
Originally Posted by
Preypacer
You seem awfully sure of yourself.
Have you played the game? Do you actually *know* how they've approached it? Have you been in design meetings or somehow privy to what they're doing?
Or, are you just hoping out loud, expressing what you hope it will be, or wont' be?
Are you trying to convince yourself, or us?
The more I learn about ARR, the more remarks I see Yoshi make about its gameplay and the way they're integrating things, the more concerned I become that they actually are making more like a WoW clone than not like one. However, that remains a concern because unlike you, Nox, I don't have a crystal ball allowing me to declare exactly what ARR will and won't be, nor the arrogance to believe I can divine it either way.
As for the remark made in another post about "SE doing the best thing by copying the most successful MMORPG out there, WoW"... that line of thinking has gottne a number of other MMO devs into trouble because they tried to do the same thing. With very few exceptions, the response from players has been "yeah... no. If we wanted to play WoW, we'd just play WoW".
I could understand the first several MMOs to come out in 2 or 3 years following WoW's release to fall into that trap since they only had WoW's success to go on. But you'd think that after that first wave of "us too" MMOs came out and performed underwhelmingly, that developers (and even investors and bean counters) would begin to see that, while it sounds great on paper, "copying WoW" isn't necessarily the best approach.
The only P2P MMO I can think of that has been heavily influenced by WoW and has managed to hold its own with a healthy subscriber base is Rift. All the others have either been reduced to insignificance, have gone the "f2P to save our asses" route, or closed up altogether.
In the meantime, the industry is slowly but steadily beginning to realize that relying on the WoW model of "quick progression through content-centric gameplay" is not sustainable anymore. Not in this time when people expect to be level cap in a week no matter how many levels there are, or how much other content there is up to that point. Content that takes a developer months to create will be completed in days, sometimes hours by gamers upon its release.
It's being realized, now, that for a MMO to maintain a sustainable flow of gameplay for players in the long-term, it has to have more "game systems" where the players become part of the content... and not just "content created by the developers/designers". That could be PvP, it could be housing or any kind of player/community-driven activity. It can be a political territory control system, etc.
It doesn't have to be a sandbox, but it does need a meaningful impact on the game and its players (in the context of the game world, etc). Grinding raids and instances for points to buy gear with is not a "system"... it's content designed to keep people playing "just a bit longer". It's not a system designed to keep people entertained indefinitely.
The goal is to have people playing the game continuously out of enjoyment for the gameplay itself. It should never be based on "how many carrots can we dangle in front of players and how long can we keep stringing them along, before they get sick of it?"
So, while I hope - sincerely hope - that I'm wrong, I'm beginning to get a really bad feeling about ARR. I think Yoshi might be swinging too far in the other direction, based on what he's revealed, and various "one off" remarks he's made in interviews and articles.
Just my two gil's worth.