We do need to be careful with how we interpret these horns.

One of the hallmarks of the crystal tools engine was that it made a single asset as an object and then copied that asset wherever it was needed. This means that any horn used in game is an extraction of the "horn" asset in the graphical files.

The same horn? A similar horn? Any old horn? This is very difficult to identify under the 1.0 framework.

There is this musician's horn after all, which also uses the same graphical model:

From when you break up the angry miners with F'lhaminn in Court in the Sands.