Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast
Results 81 to 90 of 153

Hybrid View

  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    locked in place [no thanks]
    If done correctly, this shouldn't be a problem.
    (3)

  2. #2
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Luaq View Post
    You could also use it as your advantage.
    There is absolutely no possible way to use movement inertia (or other animation sequences that lock your character in place when you change momentum) to your advantage in any gameplay scenario, be it PvE or PvP.

    Also why did this thread get bumped? Please no.
    (2)

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radnar View Post
    There is absolutely no possible way to use movement inertia to your advantage in any gameplay scenario, be it PvE or PvP.
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.

    Quote Originally Posted by Linkurrra View Post
    With players with 200ms pings this can be hard for players that are overseas.
    There is no "overseas" with regional servers. Since we're getting them anyway...
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #4
    Player
    Luaq's Avatar
    Join Date
    Dec 2011
    Posts
    46
    Character
    Luaq Otwelft
    World
    Balmung
    Main Class
    Pugilist Lv 44
    Quote Originally Posted by Radnar View Post
    There is absolutely no possible way to use movement inertia (or other animation sequences that lock your character in place when you change momentum) to your advantage in any gameplay scenario, be it PvE or PvP.

    Also why did this thread get bumped? Please no.
    What I meant is if someone thinks the movement inertia is an advantage to the opposite team then they are missing the point that they to, the opposite team, has the same weakness so in the end it's making no difference.

    Lastly, I don't want to play and have the Gild Wars or any other mmo feel. Really FFXIV ARR will be in it's own league, but what 1.23 only had more than the others mmo, the subtle animations, they took it out. Now let's just see if it's something about an early build. I really hope it's just that.
    (0)
    Last edited by Luaq; 12-16-2012 at 06:01 AM.

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    how the hell do you add an quote to a sig.
    (0)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Firon View Post
    how the hell do you add an quote to a sig.
    Click "reply with quote" and cut/paste the whole quote code into your signature under settings.
    (0)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    Click "reply with quote" and cut/paste the whole quote code into your signature under settings.
    lol thanks <.<
    (0)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Didn't they already post about this. Some of the over exaggerated animations were taken out to have better gameplay.

    http://forum.square-enix.com/ffxiv/t...375#post821375

    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    (3)

  9. #9
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zumi View Post
    Didn't they already post about this. Some of the over exaggerated animations were taken out to have better gameplay.
    Without telling us how it even effected gameplay when others MMOs have been able to do so without it effecting gameplay by allowing players to interupt the animations instead of being locked into them.

    Anyways...what the hell is with the bolded part? They never said they were over exaggerated, nor were they if anything it was a benchmark of how to do smoothly blend movement in a open enviroment...unless your character actually stopping was too much for you.
    (4)

  10. #10
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    Didn't they already post about this. Some of the over exaggerated animations were taken out to have better gameplay.

    http://forum.square-enix.com/ffxiv/t...375#post821375
    Which is absolutely unacceptable on so many levels.

Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast

Tags for this Thread