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  1. #1
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NoctisXZ View Post
    I think that the point I was trying to get across was largely missed.. or perhaps just misinterpreted..

    The problem with questing being the primary form of level progression in any type of game like this is that for the sake of progression itself most of the quests will ALWAYS be comprised of "Kill X amount" or "Collect Y amount" of quests. There isn't any getting around this fact.. if EVERY quest were to be unique and individual it would take way to much time and there would be a lot less quests around because of it..

    Even if games like this moved away from the types of quests we have now and more into those creative types the masses would only complain after awhile anyway.. there is just no pleasing certain types of people no matter what you do for them.

    Questing as a form of progression will ALWAYS be a grind. People just don't seem to understand that.. questing will always basically be "Kill X" quests. There is no way around it.
    You problem, Noctis, is hanging on the 'primary' somehow being 'only', 'exclusive' or 'single'.
    If there are Dungeons, Grinding, FATEs, Leves and Quests, and quests account for 35% of the XP intake, they are still the primary means. But they are hardly the 'only' way. We can only make a judgement come beta and we truly discover what 'primary' means.
    (3)

  2. #2
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Skies View Post
    You problem, Noctis, is hanging on the 'primary' somehow being 'only', 'exclusive' or 'single'.
    If there are Dungeons, Grinding, FATEs, Leves and Quests, and quests account for 35% of the XP intake, they are still the primary means. But they are hardly the 'only' way. We can only make a judgement come beta and we truly discover what 'primary' means.
    Liked -
    This is exactly it. Quests will be just that, gather item + hand in item, collect Reward. Fight target, collect Reward.
    There isn't much reason to change this, and from the Alpha footage, it's the best option during low levels in order to progress on your character, because it will teach you how to play the game, and you get to explore the world a bit.

    Then after the low level, hopefully there is a large variety of things to do to "progress" that way everyone is happy.

    Some people like to grind, some people like to quest, some love dungeons, some like to gather or craft, some like solo play, and party etc etc.

    Solo Questing in an MMO (especially a Final Fantasy MMO) is a bit ancient, to spend too many resources on.
    (0)
    "I don't always drink beer, but when I do, it's often."
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  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Judge_Xero View Post
    Liked -
    This is exactly it. Quests will be just that, gather item + hand in item, collect Reward. Fight target, collect Reward.
    There isn't much reason to change this.
    Except it's the number 1 thing people hate about MMO quests? And I know they can do better?
    (1)

  4. #4
    Player
    Forgo's Avatar
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    Oct 2012
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    In a place time forgot
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    1,008
    Character
    Forgo Tego
    World
    Excalibur
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    Marauder Lv 50
    Quote Originally Posted by Gramul View Post
    Except it's the number 1 thing people hate about MMO quests? And I know they can do better?
    A little change never hurt anyone but sometimes old and true can be rewarding... and besides without the so called (Cookie cutter quest) how would one get better at say fighting an enemy type if they only face it once on a quest? the quest help the player learn the mobs and the best ways to deal with them! Its training ^.^
    (0)
    "I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
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  5. #5
    Player
    Gramul's Avatar
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    Ul'dah
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Forgo View Post
    A little change never hurt anyone but sometimes old and true can be rewarding... and besides without the so called (Cookie cutter quest) how would one get better at say fighting an enemy type if they only face it once on a quest? the quest help the player learn the mobs and the best ways to deal with them! Its training
    The many other ways of progression. Like party based grinding, dungeons, leves, F.A.T.E quest and the like. Things naturally based on fights. Heck you can even have non fight quests reward little exp. I just want some gameplay variation and spontaneity in the missions I undertake.
    (1)

  6. #6
    Player
    Forgo's Avatar
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    Oct 2012
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    Forgo Tego
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    Excalibur
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    Marauder Lv 50
    Quote Originally Posted by Gramul View Post
    The many other ways of progression. Like party based grinding, dungeons, leves, F.A.T.E quest and the like. Things naturally based on fights. Heck you can even have non fight quests reward little exp. I just want some gameplay variation and spontaneity in the missions I undertake.
    I agree i wasn't saying change was bad but was talking for the third person view on things, i would love to have new types of things to do with the grind/party/quest/F.A.T.E. just saying old and new don't have to go their own ways but maybe become friends and work together (good lord i'm so long winded sometimes >.>)
    (0)
    "I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
    Credit goes to Denmo and Nique from Masamune for this art :3

  7. #7
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    Quote Originally Posted by Skies View Post
    You problem, Noctis, is hanging on the 'primary' somehow being 'only', 'exclusive' or 'single'.
    If there are Dungeons, Grinding, FATEs, Leves and Quests, and quests account for 35% of the XP intake, they are still the primary means. But they are hardly the 'only' way. We can only make a judgement come beta and we truly discover what 'primary' means.
    I'm beginning to wonder if you've read my posts fully. For the second time.. and my god I hope this clarifies the already basic premise that I'm trying to get across.

    As long as questing is the PRIMARY form of level progression in any game in the genre than they will amount to little more than "Kill X" or "Collect Y" for the MOST part. As the PRIMARY form of progression you'd need a wealth of quests so that the player base can properly level all the way to cap, You can in no way have every single quest be exciting and a new adventure if this is the model you are basing your game off of because it would take so much time and there would be a whole lot less quests around.. and that's a problem if the PRIMARY form of leveling is through questing.

    Basically what I'm trying to say is this.. There are only so many ways you can do quests... as long as they are the PRIMARY way to level you're never going to see what you want. So stop complaining about the types of quests we already have.. that's all I'm trying to say.

    And Skies.. If you bothered to read my posts you'd know that it's not about different ways there is to level. I don't care about that.. it's not even what I'm talking about. What I am talking about however is the people I see complaining about questing being a grind and boring.. mostly consisting of "Kill X". They will ALWAYS be that way.. sure, there could be more variety but it wouldn't change anything really.

    Please actually read what I've said next time.

    And on a side note it's rather tiring to see the next hot game that's about to come out trying to revolutionize the way we level. You can't.. ever.. and you can't revolutionize the way in which we quest. There is absolutely nothing wrong with the ways we already have to level in the games we have or the way quests are in these games.

    The majority WANT questing to be the way we level. So to than go as far as to complain about how dull most quests are is one of the reasons I'm starting to hate the type of people that play these games. It drives me absolutely bonkers.. because if questing was more fleshed out and each one turned into a 30 minute foray out into the world people would than proceed to complain about quests taking way to long to complete or that they've become to hard to do.

    They are meant to level you up so they will always be a "grind".
    (0)
    Last edited by NoctisXZ; 12-08-2012 at 01:21 PM.