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  1. #1
    Player
    PinkamenaDiane's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Rainbowdash Pegasus
    World
    Sargatanas
    Main Class
    Pugilist Lv 4
    Can someone please explain to me why FFXIV 1.0's slow battle system with long cooldowns on almost every ability was so appealing to you people who hate the new faster paced battle system?

    Honestly I hated the battle system in 1.0 it was too slow and it felt like a lot of sitting around waiting for auto attack to fill TP.
    (8)

  2. #2
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by PinkamenaDiane View Post
    Can someone please explain to me why FFXIV 1.0's slow battle system with long cooldowns on almost every ability was so appealing to you people who hate the new faster paced battle system?

    Honestly I hated the battle system in 1.0 it was too slow and it felt like a lot of sitting around waiting for auto attack to fill TP.
    The thing I dislike about the standard fast-paced combat like the ones in WoW, Rift, and ARR is that it usually becomes a "focus on spamming your rotation and dodge boss mechanics" kind of play-style. I find it more fun if you have to pay attention to what your party members are doing as well, and respond according to what skills they use or what situation they get stuck in. Of course you can still kind of do this in longer boss fights with a fast-paced combat system, but I find it either becomes less important or too difficult to do because you have to pay too much attention to your own fast rotations. There's also the fact that it's really difficult to tell what skills your party members are using in ARR. In 1.0 this wasn't the case.

    Fast-paced combat systems also make fighting normal mobs incredibly boring imo. "Oh it just put a buff on itself. Oh well I'll just kill it and not worry about it." A lot of people here seem to have a lot of hate for FFXI's battle system, but the exping in that game was so fun imo because you had to actually pay attention even on normal fights. Dangerous abilities that needed to be stunned, buffs that actually had to be dispelled, and coordinating with party members to set up skillchains/magic bursts. Yea the battle system was slow, but the exping was 100x more fun than doing quests that require no focus at all.
    (3)

  3. #3
    Player
    Zaiyah's Avatar
    Join Date
    Dec 2012
    Posts
    14
    Character
    Zaiyah Jadore
    World
    Balmung
    Main Class
    Arcanist Lv 56
    The timer makes total sense beyond the puzzles. It regulates and keeps instances from being over populated and becoming laggy..... Anyone going into one goes in knowing they have a limited amount of time to finish thus avoiding afk and making dungeons more enjoyable.
    (3)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zaiyah View Post
    The timer makes total sense beyond the puzzles. It regulates and keeps instances from being over populated and becoming laggy..... Anyone going into one goes in knowing they have a limited amount of time to finish thus avoiding afk and making dungeons more enjoyable.
    That was only a problem with 1.0 servers. instance population should be a non issue with the newer servers. No other MMO ive played had an issue with instance population either.

    Specifically ones where istances are populated like a beast, like WoW, dont even have this issue nor have time limits because of it.

    Having a countdown timer is gonna make the dungeons still feel like a speed race. Sick of those.
    (3)