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  1. #11
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Westers View Post
    I'm sure they will continue these teaser videos come Beta. I don't know why people keep going at these videos like this is the way it's gonna be. It's only ALPHA! It's for working out the servers. SE have said many times these things are NOT as they will be. I'm gonna wait until I see some Beta game play before I get so nit picky. But being a player of 1.0 for almost 2 years and a big fan of 1.0 the last six months of it's life. I do appreciate getting a little taste of things to come, being I can't play said game at the moment ; ;. With out reading to far in the visuals. I love how it is looking and can't wait to see how it all turns out. I also hope media and other players give it the second chance it deserves.
    Yeah this is why developers usually don't show Alpha videos. People really have to be open minded that these videos are in development. Square-Enix is in a slightly different boat though. They literally are trying to make up for the initial release, and putting out these videos is to show the progress that they are making. It's very polished compared to other games in Alpha. Usually Alpha isn't the complete game. Here there game is complete but Yoshida took a lot of game elements out to get the players to focus.

    Game Developers do not do Public Alphas, it's usually internal only at this point. When your an employee getting paid to test, you will follow instructions and report issues reliably. Also you need to be very informative when reporting issues, Where were you, what were you doing, what you were trying to do, when did it happen etc...

    But since this is public ppl are pretty much just playing the game, while this accomplishes a stress test nicely, restrictions to the game had to be put in place to FORCE ppl to focus.

    Regardless I am very appreciative of this, very open door development style with the community. Yoshida appears to really put thought into our requests to come up with a better solution.

    While there is a lot of complaining, the complaint is still valid because there IS a complaint. If it was perfect there would be no complaining. HOWEVER, from a development stand point you have to look at the bigger picture. Complaints are often self centered to adjust the game to make it easier for the complainer and they don't think about how these changes would affect the rest of the game or other players.

    Yoshida is VERY good about looking at the BIGGERpicture and coming up with a compromise that will benefit all.
    So YAY, for sharing videos of Alpha even though it shows an slightly unfinished results of a Work In Progress! (aka Alpha)

    Quote Originally Posted by Biggs View Post
    I think it would be cool if the mob reacted to a certain percentage of its hp being taken in one hit. Give a little nod to the big dogs and blms when getting crits or setting up a sweet skill chain.
    Do you mean like when the mob gets to last 30-25% the mob visually looks winded and breathes heavily like it's struggling?
    Or visually shows like it's wounded?
    I personally would like to see the mob do something visually when Incapacitated by weapon skills. Like the skeletons used to lose their head. Or Rams would break one of their horns. etc. I thought the incapacitation was cool, and the mobs would drop different items because of this.

    Quote Originally Posted by Alhanelem View Post
    People on these boards are too damn quick to oversimplify things. people basically say "oh, its dumb, it's just 11112351348412311223123! spam fest!"- generally what skills you use when is important, where you're standing is important, your status is important... etc. It's not just about what buttons you press. If you wanted, you could oversimplify any game to "you just press buttons!" But if you say that as a reason some game is bad, then you must hate all video games, because guess what... for ALL video games, you "just press buttons!"
    Hear hear! totally agree. It's why I like FFXI more than other MMO's because of the battle strategy in the game. While the strategy isn't necessary to kill an average mob. NM and Bosses often require it to prevent a wipe. Having an efficient battle strategy disposes the NM/Boss quickly and efficiently. That and regular mobs where you get aggro adds to the battle target such strategy changes on the fly are important! It's what separates a party to an SUPER AWESOME PARTY THAT KNOWS THEIR STUFF!!!
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    Last edited by Linkurrra; 12-22-2012 at 03:03 AM.