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  1. #9
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Klefth View Post
    Did you ever feel like those animations actually hindered your movements in 1.0 in any way? Because I didn't. I always saw the animations as a cosmetic sort of thing. My character stopped moving where I intended it to, and it didn't take any longer to get moving (unless I was lagging badly for some reason or my controller crapped out). I don't really know where people are getting some of these things from.
    Your post makes me think you have never done any PvP before, much less anything on an approaching-competitive level. And that's fine. Not everyone has to PvP. But if you haven't PvP'ed before, then I'd encourage you to play some of the other games out there so you can educate yourself and understand what I am talking about before you respond.

    And yes 1.0's movement is a hinderance and would be considered unacceptable in any sort of game which wanted to have its PvP taken seriously.

    Edit: As a concession, I will say that SE did a lot to improve the movement controls over 1.0's lifespan from what they were at release. At release they were an abomination, but by server shut-down day they were a lot better.

    Uh... no? That is, unless they implement that WoW crap, where the challenge lies on how fast can you move in erratic directions or how fast you can move your camera in order to keep your target in sight (practically turning the game into more of a TPS kind of thing instead of an RPG). As for PVE, well... I don't even.
    I'm not sure what you're talking about here. You start by describing what I think is supposed to be WoW's PvE, but your final sentence fragment seems to make me think otherwise.
    (2)
    Last edited by Radnar; 12-16-2012 at 07:30 AM.

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