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  1. #1
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Abriael View Post
    Setting the personal jabs aside, since they're amusing but tend to become tiresome in the end...
    It was not a personal jab, it was a honest advise so posting in the Lodestone get's overall better and constructive.


    Quote Originally Posted by Abriael View Post
    Then don't play a MASSIVELY Multiplayer Online RPG.

    Mind you, you're perfectly able to create your little tightly knit community regardless of the number of people on the server or with access to the server. That's what linkshells and free companies are for.
    5000 people for each server is massive for any game world and it can help create a good community, but having a mega-server or something among those lines with 25k+ people makes it harder. And I think it's easier to build a good LS when the overall community is smaller and the game content is harder than in a casual environment with thousands of people, but to each it's own.

    Quote Originally Posted by Abriael View Post
    You know a little about software development of MMORPGs? I'm afraid it's not the same thing. MMORPGs are extremely complex animals, with thousands of elements interacting with each other.

    If you aren't able to "test thousands of different configurations for your system in short times" you're simply developing something more complex than a database.

    There's a reason why MMORPGs are released with a massive amount of glitches and problems compared to other games. And that reason resides in their complexity, that impacts balancing, testing and every other area of development in a rather large way.
    I work with systems way more complex than MMO's daily, and I assure you those are not just databases, so I know quite well how all the processes involved in developing, deploying, configuring, testing and teaching to use any given system involve, this is why I tell you, if SE knows their stuff, and I'm pretty sure they know, if they do this they will do it all right. I could start a long techie post as why I think this won't involve much effort and cost development even when delivering new content, but I don't think much people could appreciate it.

    Quote Originally Posted by Abriael View Post
    But again. This thread is definitely moot. I know it won't happen. You know it won't happen. The OP knows it won't happen. And it's ultimately a very good thing that it won't happen.
    And because it won't happen it's not worth discussing? What happens with freedom of speech man! If you don't like this, don't read it and don't comment on it. It's not right that OP had to put this in his thread:

    Quote Originally Posted by strallaalaa View Post
    so thought i'd throw out an idea i had, this will be my 3rd thread and my last 2 were a flunk and this one probably will be as well lol. but i figure maybe it's a good idea that people would like to see.

    ...

    i'ma probably have like 4players in this thread at all and they will all say they hate the idea like my other 2 ideas lmao but i figure this has got to be a really good idea and concept that all mmo's can take a step back and look at as being part of any mmo. what you guys think? would you like this or no and why the heck not?
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  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dannythm View Post
    It was not a personal jab, it was a honest advise so posting in the Lodestone get's overall better and constructive.
    It was a personal jab. And since you imply a change in my way of expressing myself, that never happened, also a not very realistic one. I always expressed concepts in a very direct, straightforward and clear cut way (without insulting and personally attacking anyone. Some do feel quite dumb after I dismantle their arguments, but that's not really my fault) and that never changed. Some can take it. Some cannot. That's life. Anyway. Moving on.

    5000 people for each server is massive for any game world and it can help create a good community, but having a mega-server or something among those lines with 25k+ people makes it harder. And I think it's easier to build a good LS when the overall community is smaller and the game content is harder than in a casual environment with thousands of people, but to each it's own.
    EVE Online is the perfect example of the fact that strong, close-knit communities can easily be built on large servers. As a matter of fact the EVE community is one of the strongest on the internet (strong enough to put the developer on its collective knees when it crossed the community), and it has within itself some of the strongest sub-communities as well.

    And it doesn't have 25k people on the same server. It has around 400k. Communities are modular, and the upper limit doesn't influence in any way the ability to community-build. As a matter of fact, the bigger the pool, the higher the chance that you'll meet more like-minded people with which to form a strong bond.

    I work with systems way more complex than MMO's daily, and I assure you those are not just databases, so I know quite well how all the processes involved in developing, deploying, configuring, testing and teaching to use any given system involve, this is why I tell you, if SE knows their stuff, and I'm pretty sure they know, if they do this they will do it all right. I could start a long techie post as why I think this won't involve much effort and cost development even when delivering new content, but I don't think much people could appreciate it.
    You could sure start a long techie post, and it wouldn't have anything to do with this topic, because unless you develop MMORPGs, or are in close contact with people that do, developing other kinds of software gives you absolutely no experience in MMORPG development.

    And because it won't happen it's not worth discussing? What happens with freedom of speech man! If you don't like this, don't read it and don't comment on it. It's not right that OP had to put this in his thread:
    Not worth discussing != you can't discuss it. Go ahead and discuss it as much as you like. I know worse ways to waste time. That's for sure.

    Quote Originally Posted by strallaalaa View Post
    Huge, not very readable wall of text
    Only that the fact that MMORPGs fail has absolutely nothing to do with their server structure. So yeah, you can sit on your "high horse" and say "i told you so", but you would simply be wrong.

    Mind you, one of the main reasons MMORPGs "fail" is that bleeding players tends to have a slippery slope effect. When you start losing players for any reasons (and MMORPG *always* lose a sizable number of players after the first free month), other players notice less people playing the game in their servers and have less people to play with. The result is that they start to feel less enthusiastic about the game and more bored. Some of those players leave. Those remaining continue to feels the same effect, but amplified by the fact that now there are even less players, and so forth.

    Lowering server populations are one of the primary causes of "failure" of any MMORPG, and the more you fragment the servers between different rulesets, the lower server populations will be, especially on the more niche rulesets.

    So yeah, your proposal would *accelerate* failure.

    Oh, and Project Eternity is a single player RPG, not a MMO.
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    Last edited by Abriael; 12-17-2012 at 06:16 AM.