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Thread: A mounts matter

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  1. #1
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    Waste of development, imo*. This isn't Nascar or a game where your ride is paramount. Besides, if we gave mounts stats, everyone would end up having the same damn mounts anyway (the best ones) and it would just be another thing people would judge you for, as opposed to "ride whatever the hell you want".

    The only stats should be for chocobo racing, which is not applicable on the field. That would be a localized thing at the Gold Saucer place. Maybe a few other minor exceptions, but nothing as crazy as acceleration and turn radius.

    *I would rather more focus on story and side content and further development on things already in place as opposed to developing a completely new, unnecessary system out of thin air.
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    Last edited by Kallivis; 01-01-2013 at 10:08 AM.

  2. #2
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    Shougun's Avatar
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    Quote Originally Posted by Kallivis View Post
    Waste of development, imo. This isn't Nascar or a game where your ride is paramount. Besides, if we gave mounts stats, everyone would end up having the same damn mounts anyway (the best ones) and it would just be another thing people would judge you for, as opposed to "ride whatever the hell you want".

    The only stats should be for chocobo racing, which is not applicable on the field. That would be a localized thing at the Gold Saucer place. Maybe a few other minor exceptions, but nothing as crazy as acceleration and turn radius.
    Hardly what I suggested is Nascar :P

    And those variables are very simple to implement - the math is highschool. Though if their movement system itself isnt very flexible.. that would make it a lot harder XD

    I find all mounts the same a very boring - also mounts at least since he is looking hard at WoW would be released in tiers such that there isnt always "one mount". Because last I checked in WoW there is a huge variety of mounts being used and they have unique stats.

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    Quote Originally Posted by Shougun View Post
    And those variables are very simple to implement - the math is highschool. Though if their movement system itself isnt very flexible.. that would be hard XD
    Variables != what it takes to create a game. The math could be as easy as 1+1, that has absolutely nothing to do with creating an engine for an MMORPG played by hundreds of thousands of people*.

    *maybe
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  4. #4
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    Quote Originally Posted by Kallivis View Post
    Variables != what it takes to create a game. The math could be as easy as 1+1, that has absolutely nothing to do with creating an engine for an MMORPG played by hundreds of thousands of people*.

    *maybe
    Movement system is already created - so long as I said its flexible it would mostly be variables. If its not flexible.. then yes it could take a lot of work.
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    Quote Originally Posted by Shougun View Post
    Movement system is already created - so long as I said its flexible it would mostly be variables. If its not flexible.. then yes it could take a lot of work.
    I don't think they had shield/damage tolerance/turn radius/acceleration/leaping/etc. in mind when creating a standard movement system.

    Who knows, maybe they did. Maybe they're crazy enough to have foresight on this sort of idea and have something planned for it in the future.

    Regardless of if they did or didn't, I think it's a bad idea. Personally, I wouldn't want this sort of thing in the game as I think it would cause more harm than good. I want mounts to be solely aesthetic, as I'll be damned if I'll be told what to ride just as what I'm told what to wear to endgame.

    Next, we'll have vanity slots for our mounts. That way we can have our standard chocobo or coeurl that has an energy shield and can fly and run 10000 mph and fire missiles!
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  6. #6
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    Quote Originally Posted by Kallivis View Post
    I don't think they had shield/damage tolerance/turn radius/acceleration/leaping/etc. in mind when creating a standard movement system.

    Who knows, maybe they did. Maybe they're crazy enough to have foresight on this sort of idea and have something planned for it in the future.

    Regardless of if they did or didn't, I think it's a bad idea. Personally, I wouldn't want this sort of thing in the game as I think it would cause more harm than good. I want mounts to be solely aesthetic, as I'll be damned if I'll be told what to ride just as what I'm told what to wear to endgame.

    Next, we'll have vanity slots for our mounts. That way we can have our standard chocobo (they get gear, so they can scale) or coeurl that has an energy shield and can fly and run 10000 mph and fire missiles! (dont be patronizing I never suggested that)
    Yeah thats defintely something I didnt expect to see in FF players - a lot of dress up people here.. Vanity slots boggle my mind - very simplified gaming. People make fun of WoW* and then WoW is often more hardcore then what they were asking for lol. *Was more so then it is now lol
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    Last edited by Shougun; 01-01-2013 at 10:22 AM.

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    Quote Originally Posted by Shougun View Post
    Yeah thats defintely something I didnt expect to see in FF players - a lot of dress up people here.. Vanity slots boggle my mind - very simplified gaming. People make fun of WoW* and then WoW is often more hardcore then what they were asking for lol. *Was more so then it is now lol
    The purpose of them (and the point of most roleplaying games in general) is to customize your character as you see fit, so not everybody is a carbon copy of one another. It's not fun to see every single person with the exact same gear and mounts.
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  8. #8
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    Quote Originally Posted by Shougun View Post
    Hardly what I suggested is Nascar :P

    And those variables are very simple to implement - the math is highschool. Though if their movement system itself isnt very flexible.. that would make it a lot harder XD

    I find all mounts the same a very boring - also mounts at least since he is looking hard at WoW would be released in tiers such that there isnt always "one mount". Because last I checked in WoW there is a huge variety of mounts being used and they have unique stats.



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    It's not a matter of what you suggested. It's what ppl will do with it *IF* it is implemented.
    Mounts of different speeds just cause problems in parties trying to stay together when moving from one location to another.
    If you add combat stats to them, variety goes out the window because everybody is getting mounts based on stats not what they look like! So everybody will strive to get the so called "best" one.

    So in the end it's best if they preform exactly the same. You can differentiate mounts by looks, style, and animation.
    Animation being, horses neigh and chocobo's KWEH! when you hit a special key standing still etc. You could also make them do special emotes unique to the mount. Like /feed makes a chocobo peck at the ground, or /strut makes them scratch the ground in place with their feet.

    I liked how XI handled it where all mounts were the same except rented vs. owned. Owned of course were a bit faster.

    Then there was the Chocobo riding gear that made the riding time for your chocobo longer! This gear could also let you run faster! Or special gear will allow you to dig with your chocobo! The same could be done for any mount.

    Lastly, we have chocobo raising. This will probably add a whole host of features for chocobo's. Which probably include the speed that Shougun is looking for. With the amount of work that you will need to put into a chocobo to raise it to be of a certain speed. the difference would definitely be earned! I was quite proud of my green chocobo in XI! PITA, to do! but the sense of achievement was awesome!
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  9. #9
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    Quote Originally Posted by Linkurrra View Post
    It's not a matter of what you suggested. It's what ppl will do with it *IF* it is implemented.
    Mounts of different speeds just cause problems in parties trying to stay together when moving from one location to another.
    If you add combat stats to them, variety goes out the window because everybody is getting mounts based on stats not what they look like! So everybody will strive to get the so called "best" one.

    So in the end it's best if they preform exactly the same. You can differentiate mounts by looks, style, and animation.
    Animation being, horses neigh and chocobo's KWEH! when you hit a special key standing still etc. You could also make them do special emotes unique to the mount. Like /feed makes a chocobo peck at the ground, or /strut makes them scratch the ground in place with their feet.

    I liked how XI handled it where all mounts were the same except rented vs. owned. Owned of course were a bit faster.

    Then there was the Chocobo riding gear that made the riding time for your chocobo longer! This gear could also let you run faster! Or special gear will allow you to dig with your chocobo! The same could be done for any mount.

    Lastly, we have chocobo raising. This will probably add a whole host of features for chocobo's. Which probably include the speed that Shougun is looking for. With the amount of work that you will need to put into a chocobo to raise it to be of a certain speed. the difference would definitely be earned! I was quite proud of my green chocobo in XI! PITA, to do! but the sense of achievement was awesome!
    Its why I listed a few variables actually, I figured some people may pick the fastest if thats the only stat like in WoW. Although in WoW people often rode their favorites anyways lol.

    So for example a mount has the highest max speed but a slower acceleration, or high of both and higher chance of being lamed (unarmored horse). Certainly some mounts may become particular to certain situations, but as they should. Armored mounts when going into an area where you will be under constant fire- that is how it should be. Go in with a naked mount and boom your dead lol. However you may be able to let other players go in with say a magitek while you go in with a zippy choco (or you are just a good weaver and you can dodge all the monsters hits).

    I can imagine it would both increase and decrease diversity. If done properly it would be at a meaningless point to qualify and all that is left is the fact that now mounts have their own characteristics rather then silly 'coeurl is as slow as a goobbue as fast as a chocobo'.

    Its a dangerous game I admit, but one I feel is worth playing - specially with chocobos appearing to be so featured (I'd prefer to see no other mounts if they arent going to be poised in a logical manor, just have an awesome chocobo system). Allowing /other/ mounts to be featured a little can also let chocobos have more leeway in the matter of what can be modified / raised out of them.
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  10. #10
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    Shurrikhan's Avatar
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    Quote Originally Posted by Linkurrra View Post
    It's not a matter of what you suggested. It's what ppl will do with it *IF* it is implemented.
    Mounts of different speeds just cause problems in parties trying to stay together when moving from one location to another.
    If you add combat stats to them, variety goes out the window because everybody is getting mounts based on stats not what they look like! So everybody will strive to get the so called "best" one.
    Honestly, some sort of endurance mechanic could probably fix the difference in speed pretty well. Slow mounts will run a bit faster, pressing their endurance slightly, and fast mounts will build up a bit of bonus endurance in preparation for a raid or whatnot, with a total shared endurance pool averaging out the individuals somewhat. So, the party simply enters a "Caravan Mode" or whatnot and ends up moving at the same pace, given by the total composition of the party, rather than being hampered by any given individual speed.

    Best stats will still be differentiated based on class, the fight itself, and party-role, which should be diverse enough as long as the stats as a whole don't enforce class-wide used-for-all-situations formulas (again). I'm really hoping stats will be more adjustable in ARR, for both mounts and their riders.

    Even then though, there should also be ways in which a player might stray from role-pure. A white mage may want his personal guard chocobo for instance, armoring him with defensive stats that will in no way benefit the player or the player's role directly. At the same time, that could be used for sticking closer to the front line (if that actually gave benefits in this game...).
    (2)

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