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  1. #1
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    1,163
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    Perrina Avolara
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    Coeurl
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    Archer Lv 21
    Quote Originally Posted by Chardrizard View Post
    Yes everyone prefers FFXI style quest where it doesnt tell you where the NPCs are or their position, i am sure you are very skilled person because you browse quests guide at websites. Theres reason people doesn't do quests in FFXI, nobody knows which npc gives out quests and they make u walk somewhere unknown without guide, in the end everyone just go to zam or somepage for walkthrough.

    Real skill.
    Stop being ridiculous.

    First, people did quests in XI plenty - they only avoided the ones that felt like too much effort for not enough reward (which is entirely subjective). Of course, considering how "reward-driven" so many MMO gamers are these days, it becomes a lot of them. We're talking about people who consider any amount of time/effort that stands between them and their "shinies" to be a horrible crime against humanity. That's an issue with the impatient and entitled gamer's mindset typical of "modern gaming", not with the game itself.

    Second, FFXI actually played like an RPG, where you're encouraged/required to actually - you know - explore, investigate, talk to different NPCs, see what they have to say, see if they want/need/request anything of you. You actually do have to pay attention to what they're saying and follow-through on it. They actually required you to use your brain - which of course, in today's MMO market is tantamount to asking many to poke their own eye out with a hot stick. FFXI treats you like an actual Adventurer, not a helpless and hopeless idiot who needs to be shown the how/where/what of everything in order to complete it.

    Quests in XI felt 100x more like actual quests than almost anything out of the "gaming on training wheels" nonsense to come out since WoW started dumbing down the genre and babying the players. I'm talking everything outside of FoV and GoV which were added much later and are not the core storyline, etc.

    The biggest problem with XI was in how poorly worded or translated many of the quests were. That was a problem with the localization, not with the quests themselves. In those cases, yes, you would have to ask another player who may have completed it, or go online to figure it out. There were plenty of quests I did in XI, however, where I never needed to do anything but actually read what the NPC was saying to get through it. Then, SE did the right thing by leaving it up to me to figure it out and complete the task - which is what a quest should be. Killing 10 boars that all but have freaking neon-signs on them saying "Hey stupid, I'm right here. Kill me", so you can find them if you're not even looking, is not questing. It's mundane, repetitive, patronizing and frankly, insulting, BS.

    Being given tasks where you are not even required to read a single word of what the NPC says because every. single. step. is clearly pointed out for you is not questing. It's derivative, boring, empty and shallow nonsense. It's lazy, uninspired design and it's something for which Yoshi-P deserves derision, not praise.

    If this is the kind of brainless, repetitive, uninspired and boring crap some of you people consider "engaging and fun content", well then be happy... Looks like you're gonna be drowning in it.

    I'm not sure what's worse, the way MMO developers these days treat gamers as though they're morons who can't tie their own shoe-laces without an illustrated step-by-step guide, or the fact that so many gamers actually like being treated that way.
    (11)
    Last edited by Preypacer; 12-06-2012 at 09:30 PM.

  2. #2
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
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    Gladiator Lv 54
    Quote Originally Posted by Preypacer View Post
    Stop being ridiculous.

    First, people did quests in XI plenty - they only avoided the ones that felt like too much effort for not enough reward (which is entirely subjective). Of course, considering how "reward-driven" so many MMO gamers are these days, it becomes a lot of them. We're talking about people who consider any amount of time/effort that stands between them and their "shinies" to be a horrible crime against humanity. That's an issue with the impatient and entitled gamer's mindset typical of "modern gaming", not with the game itself.

    Second, FFXI actually played like an RPG, where you're encouraged/required to actually - you know - explore, investigate, talk to different NPCs, see what they have to say, see if they want/need/request anything of you. You actually do have to pay attention to what they're saying and follow-through on it. They actually required you to use your brain - which of course, in today's MMO market is tantamount to asking many to poke their own eye out with a hot stick. FFXI treats you like an actual Adventurer, not a helpless and hopeless idiot who needs to be shown the how/where/what of everything in order to complete it.

    Quests in XI felt 100x more like actual quests than almost anything out of the "gaming on training wheels" nonsense to come out since WoW started dumbing down the genre and babying the players. I'm talking everything outside of FoV and GoV which were added much later and are not the core storyline, etc.

    The biggest problem with XI was in how poorly worded or translated many of the quests were. That was a problem with the localization, not with the quests themselves. In those cases, yes, you would have to ask another player who may have completed it, or go online to figure it out. There were plenty of quests I did in XI, however, where I never needed to do anything but actually read what the NPC was saying to get through it. Then, SE did the right thing by leaving it up to me to figure it out and complete the task - which is what a quest should be. Killing 10 boars that all but have freaking neon-signs on them saying "Hey stupid, I'm right here. Kill me", so you can find them if you're not even looking, is not questing. It's mundane, repetitive, patronizing and frankly, insulting, BS.

    Being given tasks where you are not even required to read a single word of what the NPC says because every. single. step. is clearly pointed out for you is not questing. It's derivative, boring, empty and shallow nonsense. It's lazy, uninspired design and it's something for which Yoshi-P deserves derision, not praise.

    If this is the kind of brainless, repetitive, uninspired and boring crap some of you people consider "engaging and fun content", well then be happy... Looks like you're gonna be drowning in it.

    I'm not sure what's worse, the way MMO developers these days treat gamers as though they're morons who can't tie their own shoe-laces without an illustrated step-by-step guide, or the fact that so many gamers actually like being treated that way.
    an expert RPG gamer has said the words...you should listen folks
    (0)
    Aion Zwei - Masamune

  3. #3
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Preypacer View Post
    Stop being ridiculous.

    First, people did quests in XI plenty - they only avoided the ones that felt like too much effort for not enough reward (which is entirely subjective). Of course, considering how "reward-driven" so many MMO gamers are these days, it becomes a lot of them. We're talking about people who consider any amount of time/effort that stands between them and their "shinies" to be a horrible crime against humanity. That's an issue with the impatient and entitled gamer's mindset typical of "modern gaming", not with the game itself.

    Second, FFXI actually played like an RPG, where you're encouraged/required to actually - you know - explore, investigate, talk to different NPCs, see what they have to say, see if they want/need/request anything of you. You actually do have to pay attention to what they're saying and follow-through on it. They actually required you to use your brain - which of course, in today's MMO market is tantamount to asking many to poke their own eye out with a hot stick. FFXI treats you like an actual Adventurer, not a helpless and hopeless idiot who needs to be shown the how/where/what of everything in order to complete it.

    Quests in XI felt 100x more like actual quests than almost anything out of the "gaming on training wheels" nonsense to come out since WoW started dumbing down the genre and babying the players. I'm talking everything outside of FoV and GoV which were added much later and are not the core storyline, etc.

    The biggest problem with XI was in how poorly worded or translated many of the quests were. That was a problem with the localization, not with the quests themselves. In those cases, yes, you would have to ask another player who may have completed it, or go online to figure it out. There were plenty of quests I did in XI, however, where I never needed to do anything but actually read what the NPC was saying to get through it. Then, SE did the right thing by leaving it up to me to figure it out and complete the task - which is what a quest should be. Killing 10 boars that all but have freaking neon-signs on them saying "Hey stupid, I'm right here. Kill me", so you can find them if you're not even looking, is not questing. It's mundane, repetitive, patronizing and frankly, insulting, BS.

    Being given tasks where you are not even required to read a single word of what the NPC says because every. single. step. is clearly pointed out for you is not questing. It's derivative, boring, empty and shallow nonsense. It's lazy, uninspired design and it's something for which Yoshi-P deserves derision, not praise.

    If this is the kind of brainless, repetitive, uninspired and boring crap some of you people consider "engaging and fun content", well then be happy... Looks like you're gonna be drowning in it.

    I'm not sure what's worse, the way MMO developers these days treat gamers as though they're morons who can't tie their own shoe-laces without an illustrated step-by-step guide, or the fact that so many gamers actually like being treated that way.
    No, you stop being ridiculous.

    Questing in Final Fantasy XI was simply for fame. You earned 0 experience from them (aside from the few that gave you an EXP scroll, which was entirely random), so they were only there for fame. Once you had the proper fame, nobody quested.

    Questing in World of Warcraft/Final Fantasy XIV is done to get EXP and money.

    I don't see how any of the quests from Final Fantasy XI are any more engaging than the ones from World of Warcraft. Wow, you turned in 1,000 Yagudo necklaces, congratulations on your Norg fame. I'm sure your level 75 had no problem farming those off the level 10 Yagudo in Giddeus. Meanwhile, simply by following a quest chain in World of Warcraft, I gained 15 levels, and made 10 gold, got some pretty nice gear for my level, on top of building reputation with the faction of the area.

    Then, SE did the right thing by leaving it up to me to figure it out and complete the task - which is what a quest should be. Killing 10 boars that all but have freaking neon-signs on them saying "Hey stupid, I'm right here. Kill me", so you can find them if you're not even looking, is not questing. It's mundane, repetitive, patronizing and frankly, insulting, BS.
    Actually, not telling the player is all of those things. You are flat out lying if you say you didn't go to a single third-party website (allakhazam, killingifrit, etc.) for help on any of the quests in Final Fantasy XI. Simply because you want to trick yourself into thinking Square-Enix actually thought their players had enough "intelligence" to figure out their puzzles doesn't make it true. How would you know exactly how much fame is required to do the quest to get Utsusemi? Oh, someone figured that out...but at least we don't have an indicator in game to show what we've done!

    I'm not sure what's worse, the way MMO developers these days treat gamers as though they're morons who can't tie their own shoe-laces without an illustrated step-by-step guide, or the fact that so many gamers actually like being treated that way.
    No, the worst part is having to deal with PLAYERS who treat everyone like they're morons. Stop with this "OMG ONLY AN IDIOT NEEDS TO HAVE A BIG ARROW POINTING TO WHERE TO GO HURRP DURRP" crap. Nothing about Final Fantasy XI grinding/questing took any sort of intelligence. You stood around and hit stuff, and you looked up online how to turn the items in.
    (18)

  4. #4
    Player
    Kallera's Avatar
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    Mar 2011
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    Gridania
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    Character
    Etoile Kallera
    World
    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by KiriA500 View Post
    No, the worst part is having to deal with PLAYERS who treat everyone like they're morons. Stop with this "OMG ONLY AN IDIOT NEEDS TO HAVE A BIG ARROW POINTING TO WHERE TO GO HURRP DURRP" crap. Nothing about Final Fantasy XI grinding/questing took any sort of intelligence. You stood around and hit stuff, and you looked up online how to turn the items in.
    Agree, without the glory of wiki sites and gamefaqs, a lot of players would be slogging through the games like in the old NES days with only the functions in game for assistance, you know, like how it was intended.

    or they'd call the official hotline and shell more money to SE. but that neither here nor there.

    The point is turning to the wiki guides is a luxury, lazywork, not a note of your skill and foresight. quests without enough information to point to the right "???" in a large area should only be done for certain quests, not for all of them.
    (2)

  5. #5
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by KiriA500 View Post
    No, you stop being ridiculous.

    Questing in Final Fantasy XI was simply for fame. You earned 0 experience from them (aside from the few that gave you an EXP scroll, which was entirely random), so they were only there for fame. Once you had the proper fame, nobody quested.
    This man does not speak for all of us.
    (0)

  6. #6
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Alerith View Post
    This man does not speak for all of us.
    agree there shit load of quest in FFXI that had great story and love doing but overall questing in ffxi was boring if it did not have great storyline.
    (0)
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  7. #7
    Player
    Alkimi's Avatar
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    Jan 2012
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    713
    Character
    Alkimi Asura
    World
    Ragnarok
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    Thaumaturge Lv 70
    Quote Originally Posted by Preypacer View Post
    Wall of Text
    Ok, go start a XI character and go do all the city quests. Without looking at an online walkthrough. See how much fun you have. They're trying to attract new players in 2.0, not drive them away after 2 hours of gameplay because they can't progress without looking on the internet.

    They've shown 2 quests and you're dismissing the whole game because of it? They're just supposed to be filler for a bit of exp, nothing more. I'm sure the storyline and class/job quests will be a lot less simple than these.
    (11)

  8. #8
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Preypacer View Post
    If this is the kind of brainless, repetitive, uninspired and boring crap some of you people consider "engaging and fun content", well then be happy... Looks like you're gonna be drowning in it.
    well boring, repetive, uninspired was "standing in one place and grind your ass off"... in my opinion. Like you did in FFXI.
    lots of time sink because you had to regenerate hours for your MP and HP.

    That has nothing to do with GAMING experience like in an offline final fantasy. like Final Fantasy 12 etc.


    AND Questing wont be the only thing to do.. Public Events, Low Level dungeon with bosses in it.. guildleves... and thats how i call it fun..


    When you want to grind your ass off, do so. nobody will ever stop you. and that you have to look up the internet for some of the quest steps in FFXI is just BAD Gamedesign. that you dont even had to do in an offline FF.


    if you have a map with you, why cant the quest giver mark it on the map, where he told you to go? is a map that unrealistic? not to me. and i think its better to read through bubbles than through a quest text box... nobody would read the quest box..
    (4)
    Last edited by Tonkra; 12-06-2012 at 10:00 PM.

  9. #9
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    Perrina Avolara
    World
    Coeurl
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    Archer Lv 21
    Quote Originally Posted by Tonkra View Post
    well boring, repetive, uninspired was "standing in one place and grind your ass off"... in my opinion. Like you did in FFXI.
    lots of time sink because you had to regenerate hours for your MP and HP.

    That has nothing to do with GAMING experience like in an offline final fantasy. like Final Fantasy 12 etc.


    AND Questing wont be the only thing to do.. Public Events, Low Level dungeon with bosses in it.. guildleves... and thats how i call it fun..


    When you want to grind your ass off, do so. nobody will ever stop you. and that you have to look up the internet for some of the quest steps in FFXI is just BAD Gamedesign. that you dont even had to do in an offline FF.


    if you have a map with you, why cant the quest giver mark it on the map, where he told you to go? is a map that unrealistic? not to me. and i think its better to read through bubbles than through a quest text box... nobody would read the quest box..
    Awesome strawman there.

    I'm talking specifically about the questing in FFXIV: ARR being a mindless, brainless endeavor as compared to questing in FFXI actually deserving the description, by making the player actually have to figure out and find things on their own.

    I'm pretty clear in what I'm talking about, so you had to try pretty hard to completely miss it that completely.

    Try again?
    (1)

  10. #10
    Player
    Phe's Avatar
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    Mar 2011
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    Gridania
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    Ogawa Sanshirou
    World
    Ragnarok
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    Thaumaturge Lv 50
    Quote Originally Posted by Preypacer View Post

    I'm not sure what's worse, the way MMO developers these days treat gamers as though they're morons who can't tie their own shoe-laces without an illustrated step-by-step guide, or the fact that so many gamers actually like being treated that way.
    Can i add you on facebook?
    (2)
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