I would even be pretty happy to see a few ads on popular gaming sites. I was a little peeved when the 1.0 ad was only released in Japan, but I suppose in hindsight that was for the bestI remember when I saw the first lord of rings in the movie theater there was a big commercial for WOW,lol. I just saw the hobbit and WOW once again had a big commercial for the mist of pandaland expansion. ff may need to do some stuff like that, or a tv add that runs on adult swim or something.![]()
Last edited by Biggs; 12-30-2012 at 04:09 AM.
I've been doing some math of sorts. On VG chartz, it said that so far ffxiv had sold around 660k (which i think is pretty impressive) units. now 60k of those units came from 2012, and all of those are most likely bots (i highball the bot accounts to be about 100k). Additional buddy passes would add ~50k to the subscriber potential . Im not sure whether japan is counted on that site for that game. At the very least, at launch month we have guaranteed 400kish people who will try the game out because they already own it. All they need to do is tell the world that the game is available for download for free for those who own ffxiv already, the 'lost-sheep' well be like "fuggit, i'll try it out."
It is kind of crazy how they could turn a bad launch into a good one. It is sort of clear to me now why they seemed almost delusional in their confidence of the game, because if the game is good they already caught 400kish subs. the question is what number of subs is SE aiming for to make this game a 'success.' if its 1/2 mil like ffxi then they're most of the way there already. If they're trying to break the 1mil well, they got some work ahead of them.
In terms of reaction, the only subject that is holding people estranged is the combat. Once SE knocks this aspect out of the park (again), and can somehow show them through trailer form that the game is fun to fight in, then the hype train will start to really roll.
Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.
There's a group of about 10 people formed on facebook from my old LS in XI who are planning on playing ARR. I and one other are the only ones of the group who played 1.0.
Your forgetting abou all the people who deleted the game and threw away the box , lolI've been doing some math of sorts. On VG chartz, it said that so far ffxiv had sold around 660k (which i think is pretty impressive) units. now 60k of those units came from 2012, and all of those are most likely bots (i highball the bot accounts to be about 100k). Additional buddy passes would add ~50k to the subscriber potential . Im not sure whether japan is counted on that site for that game. At the very least, at launch month we have guaranteed 400kish people who will try the game out because they already own it. All they need to do is tell the world that the game is available for download for free for those who own ffxiv already, the 'lost-sheep' well be like "fuggit, i'll try it out."
It is kind of crazy how they could turn a bad launch into a good one. It is sort of clear to me now why they seemed almost delusional in their confidence of the game, because if the game is good they already caught 400kish subs. the question is what number of subs is SE aiming for to make this game a 'success.' if its 1/2 mil like ffxi then they're most of the way there already. If they're trying to break the 1mil well, they got some work ahead of them.
In terms of reaction, the only subject that is holding people estranged is the combat. Once SE knocks this aspect out of the park (again), and can somehow show them through trailer form that the game is fun to fight in, then the hype train will start to really roll.
That last quote in the OP was genius. Couldn't agree more. Not only am I impressed so much by ARR but keeping in mind their doing all this in under 3 years, while still working on 1.xx separately, while having to build their own game engine to boot, and fighting back against the reputation of a fail launch which used to always be considered a kiss of death for any MMO. While other companies who use a licensed engine fail to deliver working on one MMO in 5+ years.
Honestly who before Yoshi-P and 2.0 was announced would have ever believed this would even be conceivably possible? Never mind just months away from going live?
Regardless of how the launch goes, you just gotta give them props for the virtue of just attempting what any other sane person would declared utterly impossible before.
“If At First the Idea Is Not Absurd, Then There Is No Hope for It”
Albert Einstein
Last edited by Virtuso; 12-30-2012 at 07:36 AM.
Among positive feedback on other sites, I also sometimes see people give a butt hurt comment like "Oh, this game again! This game sucked so bad at launch just let it dieee" or an ignorant one like "Didn't this game already fail?" This is often quickly replied by a handful of people commenting how the game improved immensely from launch and ARR is a completely new game promising new servers, new graphics, etc etc.
We should remember that non-forum people have very limited knowledge of ARR. I think it's up to the XIV community to continue letting people know what's up. The positive vibes are slowly building up outside the forums, let's all help nurture it!
I know of a few people who told me "FFXIV actually seems interesting" after seeing the alpha footage.
And that's without me prodding them to watch it...
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
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