Quote Originally Posted by Jinrya-Geki View Post
On the bright side, you really can't make the battle system worse than FFXIII's.

Could you imagine a party wipe if the trigger happy black mage was the leader, and if he died it was game over?

Or have support/healers using the same spell over and over again instead of using what's needed?
You have to consider that it's a single-player game where each characters uses potentially every class within a fight. None of these points would likely be kept in a multiplayer adaptation, especially not poor party... AI...

Centering the camera in a more cinematic, battle-oriented party-wide mode would be FFXIII-ish, and there's nothing especially wrong with having that in an MMO, as long as you complement it with changes to movement controls in that view. Is there anything necessarily wrong with having queued abilities, or, given a sort of stamina bar, a get in and get-out approach to melee? Having various but diverse attack schemes that can be switched through isn't especially problematic either. Fitting to FFXIV, no, but it's not an outright laughable problem. And those are the things that aren't singleplayer-specific.