Quote Originally Posted by SkyeWindbinder View Post
Your exaggeration is noted. But the thing of it is, time and repitition are part of what makes an MMO. You may get lucky on the first roll. Then again you may not.
Some people on my LS have done Ifrit more than 500 times to get all the seven weapons. It's not exaggerated to say they were screwed more than 200 times.

Quote Originally Posted by SkyeWindbinder View Post
On the other hand, you'll probably have to run the dungeon again in order to get yet another piece or loot you're looking for. To tell you the truth, if the content is fun and you have a few friends willing to run it either for their pieces of loot or to help you get your own, it's really not as bad as you're painting it out to be. If it was, it would have failed a long time ago instead of being featured in MMOs multiple times.
Doing the dungeon for another loot or to help a friend is totally different. If you have 5 or 10 items items in a dungeon, of course you would have te repeat it. Like I said in one post, if only one item is guaranteed on each run, even for a full PT, it'd be fairer.

Quote Originally Posted by SkyeWindbinder View Post
Making content challenging is only part of what makes an MMO worthwhile. Dungeons exist also as an alternative for gaining rewards that boost your character. A Dev's job is to make the content and the reward enticing enough so that a player is willing to repeat said content for said reward.
Dungeons are "challenging content". You shouldn't offer good reward in an "unchallenging content", and winning a dice roll is not challenging.

Quote Originally Posted by SkyeWindbinder View Post
A Dev's job is to make the content and the reward enticing enough so that a player is willing to repeat said content for said reward.
No, the content and reward should be enticing enough so that a player is willing to do it.

Quote Originally Posted by SkyeWindbinder View Post
I don't know, but I do know that random is needed in these kinds of runs just as much as challenge.
A little random is good. How a content rewards you can be random, not If a content should reward you. (Dark Matter is not a reward for killing a primal )

Quote Originally Posted by SkyeWindbinder View Post
Well, I'm frankly speaking for myself, but when my wand dropped for my WHM in one of my primal fights, I felt pretty proud myself.
Since you probably killed that primal numerous times (For that you should be proud) before dropping it, there's nothing special from this win that could make you more proud of yourself.