pets collecting at the house while you are away but where does your pet go when you dont own a house? The inn? Chocobo stable?

    Your pocket?
    I think it would be cool if you didn't have a house that your pet may be seen roaming the streets! SE doesn't have to render all the pets that have no homes yet at once. Just randomly show 4-5, or maybe a pack just wandering the streets, with their names above their head. Ppl can interact and play with them if they choose or ignore them.

    It would provide a bit of user customizable atmosphere. And just because your pet may be roaming around, it doesn't mean you can't pull out our pet and play with it any place else. They just roam around on a route and find a gate players can't go through when they are finished and disappear! Then a new one may spawn.
    (1)
    Last edited by Linkurrra; 01-04-2013 at 12:08 PM.

  2. #2
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Linkurrra View Post
    I figured they would add different ones eventually, what really sucked about the old system is you had to stop combat to switch or make a macro. At least with ARR you could just assign the other arrows to the action bar.

    I'm just saying even though there is currently none, it doesn't mean it will always be that way.
    Ahh, ok, even still, Yoshi-P said they werent going to add arrows or any ammunition at all because of the redenomination
    and because of Bard/Archer abilities are now given the special abilities that arrows would have been given (such as blind, poison etc) so there is no need for more powerful arrows. At this point in the game it would unbalance their battle system most likely.

  3. #3
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Takeshi_Eiketsu View Post
    Ahh, ok, even still, Yoshi-P said they werent going to add arrows or any ammunition at all because of the redenomination
    and because of Bard/Archer abilities are now given the special abilities that arrows would have been given (such as blind, poison etc) so there is no need for more powerful arrows. At this point in the game it would unbalance their battle system most likely.
    Hmm good point, I didn't know they were going to add skills in the game that would add poison arrows, blind etc.. That should be interesting and simpler than having to change your ammo. Nice! lol now we are on the same page! No wonder you was confused by my comment!
    (1)