Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 169

Hybrid View

  1. #1
    Player
    urban's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Thank you for sharing this Vid with us im watching it atm while typing.
    Great stuff SE keep it up!
    (0)

  2. #2
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    wow.

    compared to FFXI, this UI is a freaking Techno Rave.
    i hope i can turn most of this stuff off when i'm not fighting.

    still looks fun tho.
    (4)
    Last edited by Phe; 12-06-2012 at 06:03 PM.

  3. #3
    Player
    Wint's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Keyser Soze
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Phe View Post
    wow.

    compared to FFXI, this UI is a freaking Techno Rave.
    i hope i can turn most of this stuff off when i'm not fighting.

    still looks fun tho.
    I don't think this is a bad thing, XI's UI is an abomination. I think XIV's UI looks great but I couldn't help LOL'ing at the clicking. You know every PC user is going to be mashing the number buttons instead.
    (1)

  4. #4
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Phe View Post
    wow.

    compared to FFXI, this UI is a freaking Techno Rave.
    i hope i can turn most of this stuff off when i'm not fighting.

    still looks fun tho.

    The UI looks like FF7, FF8, FF12... FF13... it looks just so final fantasy?

    I Like it ... its definatley Final Fantasy now!! neon blue was always part of the UI within the series...


    i like that video, hopefully we'll see some videos of public events, Dungeon instances (with quests), and guild leves of course..


    because questing WILL NOT be the only thing. so standard questing is good enough... when you have more to do than just questing. you know.


    Quote Originally Posted by Scherwiz View Post
    Soken's horribly boring music continues to be horribly boring.
    i think thats going to be gridanian combat music, so you will have combat music fitting each area where you are fighting... and i fuckin liked it.
    (1)
    Last edited by Tonkra; 12-06-2012 at 08:49 PM.

  5. #5
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Soken's horribly boring music continues to be horribly boring.
    (0)

  6. #6
    Player
    Athaya's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    87
    Character
    Athaya Morwen
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Scherwiz View Post
    Soken's horribly boring music continues to be horribly boring.
    /fail.... there is nothing boring about that battle music it's 10x better than v1 imo!
    (10)

  7. #7
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Scherwiz View Post
    Soken's horribly boring music continues to be horribly boring.
    I enjoyed most of Soken's work in the 1.0 boss fights/job quests. Unfortunately I can't say the same for most of the alpha music I've been hearing. I like the Grid town theme but other than that all the music sounds so... bland? I feel like it doesn't really fit the mood/setting.
    (1)

  8. #8
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Bartleby View Post
    I enjoyed most of Soken's work in the 1.0 boss fights/job quests. Unfortunately I can't say the same for most of the alpha music I've been hearing. I like the Grid town theme but other than that all the music sounds so... bland? I feel like it doesn't really fit the mood/setting.
    I agree completely. I expected more after hearing his work in 1.0.

    Quote Originally Posted by Athaya View Post
    /fail.... there is nothing boring about that battle music it's 10x better than v1 imo!
    Your opinion is yours of course, albeit delusional.
    (0)
    Last edited by Scherwiz; 12-07-2012 at 01:03 AM.

  9. #9
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Hmm I Like how this is developing, it all depends on how the quest progression is made all in all, you start killing 6 boars and end up nuking bahamut, sounds good to me.

    Also the graphical improvements are FREAKING AWESOME, can't wait to spend 8+hrs a day playing this game! Oh and love the FFXII feeling they are bringing into, it really fits!

    Edit: Oh and we got confirmation that certain skills have their own CD's, so at high level the combat mechanics will be complex! yay!
    (0)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Dannythm View Post
    Hmm I Like how this is developing, it all depends on how the quest progression is made all in all, you start killing 6 boars and end up nuking bahamut, sounds good to me.

    Also the graphical improvements are FREAKING AWESOME, can't wait to spend 8+hrs a day playing this game! Oh and love the FFXII feeling they are bringing into, it really fits!

    Edit: Oh and we got confirmation that certain skills have their own CD's, so at high level the combat mechanics will be complex! yay!
    Yep, I love the part where slugs came out of the tree, I wasn't expecting that. I thought it was going to be Fix up the trees then return to me.

    It was a long trip + killing mobs. I say this almost ranks as a mission :P.

    I'm very happy with how they are handling the quests/missions.

    Quote Originally Posted by vax View Post
    Indeed i hate the thing about the quest "Look at the map and follow the road, it sound for babies".
    Having a Marker telling this is the spot you have to kill stuff for a quest, is not for babies. I rather not go back to the FFXI days where you barely have any clues on what to do on quests and eventually I give up on some of them.

    Keep the markers, keeps people like me from going insane because I don't know where the quests will take me next.

    Quote Originally Posted by vax View Post
    Also, a thing i didn't like on the new gameplay is the spell animation, i know it's alpha and may change but i see it even worst on 1.0 first spell animations.
    Ummm... look at that animation again... *sees person twists and turns his hands as he's about to cast his spell* :P
    (1)
    Last edited by Starlord; 12-06-2012 at 10:13 PM.

Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast