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  1. #691
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Firon View Post
    This statement brings me back to XI when did that lvl cap quest that wanted you to go tot he 3 beastman strongholds. Instead of telling you the ??? you are looking for with a clever message he(Maat) just tells you to go there. When i first did that quest i was in castle O for hours trying to figure out where to go before i decided to look it up on the net, then i hit another road block the fkin passwords lol.
    Haha good times good times :P You forgot the part where you finally beat the #%$#$@ password go down and have to get past 20 yags and a NM before you can get to that last ??? lol
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  2. #692
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kyri View Post
    I would like to see a kind of difficulty of XI on ARR. Now before anti xi'ers or fanboys jump this let me explain.
    XIV difficulty was trying to avoid laggy cracks that basically split players between "F-you noob lolyoucantavoidcracks" and "F-youit'snotmyfaultSEmakeslaggygames", or trying to beat a dungeon as stupidly quick as possible only to not see DL untill 20 speed runs later.

    In XI a good example of difficult im looking for would be Salvage. To even Salvage you had to beat story quests to a certain point, then beat out all the assaults with a full pt who also beat all assaults, then assault more to make points to even go into Salvage. After all that work youd get thrown into a dungeon completely naked, with no weapons, no ability's, no magic NOTHING and it was your job to unlock those ability's before you could go fight the monsters that dropped great gear. EVEN AFTER ALL THAT the drop wasn't 100% you hope to unlock enough ability's for your pt to succeed went to fight a big baddy and -maybe- got 1/3 of a armour peice that you wanted.

    After all that you'd keep assaulting for points, then salvaging to try to get 3/3 on a armor piece, collect items to have it made to a salvage armor then turn it in to a NPC to have the peice you wanted.

    THAT was work and people running around with salvage gear were regarded highly.

    Salvage difficulty is the kind of timesink hard work and dedication that I loved of XI and much less annoying(imo) then standing around CC' failing 5 times waiting 15 mins to reenter, looking for a new tank that D/c half through the battle and going to bed that night without a single speed run complete. Or having 10 speed runs and no DL.
    As someone who did everything in XI fully equiped 75 pld with Aegis shield shadow mantle and the works. Garuda and Darnus (hardmode) was harder than anything that XI had to offer. I actually think Darnus would stomp XI players easy cause they can't use the 3 golden tactics for this fight and that is Kite, burn, and throw tanks at it.

    Don't get me wrong XI had some hard stuff but not a lot of it took a lot of strat just knowing which of those 3 tactics to use.
    (0)
    Last edited by Firon; 12-12-2012 at 04:53 AM.

  3. #693
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Thebard View Post
    Firon is completely right. If there people are "blindfolded" they will just look up the answer/location on the internet, so the blindfold approach is a waste of time, there needs to be a balance.
    I agree and have argued for a balance between one and the other. But apparently FFXI was as tough as the Lady of Pain's mazes for some people, and Pheonix server was somehow spared all this...
    (0)

  4. #694
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Fyi, the quest markers are going to be the perfect solution. The people that don't want to waste time on scavenger hunts or looking stuff up on fansites are going to turn it on and get their s**t done. The people that like the challenge and don't want help can just turn it off and do it that way.
    (0)

  5. #695
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kallera View Post
    I agree and have argued for a balance between one and the other. But apparently FFXI was as tough as the Lady of Pain's mazes for some people, and Pheonix server was somehow spared all this...
    If you can tell me with honestly you never looked up more than 50% of your quest in XI because the wording so was so bad I would say you are lying but i might be wrong.
    (0)

  6. #696
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Firon View Post
    As someone who did everything in XI fully equiped 75 pld with Aegis shield shadow mantle and the works. Garuda and Darnus (hardmode) was harder than anything that XI had to offer. I actually think Darnus would stomp XI players easy cause they can't use the 3 golden tactics for this fight and that is Kite, burn, and throw tanks at it.
    Grats on your cool gear and I agree XI went the way of zerg it or bust but thats not much different then speed run or bust. Darnus wasn't too bad It just depended mostly imo on quick heals, a non squishy tank and fast BLM's
    (Okay maybe he was bad but I had the whole fight system down right away.)
    Garuda is a **** and a rl break for my father in laws passing had me miss the nerfed garuda blm burn experience so I never actually beat garuda but truthfully the ifrit/moogle/garuda fight I was so turned off by spamming them back in the day I was loathe to even care to fight them anymore. Salvage I wanted to do it. Primals felt like a migraine for me. I dreaded hearing people ask me to do them after a while.

    Perhaps in a way yes they are harder then some XI stuff but in other ways they aren't. In XI im sure it would have been a lot harder to get that relic and shadow gear with one party, not a alliance. However in XIv's way of hard it seems less fun. XIV It takes a lot of time but only because your pt cant beat it on time or cooldowns to enter and really crappy drop rates. I was pointing out a system where rather then entering a dungeon 20 times a day till your puling your hair in fustration, I would rather take the timesink way of "Beat this get that" like salvage then the current XIV system.
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  7. #697
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    Fyi, the quest markers are going to be the perfect solution. The people that don't want to waste time on scavenger hunts or looking stuff up on fansites are going to turn it on and get their s**t done. The people that like the challenge and don't want help can just turn it off and do it that way.
    You are being blind to the social response. Have variety in the designing of the quests, and we wont have this separation.
    (1)

  8. #698
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by Kyri View Post
    I would like to see a kind of difficulty of XI on ARR. Now before anti xi'ers or fanboys jump this let me explain.
    XIV difficulty was trying to avoid laggy cracks that basically split players between "F-you noob lolyoucantavoidcracks" and "F-youit'snotmyfaultSEmakeslaggygames", or trying to beat a dungeon as stupidly quick as possible only to not see DL untill 20 speed runs later.

    In XI a good example of difficult im looking for would be Salvage. To even Salvage you had to beat story quests to a certain point, then beat out all the assaults with a full pt who also beat all assaults, then assault more to make points to even go into Salvage. After all that work youd get thrown into a dungeon completely naked, with no weapons, no ability's, no magic NOTHING and it was your job to unlock those ability's before you could go fight the monsters that dropped great gear. EVEN AFTER ALL THAT the drop wasn't 100% you hope to unlock enough ability's for your pt to succeed went to fight a big baddy and -maybe- got 1/3 of a armour peice that you wanted.

    After all that you'd keep assaulting for points, then salvaging to try to get 3/3 on a armor piece, collect items to have it made to a salvage armor then turn it in to a NPC to have the peice you wanted.

    THAT was work and people running around with salvage gear were regarded highly.

    Salvage difficulty is the kind of timesink hard work and dedication that I loved of XI and much less annoying(imo) then standing around CC' failing 5 times waiting 15 mins to reenter, looking for a new tank that D/c half through the battle and going to bed that night without a single speed run complete. Or having 10 speed runs and no DL.
    Although you very nicely summed up ffxiv 1.0 endgame I don't believe that there is any difference between repeating endgame content over and over and repeating endgame content over and over.
    The key is character development through more than just the gear treadmill. Putting all the development emphasis at endgame and then letting your playerbase get to max level easily is the fatal flaw of almost every MMO ever.
    (1)

  9. #699
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by Firon View Post
    This statement brings me back to XI when did that lvl cap quest that wanted you to go tot he 3 beastman strongholds. Instead of telling you the ??? you are looking for with a clever message he(Maat) just tells you to go there. When i first did that quest i was in castle O for hours trying to figure out where to go before i decided to look it up on the net, then i hit another road block the fkin passwords lol.
    What was that ls? Immortal something...
    (0)

  10. #700
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    You are being blind to the social response. Have variety in the designing of the quests, and we wont have this separation.
    You don't know what variety there's going to be because you've only seen like half a dozen quests.
    (0)

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