Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 172

Thread: Sprint Ability

  1. #131
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Radnar View Post
    I agree OP's analysis of the ability and support his suggestions. (Yes I liked his post too.)
    Thanks for your input! Much appreciated.
    (0)

  2. #132
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Yes I am against being able to use Sprint as a mobility boost when in battle except to full on flee and disengage. I thought that was pretty clear.

    Being able to use sprint to dodge attacks and/or kite mobs is a problem. It is the using of sprint in a way it is not intended, as I was saying earlier. Being able to use it in such a way would drastically effect battle balance.
    Okay. That confused me because personally I thought it would be a cool idea.

    I can see why you have reservations about balance though.
    (0)

  3. #133
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Neptune View Post
    I don't know why some delusional people are saying to try it. Unlike some people stuck on their mother's teet, some of us have played other games with this exact ability and are well versed in how it works. On top of that, some of us can read. This ability gives you 20 seconds of sprinting @ max tp. There is no need for anyone to "experience" it in order to give feedback about its implementation.

    Additional negatives I see: in town, you will constantly see people sprinting across your screen so fast you'll swear you were playing Sonic The Hedgehog, complete with blue supersaiyan glow. I would think the anti-bunnyhoppers would have something to say about that. For me, it's not that it's "immersionless" (which it is) that is so bad, but it's knowing that this feature is just so redundant. I mean, in an MMO walking around is a huge time waster. You'll have no choice but to use Sprint to dart back and forth everywhere. If you stand still in a city and look around and see people Sprinting all over the place it's going to look like the Jetsons. I think it would just be a lot more saner and less complicated if you could simply equip earned speed boosts to some kind of slot system, so everyone can just move at a consistent speed without all the chaos.

    Battle flee, which is really the only thing left on the table after a passive speed boost, should just be made into a feature of the battle system as it's always been there in nearly every FF.
    Without trying it out, you are unable to consider how it fits into the overall design of the game. This is actually a trend that's been confirmed even in 1.x when people already knew what the game was like entirely, yet still had knee jerk reactions to some additions/changes only to realize it works quite well after playing it. You were consistently one of such people. I still remember us going back and forth when the changes to passive MP regen were made in 1.x.

    Now it's for ARR, a game we known very little about. Even if in alpha you know very little. If not in alpha, you know basically nothing in the grand scheme of things.

    In short, trying it out matters. Don't kid yourself.

    Also, do you have some sort of obsession with the word "teet"?
    (2)
    Last edited by NoctisUmbra; 12-09-2012 at 03:34 PM.

  4. #134
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I can only imagine how many times I would press the keybind (if it was close to movement keys) by mistake either just before or in combat - burning all my TP...

    No thanks, I can see it being great on the action bar.. Especially since the abilities are super easy to click & drag around the place (according to vids).. If it gets in the way just move it to another action bar slot.
    (1)

  5. #135
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Any kiting exploit can be countered with draw in. However I remember in FFXI, people kited King Behemoth, and Kirin all the time in the stone age.
    (1)

  6. #136
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Oh, also Neptune, the whole Sonic/Super Saiyan blue flashes and bullets BS you're spewing just further goes to shown that you need to try it out in game before judging. In fact how much attention did you pay to the videos.

    1. There is no aura or anything when the buff is active, only a brief, subtle animation when you first activate it.
    2. The increase to movement speed is not very large. Its enough to notice you're moving faster, but not enough to call anyone shooting around like bullets or Sonic.

    Hyperbole has its uses. You're doing it wrong.
    (3)

  7. #137
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Without trying it out, you are unable to consider how it fits into the overall design of the game. This is actually a trend that's been confirmed even in 1.x when people already knew what the game was like entirely, yet still had knee jerk reactions to some additions/changes only to realize it works quite well after playing it. You were consistently one of such people. I still remember us going back and forth when the changes to passive MP regen were made in 1.x.

    Now it's for ARR, a game we known very little about. Even if in alpha you know very little. If not in alpha, you know basically nothing in the grand scheme of things.

    In short, trying it out matters. Don't kid yourself.

    Also, do you have some sort of obsession with the word "teet"?
    Dude get it through your head. I have tried this ability for hours. I have LIVED this ability.

    And no, your analysis of trends is false. People have adapted to changes but that doesn't mean nothing was lost along the way. The game has lost a lot in game mechanics as it has been dumbed down to the WoW level. Yes, the WoW level is still a functional way to clear battles, but that doesn't mean it's more fun or better. Just because it ended up not breaking the game doesn't mean the concerns have lost any relevance.

    I remember the MP regen debate well, and guess what, it's still senseless that moving 1 inch resets your MP regen. It's stupid that you have to stand there like a stone. That's not particularly fun. Most other games I can think of have MP regen stats and a set MP regen rate that you can use while MOVING. You argued that it wouldn't be that big of a deal, and it didn't break the game but it is still annoying, stupid, and unfun. A lot like you actually.

    I think you're on the wrong side of the debate. Your first instinct is to accept whatever SE throws at you, yes, much like a baby suckling at dear mother. I've always been anti-establishment so my first instinct is to be critical. I have no problem accepting forward-thinking design decisions, but guess what, this is ripped from a decidedly uninspired MMORPG. Maybe you just don't see the big picture. Have you played many other games?
    (2)

  8. #138
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Oh, also Neptune, the whole Sonic/Super Saiyan blue flashes and bullets BS you're spewing just further goes to shown that you need to try it out in game before judging. In fact how much attention did you pay to the videos.

    1. There is no aura or anything when the buff is active, only a brief, subtle animation when you first activate it.
    2. The increase to movement speed is not very large. Its enough to notice you're moving faster, but not enough to call anyone shooting around like bullets or Sonic.

    Hyperbole has its uses. You're doing it wrong.
    Dude what are you talking about. You think that is news to me? The supersaiyan comments still stand. In a heavily populated area you are not going to be able to win a bet that pointing your screen in one direction you won't see blue flashes and darting individuals going this way and that.

    I dislike the sense I get from that experience. When you see someone Sprint, it tells you they are determined to complete a task so much that they are rushing to get there. You're supposed to be in this online world that's social, and Sprint just reminds you that everyone is paying attention only to their inner world. It kind of leaves you with this disconnect from the social experience. If everyone is just walking around it's easier to to check them out and have more of that MMO experience.
    (1)

  9. #139
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Neptune View Post
    Dude get it through your head. I have tried this ability for hours. I have LIVED this ability.

    And no, your analysis of trends is false. People have adapted to changes but that doesn't mean nothing was lost along the way. The game has lost a lot in game mechanics as it has been dumbed down to the WoW level. Yes, the WoW level is still a functional way to clear battles, but that doesn't mean it's more fun or better. Just because it ended up not breaking the game doesn't mean the concerns have lost any relevance.

    I remember the MP regen debate well, and guess what, it's still senseless that moving 1 inch resets your MP regen. It's stupid that you have to stand there like a stone. That's not particularly fun. Most other games I can think of have MP regen stats and a set MP regen rate that you can use while MOVING. You argued that it wouldn't be that big of a deal, and it didn't break the game but it is still annoying, stupid, and unfun. A lot like you actually.

    I think you're on the wrong side of the debate. Your first instinct is to accept whatever SE throws at you, yes, much like a baby suckling at dear mother. I've always been anti-establishment so my first instinct is to be critical. I have no problem accepting forward-thinking design decisions, but guess what, this is ripped from a decidedly uninspired MMORPG. Maybe you just don't see the big picture. Have you played many other games?
    Another post riddled with personal attacks and ad hominems.

    Anyway, its good that you mentioned your opinion on how you think the game has been dumbed down by YoshiP. Gives more insight to your perspective on a whole. I've been around long enough to known you, but a lot of new people on the forums who I'm sure will appreciate it.

    Also, no. My first instinct is not to accept what I'm given. It's also not to be critical and anti-establishment oriented as you just admitted to. My first instinct is to make sure I learn everything about this new thing, consider every scenario and how it will work with the rest of the game, and then get the opinions of the few people whose opinions I particularly respect.
    (3)

  10. #140
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    OP updated by the way.

    @Noctis that's good that you're willing to give something a thorough shot. I do that too, believe it or not. However you just give too much credit because you don't see the history of this particular ability, and the MP regen issue before that. Sometimes something special can be created by totally ripping something off and placing it into something else, but most of the time it just drags baggage from its former incarnation. So if you really want to see the whole picture you're going to have to play games other than FFXIV to see industry trends.

    Also, the game has been dumbed down, by definition. It's not my opinion. Equip-able actions were reduced, for just one example. Final Fantasy was always more complex than WoW. Have you ever played WoW? WoW is a great game but it is a very simple game. Simplicity has its merits, but it's a fact that the original systems of FFXIV were more complex.
    (0)

Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast