Quote Originally Posted by Shougun View Post
Hardly what I suggested is Nascar :P

And those variables are very simple to implement - the math is highschool. Though if their movement system itself isnt very flexible.. that would make it a lot harder XD

I find all mounts the same a very boring - also mounts at least since he is looking hard at WoW would be released in tiers such that there isnt always "one mount". Because last I checked in WoW there is a huge variety of mounts being used and they have unique stats.



Bill the pony?!
It's not a matter of what you suggested. It's what ppl will do with it *IF* it is implemented.
Mounts of different speeds just cause problems in parties trying to stay together when moving from one location to another.
If you add combat stats to them, variety goes out the window because everybody is getting mounts based on stats not what they look like! So everybody will strive to get the so called "best" one.

So in the end it's best if they preform exactly the same. You can differentiate mounts by looks, style, and animation.
Animation being, horses neigh and chocobo's KWEH! when you hit a special key standing still etc. You could also make them do special emotes unique to the mount. Like /feed makes a chocobo peck at the ground, or /strut makes them scratch the ground in place with their feet.

I liked how XI handled it where all mounts were the same except rented vs. owned. Owned of course were a bit faster.

Then there was the Chocobo riding gear that made the riding time for your chocobo longer! This gear could also let you run faster! Or special gear will allow you to dig with your chocobo! The same could be done for any mount.

Lastly, we have chocobo raising. This will probably add a whole host of features for chocobo's. Which probably include the speed that Shougun is looking for. With the amount of work that you will need to put into a chocobo to raise it to be of a certain speed. the difference would definitely be earned! I was quite proud of my green chocobo in XI! PITA, to do! but the sense of achievement was awesome!