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Thread: A mounts matter

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  1. #1
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    Quote Originally Posted by Kallivis View Post
    Waste of development, imo*.
    How boring and bland can someone be...Yoshi-P's engine is limitless so nothing is waste of development or resource all they require is time and fan requests, period.
    Now for the OP ..i agree mounts should have some type of difference other than looks ..As i said in another thread Legacy Chocobo should be the fastest mount
    Aside from that we will have (confirmed)
    Company Chocobo
    Gobbue
    Drake
    Magitek
    Cueurl
    Arhima
    (4)

  2. #2
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    Quote Originally Posted by Warlock View Post
    How boring and bland can someone be...Yoshi-P's engine is limitless so nothing is waste of development or resource all they require is time and fan requests, period.
    How fascinating. Please tell me more about the dimension from whence you came, where people can pull things out of their asses without taking any labour or money to complete it.
    (3)

  3. #3
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    Quote Originally Posted by Kallivis View Post
    How fascinating. Please tell me more about the dimension from whence you came, where people can pull things out of their asses without taking any labour or money to complete it.
    After you show me proof Yoshi-P's team can't implement something like OP suggests ....who are you to decide what is a waste of development and what isn't?
    (3)

  4. #4
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    Quote Originally Posted by Warlock View Post
    After you show me proof Yoshi-P's team can't implement something like OP suggests ....who are you to decide what is a waste of development and what isn't?
    I'd question your ability to read but I think I should show greater concern in the fact that you stated two completely different things in two sentences.

    I never said that Yoshida "can't" implement it (if you can quote me on that you will impress me greatly). I said it would be a waste to implement it. To implement something takes a great deal of money and time. So you have a fiscal cost and a time cost. A good way to sum up both is to use the term "opportunity cost". Since it requires labour and time to create such a thing (this idea is irrelevant to the engine currently in place in the game so the idea would have to be newly implemented), you would need to consider the fact that they'd be wasting time/money developing this new system when they could be focusing on more important things. The game isn't even out yet, it's only a few months away from being released.

    Yoshida doesn't have this magical infinite team of wizards that can do anything and everything and only have "time" to worry about. There's only a certain amount of people to each particular department and it takes a lot of production cost (time and money) to implement new ideas. It is ridiculous that I even have to explain such a thing in such a thread. I shouldn't have to. It should be common sense.

    People need to get rid of the idea that making games is some easy task and that any idea thrown at them in big enough of a quantity should be implemented. Is it possible? Yes. Would it be productive? Not at all.

    If you have ideas for mounts, simple ideas, go for it. What's with all this silly stuff like turn radius and acceleration? Here's a better idea for people who support this sort of thing. Create an outline on all of the positives and negatives this sort of system would have. Why would people want this system? Why would the game be any less enjoyable without this system?

    I see silly comments like "playing dress up" (from someone from Balmung, the server dominated by roleplayers) in some sort of patronizing way as if there is something wrong with that style of play, even though that's the style of play that seems to be favoured by not only the majority of players but the development team itself.
    (2)
    Last edited by Kallivis; 01-01-2013 at 10:59 AM.

  5. #5
    Quote Originally Posted by Warlock View Post
    After you show me proof Yoshi-P's team can't implement something like OP suggests ....who are you to decide what is a waste of development and what isn't?
    Who the hell are you to decide yourself? You're doing what she's doing lol.
    (1)

  6. #6
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    SidRheingold's Avatar
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    Quote Originally Posted by Warlock View Post
    Aside from that we will have (confirmed)
    Company Chocobo
    Gobbue
    Drake
    Magitek
    Cueurl
    Arhima
    The drake is not 100 % confirmed, Yoshida said in the Producer Letter Live II (0:33 - 0:34)
    that they're testing various mounts, then showing the Ahriman and Drake as possible mounts.

    For the Ahriman, it was later confirmed as a mount in Producer Letter Live III (0:10).


    Regarding this thread, imo, let the mounts be all the same.
    (1)
    Quote Originally Posted by Sasunaich View Post
    Ich hoffe, du kommst auch ohne Rezept an genug Koks XD

  7. #7
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    Duelle's Avatar
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    Quote Originally Posted by Kallivis View Post
    Waste of development, imo*. This isn't Nascar or a game where your ride is paramount. Besides, if we gave mounts stats, everyone would end up having the same damn mounts anyway (the best ones) and it would just be another thing people would judge you for, as opposed to "ride whatever the hell you want".
    This pretty much sums it up. Let people ride what they want on the field, keep stats in stuff like chocobo racing.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
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    Quote Originally Posted by Duelle View Post
    This pretty much sums it up. Let people ride what they want on the field, keep stats in stuff like chocobo racing.
    Except it really doesnt sum anything up. Mounts being paramount isnt something restricted to racing games. If you go into war with a chocobo or if you go into war with a tank and the behave the same.. damn that's a silly idea - and more particularly that's horrible rp, and thus rpg.

    And no, just because there are stats doesnt mean everyone will use the same mount. There are different stats and classes for the game (pld, thf, blm, ect, ect) and not everyone uses the same class. Introduction of stats doesnt have to mean everyone chooses the same thing.

    Finally I disagree making a game more rpg like and less Designer Fashion for a game titled an mmorpg is a waste of resources, though I would say its a waste of resources to design something distinctly at odds with what the game is titled (rpg). A wild living breathing existent place because it has qualities as such - not a vapor of meaningless layers.
    I really dont want to see SE lose sight of whats an RPG in order to succumb to all this vanity nonsense.
    (2)

  9. #9
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    Quote Originally Posted by Shougun View Post
    Except it really doesnt sum anything up. Mounts being paramount isnt something restricted to racing games. If you go into war with a chocobo or if you go into war with a tank and the behave the same.. damn that's a silly idea - and more particularly that's horrible rp, and thus rpg.
    I can easily turn that around by saying that while a warrior would not mind an armored mount, a mage might be cross if the fastest mounts in the game are all armored mounts.

    I personally ran into this in WoW before mount speeds were normalized. My warrior wasn't hit badly by that because I happened to choose the Alterac Ram, which was top speed and armored. My mage had the choice of going slow on a chestnut mare or swallowing RP pride and going for the armored warhorses that could go at top speed.

    And no, just because there are stats doesnt mean everyone will use the same mount. There are different stats and classes for the game (pld, thf, blm, ect, ect) and not everyone uses the same class.
    The jobs are not used for exactly the same thing. Mounts are mounts. Difference in concept and application.

    Introduction of stats doesnt have to mean everyone chooses the same thing.
    Oh please. It's inevitable. It always happens in anything that involves number crunching and stats. Hell, it even happened in Pokemon, and that's as far as you can get from wizards and dragons.

    Finally I disagree making a game more rpg like and less Designer Fashion for a game titled an mmorpg is a waste of resources, though I would say its a waste of resources to design something distinctly at odds with what the game is titled.
    RPG and MMORPG function under very different conventions.

    On appearance, RPGs have theirs built in. Final Fantasy characters are all designed to be stylish and have good-looking gear. Their mounts and rides always look awesome.

    MMORPGs suffered the conundrum of gear appearance until someone had the brilliant idea of having vanity slots as an in-game system. Mount appearance is no different, because if you picture your wizard on a saddleless black horse but have to pick the heavily armored ram or warhorse because they go at top speed and are practical to have, then having a mount is not going to be very fun to you.

    There's a reason stuff like mount speed and such scaling with your character's riding skill/level is a much better idea than it scaling with the mount itself.

    I really dont want to see SE lose sight of whats an RPG in order to succumb to all this vanity nonsense.
    I guess you hate vanity slots too, huh?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
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    Quote Originally Posted by Duelle View Post
    I can easily turn that around by saying that while a warrior would not mind an armored mount, a mage might be cross if the fastest mounts in the game are all armored mounts.

    I personally ran into this in WoW before mount speeds were normalized. My warrior wasn't hit badly by that because I happened to choose the Alterac Ram, which was top speed and armored. My mage had the choice of going slow on a chestnut mare or swallowing RP pride and going for the armored warhorses that could go at top speed.
    Dont know why a mage would be aganist an armored mount - just because mages dont wear armor is no reason why everything associated around the mage has no armor. That being said the fastest mount being heavily armored would be pretty silly unless it was like bahamut.. (bahamut could have a city on him and still be fast kind of thing)


    Quote Originally Posted by Duelle View Post
    The jobs are not used for exactly the same thing. Mounts are mounts. Difference in concept and application.
    No not really. If you want to get through a heavy crowd you may try to run straight through heavy duty, or you may try to zip and weave - or even a balance of both. Application still applicable and more importantly logical.


    Quote Originally Posted by Duelle View Post
    Oh please. It's inevitable. It always happens in anything that involves number crunching and stats. Hell, it even happened in Pokemon, and that's as far as you can get from wizards and dragons.
    Yes - because the numbers are hard to balance or at a point power creep says screw you lol. But having no differences is far more childish and as I keep calling it - relegates decisions to designer choice. I dont want to play a fashion game (that doesnt mean I dont think about how I look, but rather I think of many contexts and not just how it makes my boots and ass look).


    Quote Originally Posted by Duelle View Post
    RPG and MMORPG function under very different conventions.
    Very different because its multiplayer. Else no.


    Quote Originally Posted by Duelle View Post
    On appearance, RPGs have theirs built in. Final Fantasy characters are all designed to be stylish and have good-looking gear. Their mounts and rides always look awesome.

    MMORPGs suffered the conundrum of gear appearance until someone had the brilliant idea of having vanity slots as an in-game system. Mount appearance is no different, because if you picture your wizard on a saddleless black horse but have to pick the heavily armored ram or warhorse because they go at top speed and are practical to have, then having a mount is not going to be very fun to you.

    There's a reason stuff like mount speed and such scaling with your character's riding skill/level is a much better idea than it scaling with the mount itself.

    I guess you hate vanity slots too, huh?
    I do hate vanity slots, I think its people crying I want everything rather then being forced to take the decisions. Vanity system is anti rpg. If you have a problem that your iconic look isnt available ask for a new mount or use the old mount and deal - as the world has consequences. Vanity system removes consequences like some child book.

    So again, I hate the vanity system because people are asking to take consequence and decision out of the game so they can have whatever they want without consequence - anti rpg (because if you were to properly rp you would understand everything has consequence).
    (2)
    Last edited by Shougun; 01-02-2013 at 11:59 AM.

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