wow.
compared to FFXI, this UI is a freaking Techno Rave.
i hope i can turn most of this stuff off when i'm not fighting.
still looks fun tho.
wow.
compared to FFXI, this UI is a freaking Techno Rave.
i hope i can turn most of this stuff off when i'm not fighting.
still looks fun tho.
Last edited by Phe; 12-06-2012 at 06:03 PM.
Soken's horribly boring music continues to be horribly boring.
I don't think this is a bad thing, XI's UI is an abomination. I think XIV's UI looks great but I couldn't help LOL'ing at the clicking. You know every PC user is going to be mashing the number buttons instead.
Hmm I Like how this is developing, it all depends on how the quest progression is made all in all, you start killing 6 boars and end up nuking bahamut, sounds good to me.
Also the graphical improvements are FREAKING AWESOME, can't wait to spend 8+hrs a day playing this game! Oh and love the FFXII feeling they are bringing into, it really fits!
Edit: Oh and we got confirmation that certain skills have their own CD's, so at high level the combat mechanics will be complex! yay!
The UI looks like FF7, FF8, FF12... FF13... it looks just so final fantasy?
I Like it ... its definatley Final Fantasy now!! neon blue was always part of the UI within the series...
i like that video, hopefully we'll see some videos of public events, Dungeon instances (with quests), and guild leves of course..
because questing WILL NOT be the only thing. so standard questing is good enough... when you have more to do than just questing. you know.
i think thats going to be gridanian combat music, so you will have combat music fitting each area where you are fighting... and i fuckin liked it.
Last edited by Tonkra; 12-06-2012 at 08:49 PM.
I enjoyed most of Soken's work in the 1.0 boss fights/job quests. Unfortunately I can't say the same for most of the alpha music I've been hearing. I like the Grid town theme but other than that all the music sounds so... bland? I feel like it doesn't really fit the mood/setting.
Stop being ridiculous.Yes everyone prefers FFXI style quest where it doesnt tell you where the NPCs are or their position, i am sure you are very skilled person because you browse quests guide at websites. Theres reason people doesn't do quests in FFXI, nobody knows which npc gives out quests and they make u walk somewhere unknown without guide, in the end everyone just go to zam or somepage for walkthrough.
Real skill.
First, people did quests in XI plenty - they only avoided the ones that felt like too much effort for not enough reward (which is entirely subjective). Of course, considering how "reward-driven" so many MMO gamers are these days, it becomes a lot of them. We're talking about people who consider any amount of time/effort that stands between them and their "shinies" to be a horrible crime against humanity. That's an issue with the impatient and entitled gamer's mindset typical of "modern gaming", not with the game itself.
Second, FFXI actually played like an RPG, where you're encouraged/required to actually - you know - explore, investigate, talk to different NPCs, see what they have to say, see if they want/need/request anything of you. You actually do have to pay attention to what they're saying and follow-through on it. They actually required you to use your brain - which of course, in today's MMO market is tantamount to asking many to poke their own eye out with a hot stick. FFXI treats you like an actual Adventurer, not a helpless and hopeless idiot who needs to be shown the how/where/what of everything in order to complete it.
Quests in XI felt 100x more like actual quests than almost anything out of the "gaming on training wheels" nonsense to come out since WoW started dumbing down the genre and babying the players. I'm talking everything outside of FoV and GoV which were added much later and are not the core storyline, etc.
The biggest problem with XI was in how poorly worded or translated many of the quests were. That was a problem with the localization, not with the quests themselves. In those cases, yes, you would have to ask another player who may have completed it, or go online to figure it out. There were plenty of quests I did in XI, however, where I never needed to do anything but actually read what the NPC was saying to get through it. Then, SE did the right thing by leaving it up to me to figure it out and complete the task - which is what a quest should be. Killing 10 boars that all but have freaking neon-signs on them saying "Hey stupid, I'm right here. Kill me", so you can find them if you're not even looking, is not questing. It's mundane, repetitive, patronizing and frankly, insulting, BS.
Being given tasks where you are not even required to read a single word of what the NPC says because every. single. step. is clearly pointed out for you is not questing. It's derivative, boring, empty and shallow nonsense. It's lazy, uninspired design and it's something for which Yoshi-P deserves derision, not praise.
If this is the kind of brainless, repetitive, uninspired and boring crap some of you people consider "engaging and fun content", well then be happy... Looks like you're gonna be drowning in it.
I'm not sure what's worse, the way MMO developers these days treat gamers as though they're morons who can't tie their own shoe-laces without an illustrated step-by-step guide, or the fact that so many gamers actually like being treated that way.
Last edited by Preypacer; 12-06-2012 at 09:30 PM.
is it just me or the Lancer stance looks awful lol.. ><
an expert RPG gamer has said the words...you should listen folksStop being ridiculous.
First, people did quests in XI plenty - they only avoided the ones that felt like too much effort for not enough reward (which is entirely subjective). Of course, considering how "reward-driven" so many MMO gamers are these days, it becomes a lot of them. We're talking about people who consider any amount of time/effort that stands between them and their "shinies" to be a horrible crime against humanity. That's an issue with the impatient and entitled gamer's mindset typical of "modern gaming", not with the game itself.
Second, FFXI actually played like an RPG, where you're encouraged/required to actually - you know - explore, investigate, talk to different NPCs, see what they have to say, see if they want/need/request anything of you. You actually do have to pay attention to what they're saying and follow-through on it. They actually required you to use your brain - which of course, in today's MMO market is tantamount to asking many to poke their own eye out with a hot stick. FFXI treats you like an actual Adventurer, not a helpless and hopeless idiot who needs to be shown the how/where/what of everything in order to complete it.
Quests in XI felt 100x more like actual quests than almost anything out of the "gaming on training wheels" nonsense to come out since WoW started dumbing down the genre and babying the players. I'm talking everything outside of FoV and GoV which were added much later and are not the core storyline, etc.
The biggest problem with XI was in how poorly worded or translated many of the quests were. That was a problem with the localization, not with the quests themselves. In those cases, yes, you would have to ask another player who may have completed it, or go online to figure it out. There were plenty of quests I did in XI, however, where I never needed to do anything but actually read what the NPC was saying to get through it. Then, SE did the right thing by leaving it up to me to figure it out and complete the task - which is what a quest should be. Killing 10 boars that all but have freaking neon-signs on them saying "Hey stupid, I'm right here. Kill me", so you can find them if you're not even looking, is not questing. It's mundane, repetitive, patronizing and frankly, insulting, BS.
Being given tasks where you are not even required to read a single word of what the NPC says because every. single. step. is clearly pointed out for you is not questing. It's derivative, boring, empty and shallow nonsense. It's lazy, uninspired design and it's something for which Yoshi-P deserves derision, not praise.
If this is the kind of brainless, repetitive, uninspired and boring crap some of you people consider "engaging and fun content", well then be happy... Looks like you're gonna be drowning in it.
I'm not sure what's worse, the way MMO developers these days treat gamers as though they're morons who can't tie their own shoe-laces without an illustrated step-by-step guide, or the fact that so many gamers actually like being treated that way.
Aion Zwei - Masamune
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.