I know i'll enjoy FF XlV IF the F.A.T.E system reminds me of anything like campaign i'm all for it, ToUA/WoTG was some of my fav expansion packs cause i could do shit w/o waiting for an whole ls.
I know i'll enjoy FF XlV IF the F.A.T.E system reminds me of anything like campaign i'm all for it, ToUA/WoTG was some of my fav expansion packs cause i could do shit w/o waiting for an whole ls.
I kind of forgot about it too because I had zero interest in it, but after speaking to some friends that still play it and googling around for a bit, it turns out that they're doing fairly well. They released an expansion not too long ago.
The problem these days is that production costs for MMOs are way higher than they were 7+ years ago, but if you say you're going to charge $17/mo or $20/mo for your MMO, you're going to be the laughing stock of the MMO world. Nobody's gone above $15/mo since the Everquest days.
The way you fix that problem is either by campaigning for very high subscription numbers and sweetening the deal as much as possible for as many people as possible, by offering the dreaded cash-shop which will make your MMO a (profitable) laughing stock, or by scaling back on production and capping out at a lower subscriber base.
This makes me think of those few story and job quests that had us use map to locate the place get there and not find where we were supposed to go because it was above or below ground. It makes me giggle how often I would hear people WTF'ing those quests and asking why.
Man that Caedevra Mire.. I died.. SOOOOOOO many times trying to navigate there.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
If you want someone to find something for you, you don't say go look in the Atlantic ocean you give them a general location.
They could have said anything like The the south mire of of X town/ X portal cause it was so many zones for that place. Don't pretend like being completely blind is fun.
Don't pretend exploration isn't fun either. More to the point, it keeps people playing longer, an interest for the MMO developer.If you want someone to find something for you, you don't say go look in the Atlantic ocean you give them a general location.
They could have said anything like The the south mire of of X town/ X portal cause it was so many zones for that place. Don't pretend like being completely blind is fun.
Nothing wrong with exploring no one here is arguing for hand holding, no one does not want to be blind folded tho. There are plenty of games out there that can show you the general location and still make it tough to find, stop acting like its noway to do both.
Firon is completely right. If there people are "blindfolded" they will just look up the answer/location on the internet, so the blindfold approach is a waste of time, there needs to be a balance.
Exploration is fun, but it implies that you have a sense where you're going. If I put you on a scavenger hunt for items in the Amazon jungle, you're not exploring, you're doing a god damn scavenger hunt in the Amazon jungle.
I would like to see a kind of difficulty of XI on ARR. Now before anti xi'ers or fanboys jump this let me explain.
XIV difficulty was trying to avoid laggy cracks that basically split players between "F-you noob lolyoucantavoidcracks" and "F-youit'snotmyfaultSEmakeslaggygames", or trying to beat a dungeon as stupidly quick as possible only to not see DL untill 20 speed runs later.
In XI a good example of difficult im looking for would be Salvage. To even Salvage you had to beat story quests to a certain point, then beat out all the assaults with a full pt who also beat all assaults, then assault more to make points to even go into Salvage. After all that work youd get thrown into a dungeon completely naked, with no weapons, no ability's, no magic NOTHING and it was your job to unlock those ability's before you could go fight the monsters that dropped great gear. EVEN AFTER ALL THAT the drop wasn't 100% you hope to unlock enough ability's for your pt to succeed went to fight a big baddy and -maybe- got 1/3 of a armour peice that you wanted.
After all that you'd keep assaulting for points, then salvaging to try to get 3/3 on a armor piece, collect items to have it made to a salvage armor then turn it in to a NPC to have the peice you wanted.
THAT was work and people running around with salvage gear were regarded highly.
Salvage difficulty is the kind of timesink hard work and dedication that I loved of XI and much less annoying(imo) then standing around CC' failing 5 times waiting 15 mins to reenter, looking for a new tank that D/c half through the battle and going to bed that night without a single speed run complete. Or having 10 speed runs and no DL.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
This statement brings me back to XI when did that lvl cap quest that wanted you to go tot he 3 beastman strongholds. Instead of telling you the ??? you are looking for with a clever message he(Maat) just tells you to go there. When i first did that quest i was in castle O for hours trying to figure out where to go before i decided to look it up on the net, then i hit another road block the fkin passwords lol.
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