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  1. #41
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    GW2 has all those.

    Where you can disguised as a bandit, talk to them to learn their background or challnge them into a duel.
    Where you have to escort a guy to a rare ore while holding a fire extinguished because of lava, keeping npc alive around shitton of mobs.
    Where you can talk to a bunch of ghost inside a forest to learn their why they are not resting in peace, resolve their worldly issue so they can ascend to heaven.
    Where you use catapult, giant crossbow to defend a camp.
    Where you have to use grenade to destroy a bee nest above a tree.
    Where you have to scold bunch of prisoners to work harder in order for them to produce more ore.
    Where you use a cannon while riding an airship that can cast a shielding spell liek the one at our CGs to defend ourselves from dragon attacks.


    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer. The current chain quests has deeply evolved into something fun, challenging, and immersing.

    Idk if SE can pull it off, but GW2 did.
    (1)

  2. #42
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    Quests are content though.
    Primarily: adverb

    1. ONLY METHOD EVER

    The best way to get EXP in 1.0 was party mob spam, but leves were still a close second, and they were solo. This doesn't mean the only method of level progression is quests, it's just the most efficient.
    (1)

  3. #43
    Quote Originally Posted by Chardrizard View Post
    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer.
    So people who get bored in an MMO after playing them for awhile only ever played "5%"?
    (2)

  4. #44
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Elexia View Post
    So people who get bored in an MMO after playing them for awhile only ever played "5%"?
    Yes which creates a chain of wow players calling ffxi players terrible and vice versa. Both sides didnt play both enough to experience what both really has to offer, people that quits early on ffxi never had chance to play with salvage, assault, and all that fun stuff
    (4)

  5. #45
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Wolfie View Post
    I can't vouch for other 'themepark MMOs' that I've played, but at least in WOW and Aion you had a fairly large list of cool and unique quests, quests that didn't involve killing, and long epic quests and quest chains.
    This is why I was speaking of Themepark MMO's in general. I've played tons of them including WoW and Aion, but in general, the ones that play off of WoW's style recreate only the basic 3. That's why I said "you don't see them very often" and not "you never see them".

    Quote Originally Posted by Chardrizard View Post
    GW2 has all those.

    ~Examples~

    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer. The current chain quests has deeply evolved into something fun, challenging, and immersing.

    Idk if SE can pull it off, but GW2 did.
    And I'd be elated to have that.
    (0)

  6. #46
    Quote Originally Posted by KiriA500 View Post
    Primarily: adverb

    1. ONLY METHOD EVER

    The best way to get EXP in 1.0 was party mob spam, but leves were still a close second, and they were solo. This doesn't mean the only method of level progression is quests, it's just the most efficient.
    ....No shit? SE has said monster grinding is inefficient, which means that option is available but it won't progress you. SE has said quest leveling is the primary option, which means it's the best option because that's the system of leveling they're going with.

    No one said it was the only option lol.
    (2)

  7. #47
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    ....No shit? SE has said monster grinding is inefficient, which means that option is available but it won't progress you. SE has said quest leveling is the primary option, which means it's the best option because that's the system of leveling they're going with.

    No one said it was the only option lol.
    Stop acting like it's a crutch for the game.
    (3)

  8. #48
    Player
    urban's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    First lets look at Final Fantasy 11's form of level progression, partying. In that game you had to group up with other like minded individuals in order to level up. And while I can agree that this activity was time consuming given the archaic ways of the past.. actually forming a party and everyone gathering at the correct location took a lot of time. But I found that once you actually were together, given you weren't clueless, the actual leveling didn't take as long as some might think.. sure though, it was a bit tedious.
    i dont mind. doing so require you to know your job.
    either way idc much.
    90% of FFXIV is other mmo ...10% is just the name FF.
    i'll still support FF series.
    Keep up the good work Yoshi/Dev Team
    /thumb up
    (1)

  9. #49
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elexia View Post
    http://forum.square-enix.com/ffxiv/t...l=1#post914239
    Quote Originally Posted by Triairy View Post
    * Level progression is primarily quest-based.


    Quests are content though.
    Yes, but do he mean the Level progression in the alpha or in the finished product?
    (0)

  10. #50
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    I think a good alternative to questing as it currently stands is to somehow tie exp and/or skills to achievements.

    This way you get the people who like grinding to unlock the x amount of mobs killed achievements.

    This also forces people to experience all the content that an mmo has to offer. Or if there was enough achievements players could choose any method they wanted to cap on levels or do any combination of it dependin on what kind of content they were in the mood for that day. Thoughts?

    It would obviously have to be balanced and difficulty to exp ratio would need to be appropriate.
    (1)

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