Quote Originally Posted by KaiTBF View Post
Liar.
You're right, I should really stop posting for nothing

Quote Originally Posted by KaiTBF View Post
What most of us are trying to tell you isn't that we think random number generated drop rates makes content challenging
Wrong. Maybe not everyone in this thread, but I posted on other threads, and a lot of people told me that content is "hard because it dropped few"

Quote Originally Posted by KaiTBF View Post
but that they're necessary to give the dev team time to develop other content, and to keep people playing.
I don't think so. If they design more content like "The Raven Nevermore", they'd have plenty of time to come up with new ideas before everyone on each server managed to beat it.

Quote Originally Posted by KaiTBF View Post
As of right now a rng is the best way to suck up your time (which we already covered as being priority #1) and no one, including yourself, has proposed an alternate system that could work for the standard MMO and make the black hole that eats all of our time and money any more enjoyable than it is.
More difficult fights, steadily but surely building your way up for the items. These are, IMO, two ways that are far better than RNG supremacy.

Quote Originally Posted by KaiTBF View Post
Also... no one I know ever considered killing the Valkrum Emperor a challenge, the only challenging part was getting claim. Most people just considered camping the stupid lizard and fly a huge pain in the ass.
I didn't say "killing the Valkurm Emperor" is a challenge" but "obtaining the Empress Hairpin".

The worst part of this is, as long as we support RNG mechanics and repeating content, developpers will still design their games that way. After all, if it still works, why would they push themselves too hard to bring something else ?