Again a problem with people and consequences "I cant handle consequence, remove it for me". I detest this and will always detest it. Though also again, I dont know why the Dev would make a heavily armored creature faster then one that is not.. lol
Missed no point. Each mount could have application and no point would be designed to be undesirable, just different. Since I dont think Yoshida is going to do tiers of mounts you wont have power creep either like you had in WoW. So just like jobs which each have their own style so too could mounts as I listed. No point missed, dont be silly.
And you were looking for a rainbow of colors? I think its quite ok for people to use the same gear, there is no reason everyone must have snowflake gear- that is illogical. Though both in FFXI and FFXIV 1.0 the copy cat gear was actually fairly low. For FFXIV thanks to materia system making people use old item models and for FFXI (until recently) they designed a lot of their gear to be compare-able and thus it started to become up to choice (a little).
Except they haven't, or didn't (given the hypothetical) 'not everything is the same'. I'd argue devs are pissing on players by taking away choice and true individuality, true being that you made the choice to be different and it mattered not oh willy nilly nothing matters decisions.
The devs should conside why this mount is surpassing all other mounts and possibly buff or nerf one of them depending on reasoning.
Hardly a difference from some rpgs I've played solo 'control on everything'. The difference is you have to rely on other people (or at least can) - but that really doesnt mean 'vanity' all around.
First it doesnt. Because in those games there was one supension of disbielf broken, what you wore never changed. In vanity two are broken, because what is worn and what is can not be what is worn and what is. Second, read later I have something extra lol.
People play games to live other lives (/'moments'), thats were that statement MUST stop. Its not to play the unreal or play flying pixies and solar dragons (but it can be, obviously lol). Most games require acknowledgement to a suspension of disbilef and proper troting around it to ensure it happens, -specially- in an MMORPG were you are living a 'second life'.
Ok now to add that bit about vanity. Vanity slots as, I think you suggested (free slots to cover other slots), is anti rpg specially in FFXIV. This is because precedence has shown that gear matters and gear is represented as it matters.
However I was playing the idea through my head under a real rpg sense and I figured you could easily add vanity slots so long as you could explain it (which with what people normally suggest is usually a bit nonsense).
So.. I thought if you could create a potion as an alchemist that would make an item be an illusion of another item through magical properties.. well then it can make sense. You could make a second type of potion that worked in PvP but wore off after death or time perhaps even letting you wield a weapon you cant wield (making it a less popular / expensive and tactical choice). I also thought they could introduce an illusionist class/job - who could perhaps cast a buff that increased dodge chance and made you foggy looking to the enemy (illusion taken to the next level), having a class use illusion magic would really nail in the idea of illusions and I think even hardcore rpg fans wouldn't mind because it could be explained rather then 'fashionista magic'.
Still I am heavily against making everything the same (like mounts) just so people can play fashion. A turtle going as fast as a chocobo means either the turtle is god or your chocobo is a bad chocobo- since neither should be true, the turtle shouldn't be faster.
I'll try to be careful in my usage of words to strafe around "vanity" so we stop talking about unrelated things here, but you can create another thread if you want and Ill go there.. perhaps further the rpg element of the vanity system (which I'm not sure why it took so long for me to think of -I apologize for that, I would support a system so long as it can maintain rpg elements).