yay i love puzzles
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yay i love puzzles
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Maybe puzzles where you need to use a variety of jobs to complete. I liked the spell idea someone posted. Then maybe you need a war to bust down a wall with his axe or a drg jump to a door switch high up on a ledge


well in my opinion, having that in mind what they say:
its more alike of avoiding traps like "spikes" coming from the wall or out of the ground etc.“How deep should this pit go?”
“Where do we put these impaling spikes?”
“Blah blah blah blah!”
The Limit Break trailer shows a bridge floating up to allow you passage so its safe to assume you need a puzzle for that XD!
I was more making a suggestion rather than saying thats what they were blogging about. Im hoping they do something like this. however, this could help the class stacking problem, or on the other hand make certain jobs more essential than others in certain raids.

what would we good is if you needed a DoL or DoH to get past certain obstacles



maybe you'll need curtain jobs to do different things to complete the puzzle? like a arc,blm or cnj is needed to use a spell or arrow to hit a switch on the other side of the bridge or maybe different jobs are need to stand in a spot with the job marking on the ground to open a door or need to make a chess team to battle a mob group in a chess like game? to be honest its as endless as the people's thought process that is making the game...
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3

I could easily see needing something like an ARC or a LNC to hit a switch with a ranged attack or a caster to use a spell on distant crystal or something. If I remember right, they mentioned getting rid of thrown weapons from all classes... no more throwing axes... throwing daggers... etc. With that said, if they placed a target 15-20 yalms away it would be subtle enough but require some ranged classes.maybe you'll need curtain jobs to do different things to complete the puzzle? like a arc,blm or cnj is needed to use a spell or arrow to hit a switch on the other side of the bridge or maybe different jobs are need to stand in a spot with the job marking on the ground to open a door or need to make a chess team to battle a mob group in a chess like game? to be honest its as endless as the people's thought process that is making the game...

As much as I loathe puzzles this would be nice. Aren't we supposed to not be able to switch classes in dungeons though? Might be really awkward in a long dungeon to have to do the whole thing as miner just to solve a few puzzles along the way. At least the WHMs would have their work cut out for them keeping you alive.
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Credit goes to Denmo and Nique from Masamune for this art :3



