


There's only a way to counter elitism. And it is to isolate, shun and generally ignore elitists.
They won't go away, but you'll feel a lot better after you'll stop caring about them.
There will always be elitists and casual people in mmos. Just play ARR and have fun Scratchs.![]()


You have to believe in the heart of the cards. Only then will you thwart elitisms merciless grasp.Just a random wish. I hope ARR incorporates features which discourages elitism and promotes casual players participating in more dungeons, other higher end activities.
For Example:
Perhaps a higher drop rate bonus when having a first time dungeon player in your group.
Bonus XP for entire party when grouping with a player with high rested time.
I'm sure theres many other ways, but basically giving incentive to group with casual players.
Thanks for reading


I kinda think that this thread got hijacked by people posting things regarding the issue of what they believe "elitism" is and what it has meant to them throughout their experience with MMOS. (I'm not gonna lie, I was originally gonna jump on that bandwagon too, and not just cuz I feel that im hardcore or leet, but because I feel an MMO has to promote elitism to survive-for content, but ill digress)
I had to go back and address your original question OP and you bring up some interesting ideas...
It has been said that ARR will have a shifted focus to help out and accommodate more casual players, but from my understanding, it just seems like more spammable levequests/quests, making it more solo friendly, and potentially higher drop rates, a token based loot system for dungeons and level sync in certain content......NOW covering all that and taking it into account, when viewing your ideas.....it makes me wonder if the devs had this kinda stuff in mind for ARR as well, to cater to more casual players? I wonder this cuz your ideas actually promote more party play than anything, making it so that leet players are more apt or have some incentive to inviting a randy or newer (casual) person. It seems like a more revolutionary idea and change from more spammable solo stuff, or a fate system that everyone can play, or even level capped content....AND the more experienced/elite/hardcore players get more in the end?? It's a very great idea, if I say so myself. lol
Also, someone with better gear is likely to put out more damage meaning they'd get more points than someone with not-so-great gear. Meaning the casuals would still suffer. This kind of reminds me of the levelling system 1.0 had when it first launched.

they must add a drop item from Kihimera each time you complete one of the raids soo you can exchance for piece of armor
like Pimal weapons this will turn Elitism outside down

soo everyone on full Darklight everyone happys... i prosed a motion to do it like 20 (Kihimera Nails) Tentative.... for a single piece of Darklight and body for 30
this will make people work his ass off on dugenon for awaile and everyone will be happy cos no need speedruns to get things done also open oportuninty to new people just have done few runs and get his desair items....
making every single dugenon colective points will just make everyones happy

Why not give the gear right away to the ppl without any dungeon, whats wrong about working on gear....


You're not "working on gear", you're "hoping for a lucky roll".
In fact, they should implement a reward for the random command. If you roll a 999, you get a nice piece of gear.
Seems pretty stupid ? It's actually how the game worked in v1.xx.
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