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Thread: A mounts matter

  1. #51
    Player
    Sakasa's Avatar
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    May 2011
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    Limsa Lominsa
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    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Ok on the programming template it wouldn't really be adding options but adding limitations since turning radius it self would be limited by speed of the camera like in 1.0 and only the physics/animation completion forced set parameters on that when stopping less so on when mounted then on foot.

    Here is the logical perspective of the vanity system. As a player to receive the good armorers one still have to go dungeon diving, quest completing, uppercutting dragons and the like to get the pieces but if they choose not to display it is not effecting any other player as they can be scanned and in pvp vanity items will be turned off (Which is more to stop people from hiding what they have but I am assuming if I am playing at top tier that if this guy has an axe but he looks like a bum he is war armed to the teeth but that natural assumption may just me). So the vanity system is actually not taking anything from anyone and it doesn't give an advantage because the person would have to acquire the said item to ware it. That is much different then a vanity system like DCUO where you are collecting set styles instead of wearing a specific owned piece like in spiral knight.

    On the mount thing having each one specific traits of movement isn't really sound, not so much because of the development but just because when traveling specially with other members of your party/ LS why should you slow everyone down just because you wanted to ride a mount you worked "hard" for. In Wow and in SWTOR the mount system was actually a leveling treadmill/money sink system in its own right so the ranges were set and no one would ever go back down the line because they would loosing benefits. Which there is nothing wrong with that per-say but the rental vs owned speed difference is really enough of a benefit because a mount as a trophy is a goal enough for people to chase after. And not punish those that are not able to play long enough to complete what they want and get the mount to fit in.
    (1)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. #52
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Sakasa View Post
    Ok on the programming template it wouldn't really be adding options but adding limitations since turning radius it self would be limited by speed of the camera like in 1.0 and only the physics/animation completion forced set parameters on that when stopping less so on when mounted then on foot.
    Could use their physics system - good point. I just think it might piss people off not to be able to turn on a dime - so i put the next one as an idea as well, basically encouraging use of the particular mounts radius of available turn else the speed is dropped. Though as I said - its just some ideas, the turning radius might be a pia.

    And I meant the template would hold the information about the mount, -the the systems (like movement and abilities) just use the data from the template. My imagination says the biggest work is in dealing with how / where the data of the limitations as you put it are stored. Which I dont think is really that big of a problem. Though I havent the foggiest clue of what really is going under their system - just guesses.

    Quote Originally Posted by Sakasa View Post
    Here is the logical perspective of the vanity system. As a player to receive the good armorers one still have to go dungeon diving, quest completing, uppercutting dragons and the like to get the pieces but if they choose not to display it is not effecting any other player as they can be scanned and in pvp vanity items will be turned off (Which is more to stop people from hiding what they have but I am assuming if I am playing at top tier that if this guy has an axe but he looks like a bum he is war armed to the teeth but that natural assumption may just me). So the vanity system is actually not taking anything from anyone and it doesn't give an advantage because the person would have to acquire the said item to ware it. That is much different then a vanity system like DCUO where you are collecting set styles instead of wearing a specific owned piece like in spiral knight.
    My reasons against vanity are more then that, but this thread isnt about the vanity system which Yoshida said in essence is confirmed (specifically he said "something 'like' a vanity system" which might mean a lot or a little lol).

    Quote Originally Posted by Sakasa View Post
    On the mount thing having each one specific traits of movement isn't really sound, not so much because of the development but just because when traveling specially with other members of your party/ LS why should you slow everyone down just because you wanted to ride a mount you worked "hard" for. In Wow and in SWTOR the mount system was actually a leveling treadmill/money sink system in its own right so the ranges were set and no one would ever go back down the line because they would loosing benefits. Which there is nothing wrong with that per-say but the rental vs owned speed difference is really enough of a benefit because a mount as a trophy is a goal enough for people to chase after. And not punish those that are not able to play long enough to complete what they want and get the mount to fit in.
    There was often a small difference at least when I played but it didnt kill anyone. And as I said no mount should be designed to suck (like the fast one gets lamed easier and the slow doesn't- these can equal each other out in most situations). "People will always pick the fastest" Yeah until they get lamed and then owned and watch the Goobbue player run by unscathed-ish (not dead :P).

    Also you dont 'have to' drop mounts at levels either, just because I'm suggesting mounts be unique doesnt mean they have to be left behind either. Could either design mounts like FFXI designed gear for a while - which are comparable (cant grow stats over levels). Or you could introduce a riding skill which gave mounts bonuses (and the riding skill would be something you grow rather then introducing a power treadmill on mounts). Though dropping by levels works well if Yoshida plans on going mount crazy (many tiers). If not then compare-ables would be effective.
    (2)
    Last edited by Shougun; 01-01-2013 at 08:26 PM.

  3. #53
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    Quote Originally Posted by Elexia View Post
    Who the hell are you to decide yourself? You're doing what she's doing lol.
    (5)

  4. #54
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Warlock View Post
    Aww I like that show.. lol

    But please respond to the thread too

    Hate to see a picture war start lol. It always ends in turtles.

    For example I want to stress (on topic addition :P lol) - I'm not pushing for shitty mounts or trying to phase out old mounts. I'm pushing for better role play - a giant firetruck doesn't behave like a sabertooth tiger like a Ostridge, saying they do is bad role play (unless you're role playing nonsense, then great job :P).

    So if you are going to feature a plethora of mounts feature them properly (my thread doesn't start with "add more mounts and make them featured" but rather "if you are going to do it, do it all the way").
    (4)

  5. #55
    Player
    Lucke's Avatar
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    Character
    Lucke Arrayo
    World
    Hyperion
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    Gunbreaker Lv 80
    I wouldn't be so adverse to the possibility of gearing up our chocos.

    Since they have jobs, they might get gear.

    Maybe like "boots" that make them run faster, saddles which improve riding capability (IE, getting lamed/booted off), helmets, beak weapons, etc. Like us, they'll get a set of AF gear. And of course gear that helps them do whatever they're job is.

    I was a big fan of customization they did with automatons, so maybe they'll do something similar for chocos?
    (1)

  6. #56
    Player
    Valmonte's Avatar
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    Jul 2011
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    United Federation of Awsome
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    Character
    Felix Valmont
    World
    Balmung
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    Lancer Lv 35
    i had always thought they were going to add stats based on armor something like this

    Light Barding: Speed 100%/Knockoff Rate 90%
    Medium Barding: Speed 75%/Knockoff Rate 60%
    Heavy Barding: Speed 50%/Knockoff Rate 25%
    (5)

  7. #57
    Player
    Tetsaru's Avatar
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    Jul 2011
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    Character
    Tetsaru Arigashi
    World
    Excalibur
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    Gladiator Lv 80
    Personally, I'd love to see each mount have its own functionality - chocobos could run fast, goobbues could be tanky, etc. - but there's so much they could do with just chocobos alone. I'd love to be able to breed a chocobo that could run across bodies of water, or actually fly around. There could even be "secret" areas on the map that you could only access through these methods, just like in some of the older FF games. Hell, they could even base quests or high-end gear around it, or some sort of treasure-hunting thing. That, or high-level crafters could make things like boats or airships and do similar things, but I think it would be a cool throwback to the old FF games to make exclusive areas that only a gold chocobo, etc., could get to. Yoshi-P stated that he wanted to have a few nostalgic things like that for FF14, after all.



    Some other ideas for mounts/pets:

    Tonberry - could go through holes/caves/burrows that would be too small for people to fit into; could "steal your soul" and put it inside their lanterns so they could take you down into the holes with them and then later exit when there's enough room to move around again; can light up dark areas with the lantern; can 1-shot certain enemies with its knife, but would have very slow movement speed and short range

    Ahriman - can fly to a certain extent; can access "voidsent" or Atomos-themed portals; can petrify enemies with its eye and then use them as stepping stones (lol) for crossing gaps, or as weights for floor switches, etc.; can provide a unique "vision" effect such as discerning fake/invisible walls, heat sources, night vision, etc.

    Behemoth - good balance of speed, tankyness and attack power; can charge through obstacles like piles of rubble, stacked crates, etc. (think Rambi from DKC); uses a Meteor counterattack on enemies if you get knocked off by them

    Coeurl - very fast and agile; can jump across large gaps or quickly sprint across multiple platforms that might crumble away; can use its whiskers to electrify or power things

    Magitek Armor - slow but very tanky and well suited for combat; can use beam attacks to cut through metal or weld it together

    Bomb - can melt ice, light fuses, or illuminate areas; can detonate to destroy things in the environment

    Drakes - possibly DRG related; can use various elemental breath moves to melt ice, freeze water, electrify things, etc.
    (6)

  8. #58
    Player
    Inaaca's Avatar
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    Mar 2011
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    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Yoshi already stated that he was set on making all mounts the same speed for reasons already mentioned (such as everyone using only the fastest mount), so I'm not sure why it's being so hotly discussed.

    As far as chocobos having levels and stats, I believe that's already confirmed. Since they're going to be the only mounts that can participate in combat, they'll need to be able to grow and have attributes.

    As far as other mounts having stats.. they would all also need to be viable in combat, which Yoshi isn't planning on doing.. but I feel like Yoshi wants to spotlight Chocobos in this case. They are one of the most iconic things in Final Fantasy, and making them partners in combat sets them apart from the rest of the vanity mounts.
    (3)
    Last edited by Inaaca; 01-02-2013 at 05:41 AM.

  9. #59
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    I don't see the point of making non-chocobo mounts if they serve no practical purpose. They should all have variable traits that change the way they function. We could even get mounts that move better based on terrain.

    I don't want a bunch of mounts I will never use because my chocobo will always be better.
    (4)

  10. #60
    Player
    Hanemakikaze's Avatar
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    Mar 2011
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    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Chocobos are boring. There, I said it.
    (3)

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