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  1. #291
    Player
    Ralos's Avatar
    Join Date
    Apr 2011
    Location
    Ishgard
    Posts
    414
    Character
    Ralos Mikorius
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by PinkamenaDiane View Post
    Video #4 and the animations still look the same. Yoshi didn't improve them like he promisied.
    I don't remember yoshi ever promising to improve anything related to animation during alpha.
    wait until alpha has concluded...
    (2)
    Quote Originally Posted by Fernehalwes View Post
    Great idea, Ralos!

    I'll pass it along to Yoshi-P personally

  2. #292
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by PinkamenaDiane View Post
    Video #4 and the animations still look the same. Yoshi didn't improve them like he promisied.
    ..... you dont need to bump an old thread when there already has been one around...

    yoshi p stated in the last interview of an japanese website... that the blending animations are not implemented in alpha (which could mean for movement animations as well)....

    they will be in beta maybe. especially a rokien thread. how come that an other rokien thread was bumped at the same day, almost at the same time?

    does rokien have 2 additional accounts? ;XD
    (0)

  3. #293
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    *facepalm*

    ...God, I hate that minimum characters thing.
    (0)

  4. #294
    Player
    tobyx's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Ianto Blackneren
    World
    Phoenix
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rokien View Post
    I mean you guys did add JUMP just for aesthetics.
    This is simply wrong. Look at the official gameplay footage. The character at least once jumps over an obstacle. Remember when we had to walk around everything? The new areas have been designed with this feature in mind.

    Also—use the search function and read the official responses. The alpha does not include final animations, so please just wait.
    (0)

  5. #295
    Player
    urban's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gramul View Post
    Wow.
    You know what. Never mind.

    You're right Rokien.

    Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.

    It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
    QUOTE]It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.[/QUOTE][/QUOTE]

    i think this will Fix all of what a lot of play dont like i.e jump,grass,animation, etc and w/e else ppl dont like. great idea ^^d
    (0)

  6. #296
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by tobyx View Post
    This is simply wrong. Look at the official gameplay footage. The character at least once jumps over an obstacle. Remember when we had to walk around everything? The new areas have been designed with this feature in mind.

    Also—use the search function and read the official responses. The alpha does not include final animations, so please just wait.
    He made this thread before that dev response
    (0)

  7. #297
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Why is Rokien threads being revived? I thought we stabbed them to death already!
    (2)

  8. #298
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Starlord View Post
    Why is Rokien threads being revived by the same person? :O
    Starlord's sworn enemy is rising form the grave Altered Rokien


    Its funny this one is being revived though because we have more recent animation talks XD


    Just to add - Yoshida will be adding parts of the blending animation system in ARR beta test, look forward to it.
    (0)

  9. #299
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Tonkra View Post
    Does rokien have 2 additional accounts? XD
    (1)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  10. #300
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56
    Quote Originally Posted by PinkamenaDiane View Post
    Video #4 and the animations still look the same. Yoshi didn't improve them like he promisied.
    those videos are for the sole purpose of showing a zone they dont move like that during the live feed from producer letters soo..
    (0)

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