well ok you are right. but on the other hand i dont like the idea of mixing up crafting classes with combat.i only would like that in pvp maybe, where crafters can create siege weapons and so on, and special ammunition.
but as for the classic combats.. i dont like the idea of mixing up crafter and fighter classes. well thats just my taste.. so..
for me a battle is a battle and not a place to craft. so thats why i think it feels so "deplaced" in "besieged" (sorry i forgot the name of that type of battle in FFXIV).. as if SE tried too hard to implement crafting classes in it. for me it wasnt that entertaining. because its a damn battle and not a crafting competition.
i'd like that aspect in a pure adventure game like Broken Sword.. but not for final fantasy rpg.
Last edited by Tonkra; 12-15-2012 at 08:16 AM.
<<this, for most part i'd like to see crafts separate even from hamlets and also keep puzzles seperate, even the cut scenes prior to a battle that involves a party should be b4 the fight for a solo person to see without others having to wait for others to watch it or to be forced to skip it.well ok you are right. but on the other hand i dont like the idea of mixing up crafting classes with combat.i only would like that in pvp maybe, where crafters can create siege weapons and so on, and special ammunition.
but as for the classic combats.. i dont like the idea of mixing up crafter and fighter classes. well thats just my taste.. so..
for me a battle is a battle and not a place to craft.
i'd like that aspect in a pure adventure game like Broken Sword.. but not for final fantasy rpg.
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