I really like the music. I would love to hear the full last one, it was from the trailer right?![]()
I really like the music. I would love to hear the full last one, it was from the trailer right?![]()
That was only a problem with 1.0 servers. instance population should be a non issue with the newer servers. No other MMO ive played had an issue with instance population either.
Specifically ones where istances are populated like a beast, like WoW, dont even have this issue nor have time limits because of it.
Having a countdown timer is gonna make the dungeons still feel like a speed race. Sick of those.
Battle system is still more fun than 1.0.... Is kinda weird that the ppl that are so vocal about this new system, were not as vocal about 1.0s system...
Not enough Facepalms
Nah it's not, it's just a mind flayer, for Cthulu you will need to play another MMO (well at least a Starborn anyway and it about 40ft of pure hate).
As far as the battle system goes this is all sub 20 stuff, it's how they get you used to the game and learn how it all works. then we will see 20+ in Beta and Yoshi-P has said it will be different as you level up with more stuff added to the way you fight mobs.
So by all means go off your nuts over the learning the game fighting system if you like, but I will wait for Beta to see how it will be.
oh nice, the boss music is the same from the Limit Break trailer, awesome
This is only alpha testing. Please give the devs time before you form an opinion without even playing. The battle system is good, but need some tweaks. I'm sure the testers made suggestions about this and I do believe this will be address by the start of beta testing.
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Dungeon looks well put together. Can't wait to try it out. I wonder if there will be background music along with the battle theme. I understand it is alpha and may not be in there for now. If so, I wonder if dungeons will get their own theme, or will have one set theme like the old FFXIV.
Also, is a timer really necessary now? Not many other MMO's practice this in instanced dungeons. Some people like to take time to figure things out instead of being bound by a timer. Speed run can be calculated without it and since speed runs don't determine reward anymore, I don't see the need for the timer at all. Again, this may be there for alpha purposes only, but that is simply my take on the timer.
Although I am forbidden to speak of anything in the Alpha from the NDA I WILL say that I played this dungeon in Alpha a bunch of times and it is VERY fun! And I am sure Square will tweak it and make it even better when the game launches. ALSO this dungeon is LOWER LVL and I am sure the higher lvl ones will be even more fun and challenging!
Alpha wasnt about gameplay at all really, just the bare basics and was about STRESS TESTING and lag etc. Wait until Beta to start making harsher judgements. Please and thanks![]()
If the timer is in fact an optional task, then it should say so. By completing it it should grant bonus stuff. Its optional so it shouldn't matter if you fail it.
Example 1: Optional Task: Defeat "NM name": 45:00
Example 2: Optional Task: Solve Extra Puzzle: 30:00
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