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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zezlar View Post
    Oh hey, there's that generic battle system again. Here's hoping for some significant "revision."
    They will add the limit break system we know that. If you are wanting an action combat system... probably should just give up hope and go somewhere else. Chances of them changing the battle system besides adding the missing elements is very slim.

    Knowing the missing elements WE KNOW they are adding and the fact that the game is missing most its classes I see nothing wrong with the combat system atm.

    On a positive note I am loving the design. I just hope the difficulty is being rebalanced once tank classes and such are being added. Sorta seems really easy on that sub-boss. For now I will assume it is nerfed with the lack of tanks in the game.
    (19)

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Very nice Looking forward to the new instances!
    (8)

  3. #3
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    SOULFLAYER!!!
    (25)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  4. #4
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Antanias View Post
    SOULFLAYER!!!
    Actually Antanias already stated it with correct number of ! i might add
    (4)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  5. #5
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    A freaking mind flayer. Hell yeah.

    Quote Originally Posted by Shiggysonson View Post
    The thing I dislike about the standard fast-paced combat like the ones in WoW, Rift, and ARR is that it usually becomes a "focus on spamming your rotation and dodge boss mechanics" kind of play-style. I find it more fun if you have to pay attention to what your party members are doing as well, and respond according to what skills they use or what situation they get stuck in. Of course you can still kind of do this in longer boss fights with a fast-paced combat system, but I find it either becomes less important or too difficult to do because you have to pay too much attention to your own fast rotations. There's also the fact that it's really difficult to tell what skills your party members are using in ARR. In 1.0 this wasn't the case.

    Fast-paced combat systems also make fighting normal mobs incredibly boring imo. "Oh it just put a buff on itself. Oh well I'll just kill it and not worry about it." A lot of people here seem to have a lot of hate for FFXI's battle system, but the exping in that game was so fun imo because you had to actually pay attention even on normal fights. Dangerous abilities that needed to be stunned, buffs that actually had to be dispelled, and coordinating with party members to set up skillchains/magic bursts. Yea the battle system was slow, but the exping was 100x more fun than doing quests that require no focus at all.
    Um... You still have to pay attention. You just have to move faster.

    FFXI's battle system was and is far FAR too slow no matter how you swing it. You're still able to do the exact same stuff in FFXIV; buff, debuff, react to party, etc. in FFXIV. Again, you just have to move faster. All it is is enemy and player balance that will make the battle last longer, not action speeds.
    (3)
    Last edited by Malakhim; 12-28-2012 at 01:29 AM.

  6. #6
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Different for the sake of being different doesn't make something "fun" or "good." What specifically do you think should be added to combat that feasibly won't be there? Seriously, do you really think they are going to turn this into an action combat system? We still have multiple jobs/classes, Limit Break system, and combo system to add. What exactly else would actually add to the system? Please say you don't think adding action crap is what is needed.
    (5)

  7. #7
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Dungeon looks well put together. Can't wait to try it out. I wonder if there will be background music along with the battle theme. I understand it is alpha and may not be in there for now. If so, I wonder if dungeons will get their own theme, or will have one set theme like the old FFXIV.

    Also, is a timer really necessary now? Not many other MMO's practice this in instanced dungeons. Some people like to take time to figure things out instead of being bound by a timer. Speed run can be calculated without it and since speed runs don't determine reward anymore, I don't see the need for the timer at all. Again, this may be there for alpha purposes only, but that is simply my take on the timer.
    (12)

  8. #8
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Velhart View Post
    Dungeon looks well put together. Can't wait to try it out. I wonder if there will be background music along with the battle theme. I understand it is alpha and may not be in there for now. If so, I wonder if dungeons will get their own theme, or will have one set theme like the old FFXIV.

    Also, is a timer really necessary now? Not many other MMO's practice this in instanced dungeons. Some people like to take time to figure things out instead of being bound by a timer. Speed run can be calculated without it and since speed runs don't determine reward anymore, I don't see the need for the timer at all. Again, this may be there for alpha purposes only, but that is simply my take on the timer.
    The timer is for the puzzle only
    (2)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Warlock View Post
    The timer is for the puzzle only
    Ohh I see, interesting. Thanks for letting me know.
    (2)

  10. #10
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Velhart View Post
    Dungeon looks well put together. Can't wait to try it out. I wonder if there will be background music along with the battle theme. I understand it is alpha and may not be in there for now. If so, I wonder if dungeons will get their own theme, or will have one set theme like the old FFXIV.

    Also, is a timer really necessary now? Not many other MMO's practice this in instanced dungeons. Some people like to take time to figure things out instead of being bound by a timer. Speed run can be calculated without it and since speed runs don't determine reward anymore, I don't see the need for the timer at all. Again, this may be there for alpha purposes only, but that is simply my take on the timer.
    Yah, the timer needs to go. Now I can see timers being needed in some dungeons(if story warrants it). But not all of them. Unless the timers have to do with the instance mechanic they set up and there being a limited number of instances available per dungeon. This would eliminate people sitting up in dungeons doing nothing but afk... then I see its purpose.

    ..but as someone stated, its for solving the puzzles, which is a very cool idea. Bring on the timers.

    Quote Originally Posted by Zezlar View Post
    Oh hey, there's that generic battle system again. Here's hoping for some significant "revision."
    To the one complaining about battle system looking like the norm:
    -The UI is not going to change, click'n on a action bar to do something is never going away. If this is your "copying from WoW" argument. EverQuest had this and so did Dark age of Camelot. There are other mmo's too that used this before World of Warcraft came out.

    Besides that everything I see is of FF/SE quality, from the animations to the special effects to the live orchestrated music.

    We have yet to play with, the more original ideas, of Yoshi's team(and that belongs to them):
    -Limit Break system(party initiated)

    -their take on a Combo system(single user usage)

    -their take on Combo system(1-3 other players)

    -I wish for Skill chains. hopefully they will bring this in. Battle Regimens was supposed to be this.

    -We have 4+ other classes that have not be added yet. And the beta is still not going to add them, we still won't have full battle aspects shown until phase 4 probably.

    Go watch a low level game play for World of Warcraft. Then watch one of these alpha videos. I see no similarities in them one bit. I see nothing taken from WoW, as WoW did not invent the UI wheel, nor did WoW invent the clicking of an action bar to perform an action. That prize would actually go to the first mmo to actually utilize those features.

    I can tell you are a young buck, and that goes for anyone using World of Warcraft as a symbolism of originality. <--- I laugh at you.

    History lesson for you:
    Ultima Online (UO)released on 24 September 1997<-- this game set the stage for all other mmo that would come to PC. Creator even coined the phrase 'MMOG'

    EverQuest released on March 16, 1999

    Dark Age of Camelot(DAoC)released on October 10, 2001

    Final Fantasy XI on May 16, 2002/NA October 28 2003

    World of Warcraft(WoW) released on November 23, 2004


    Its not about what a person claims to be a dainty battle system. No more, MMO's from here on out are about the draw, and what makes an individual player want to stay and keep playing that particular game. Only mmo's with high draw rate will become a success.

    I already have my draw, for this game. From the amazing graphics/draw distance, orchestrated in-game music, animations of my avatar, and the fact that its a FF base mmo, taken aspects from FF12, 3, 7, 11, 6, 1 & the fan base. So you go ahead and not play because you have to click on bars/macro's <---- I laugh at you.

    FinalFantasy:A Realm Reborn is going to own the mmo scene for 2013... I'm calling it now. And I said it first.
    (13)
    Last edited by Rustyhagun; 12-27-2012 at 10:40 PM.
    "You cannot simultaneously prevent and prepare for war."

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