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  1. #1
    Player
    strallaalaa's Avatar
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    Sep 2012
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    Fragile Stampede
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    Excalibur
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    Conjurer Lv 50
    every offline game has multiple difficulties, this wouldn't be any different then that. lets face it, we can spend about a month to 3 months in a mmo and feel like we have accomplished everything. some will jump right to hardest modes and some will ream threw easy and done. some with go threw then all one at a time. either way difficulties in themselves is already catering to multiple types of players. why should mmo's be different? you can't deny that mmo's are taking less and less time to complete, why would others care if a few servers slowed that down for instance.

    also final fantasy offliners even are coming out with multiple games from the same engine and story now, they pumping out final fantasy 13, 13-2, lighting returns, 13versus(not sure if same engine), dlc's for them on top of that, but why not a mmo? simple tweaks to numbers itself already creates a totally different mmo.

    i don't want to say that i can see the future but the way mmo's were going, we will then be paying a monthly for mmo's that are basically the content of a offline game at launch. if they took away 100% of the grind that is what it would be lol.

    they are saying everquest 3 is promising to not do what all mmo's are doing, so it's a fact that it's what they were doing, even them they said. so that is why i said were going, i'ma give them the benefit of the doubt that, that game won't be the same average mmo. we will see. and while i still have huge hopes for ffxiv, for sure over any and all mmo's out now there is always more they can do to cater to multiple types of gamers and game styles.
    (0)

  2. #2
    Player
    strallaalaa's Avatar
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    Excalibur
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    78k people is a ton of absolutely full servers, that is a lot of extra cash coming the way of the company if they can keep both sides of the gaming hemisphere playing a mmo. is that not actually obvious? not sure what i'm missing here lol.

    other then we the "hardcore" or "unhappy" are the ones that are keeping the "casual" "happy" folks in the games even when they are catered to them? then i understand, we are stuck cause if we leave ..casuals leave, if we are segregated to "happy world" then all the casuals will quit even quicker then they normally do. ...but lol that sure as heck isn't a good enough reason for me. i don't work for SE, i pay them. not the other way around. this is the only possible reason i can think of at all for not doing this. and if all the proof moves towards this being reason for mmo's to not satisfy everyone then all be damned if i'ma play any more mmo's ...let them keep dying.
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  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by strallaalaa View Post
    78k people is a ton of absolutely full servers, that is a lot of extra cash coming the way of the company if they can keep both sides of the gaming hemisphere playing a mmo. is that not actually obvious? not sure what i'm missing here lol.

    other then we the "hardcore" or "unhappy" are the ones that are keeping the "casual" "happy" folks in the games even when they are catered to them? then i understand, we are stuck cause if we leave ..casuals leave, if we are segregated to "happy world" then all the casuals will quit even quicker then they normally do. ...but lol that sure as heck isn't a good enough reason for me. i don't work for SE, i pay them. not the other way around. this is the only possible reason i can think of at all for not doing this. and if all the proof moves towards this being reason for mmo's to not satisfy everyone then all be damned if i'ma play any more mmo's ...let them keep dying.
    I'm sorry strallaalaa, but with all due respect, your knowledge of the MMORPG market is... very lacking. Dreadfully so.

    Aside from the fact that those 78k people pledged for a single player RPG, and that has absolutely no weight on how many would care for a "old school" mmorpg (which is a completely fallacious definition anyway, as it can mean a ton of different things and it means something different for different people), 78k people are nothing in this market. Nothing.

    They could fill more or less 2-3 servers, considering that not all 78k would be online at the same time, and that's definitely not nearly enough for a successful MMO.

    If FFXIV: ARR were to get only 78k users it would be considered a complete and utter failure under every point of view.
    (0)
    Last edited by Abriael; 12-17-2012 at 02:37 PM.

  4. #4
    Player
    strallaalaa's Avatar
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    Excalibur
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    right i wasn't saying 78k player base is alot. i was saying it is a huge amount of extra players on top of it. that is like creating shoes but not selling or making them in size 7, why not make them in size 7 and get that extra cash. yeah you will make tons on all the other sizes but why not if it cost you next to nothing?

    and though your right i don't know the business or makings of mmo's i do know one thing ..what i like as a consumer. i've played every mmo that has released for the most part since ffxi and i've yet to play any for more then a year. most only sadly a few months tops. i know i played ffxi for 5years. that is all i really need to know. also i can probably go threw the forums old posts, pre 1.0 launch and beyond and i bet i can find a million posts, with a million players(who don't even come on forums if even play anymore) that would beg to differ from what your saying.
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  5. #5
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by strallaalaa View Post
    right i wasn't saying 78k player base is alot. i was saying it is a huge amount of extra players on top of it. that is like creating shoes but not selling or making them in size 7, why not make them in size 7 and get that extra cash. yeah you will make tons on all the other sizes but why not if it cost you next to nothing?

    and though your right i don't know the business or makings of mmo's i do know one thing ..what i like as a consumer. i've played every mmo that has released for the most part since ffxi and i've yet to play any for more then a year. most only sadly a few months tops. i know i played ffxi for 5years. that is all i really need to know. also i can probably go threw the forums old posts, pre 1.0 launch and beyond and i bet i can find a million posts, with a million players(who don't even come on forums if even play anymore) that would beg to differ from what your saying.
    You assume that those 78k players would want *only* a "old school" MMORPG (whatever it means), and as such would be additional customers, which is a rather tall assumption, and absolutely unrealistic.

    Consumers have a big problem. It's called "tunnel vision". They think that their idea will automatically apply to a large number of people just because it sounds so great to them.

    Only, it doesn't.

    Having played every MMORPG ever released doesn't mean you know the market or what other consumers want. Not even forums are a faithful representation of what the customer base want, as they represent just a small minority. The majority is made by hundreds of thousands of silent players that play the game and will never care about bickering on the forums.

    Oh yeah. have fun finding "a million posts" that "beg to differ" from what I'm saying. Better start counting, 'cause it'll take you a while.
    (1)

  6. #6
    Player
    strallaalaa's Avatar
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    i think we have managed to derail the whole point of this thread at this point. i'll leave it at this cause any more would be repeating ourselves. more people is more people no matter how you look at it. you keep repeating and side steping what this whole thread si about. it's about choices, it's about a mmo that won't lose a large chunk of it's player base within months of it releasing. it's giving options to them that might keep them here, what ever those things can be.

    also my first statements were that it was too late for ffxiv to do this, but if devs creating a new mmo sat down and said ok enough of this losing half our player base in 6months. how do we make them all happy and keep all of them for as long as we can, they will come to this post. maybe not but lol something pretty close to it is what they will come up with, even if it's this idea but not separating servers. dedicated servers to me just sounded like the easiest way. but figuring out a way to layer multiple types of game styles on one major server and then stream lining there content in a fashion where they are still all rolling together. all the power to them, i can probably jot them a few ideas ..bwhahaha.

    companies like eq3 are already saying they need to stop doing the "norm" ..if you all of sudden find yourself not liking mmo's ...i bet you will look back at this thread and create one just like it. hehe.

    http://eq2wire.com/2012/10/18/soe-li...h-for-updates/

    We do not believe the current method of making these games is sustainable. Look at the games in the last 3 years. SWTOR. The Secret World. Rift. Every one declines after release.

    Now look at League of Legends. It continues to increase.

    We need to add emergent gameplay to our content pipeline.

    Focus on Emergent & Sandbox Style Play

    Does this mean we stop making EQ and EQ2 content? No. You can expect those things to continue. But some games will see more emergent gameplay.


    this might not be on topic but if you start to hate on mmo's cause they start to succeed again going a route you don't like lol, well anyway. i'ma stop responding to you less there really is anything worth talking about. kinda tired of it just being us two. the candle at the dinner table is melted down, there is only ice left in my drink and i'm thinking of pretending to go to the bathroom so i can ditch you.

    was hoping for more feed back from more players but like i said in first post i only expected the same 4 people repeatedly bashing my idea lmao i was right. but like you said and i've said tons of times too, the people on these forums don't really matter it's those that don't go on them. it's those who silently leave and turn there mmo's into a pile of useless ones and zero's.
    (2)
    Last edited by strallaalaa; 12-17-2012 at 04:00 PM.

  7. #7
    Player
    Dannythm's Avatar
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    Dec 2011
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    Gridania
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    Kenshiro Joestar
    World
    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Kaizuko_Hakupac View Post
    i dont agree with the OP, and i think ill get some stick from Dannythm person just for saying this.. (OP back up? pfft) been through all the pages and i think the OP is entitled to his opinion, even though we know it wont happen, really.
    I went to back up because it seems nobody else agreed with the idea, and I like it, nothing more nothing less.

    Anyway I said all I thought about this really and the argument isn't really advancing, a few of us think it would be a great idea, more think it's terrible, and no new points are being discussed, I'm gonna keep reading the thread but I doubt I'll contribute to it anymore. As a mod would say, this thread has already run it's course.
    (1)

  8. #8
    Player
    moriandrio's Avatar
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    Mayoi Hachikuji
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    Hyperion
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    Pugilist Lv 50
    Quote Originally Posted by Dannythm View Post
    I went to back up because it seems nobody else agreed with the idea, and I like it, nothing more nothing less.

    Anyway I said all I thought about this really and the argument isn't really advancing, a few of us think it would be a great idea, more think it's terrible, and no new points are being discussed, I'm gonna keep reading the thread but I doubt I'll contribute to it anymore. As a mod would say, this thread has already run it's course.
    You just explained why it never can and will happen only a few like this idea.
    (0)

  9. #9
    Player
    Dannythm's Avatar
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    Kenshiro Joestar
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    Ragnarok
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    Quote Originally Posted by moriandrio View Post
    You just explained why it never can and will happen only a few like this idea.
    This was faster than I thought, only a few in these forums, it's not a representative population from well, the whole MMO market. Still unless someone did some kind of serious inquiry or implemented the system and see the players answer (not an argument of 15 people in some forums), we would never know if the idea could or not work.
    (0)

  10. #10
    Player
    moriandrio's Avatar
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    Mayoi Hachikuji
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    Hyperion
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    Pugilist Lv 50
    Quote Originally Posted by Dannythm View Post
    This was faster than I thought, only a few in these forums, it's not a representative population from well, the whole MMO market. Still unless someone did some kind of serious inquiry or implemented the system and see the players answer (not an argument of 15 people in some forums), we would never know if the idea could or not work.
    ofc it's not representive it's just a small forum with a few player (tried to explain that to abby last few days...) but I'm pretty sure if you would make an global poll about this it would be same result just a small minority that would like it.

    And for sure no Publisher, especially not SE will just implement an System just to test it out if it works. That's what they actually did with 1.0 and we all know what happend.
    (1)

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