look at my suggestion about tiring skills more to the weapon than the class itself, this would allow very flexible combos in the armoury system AND make us not have to level 1000 jobs hahaI think the idea of classes are neat (solo and very flexible with high reward on learning other classes (use their skills)) but I think there should be less classes then jobs and that the jobs level themselves as unique entities, whether they take skills from the classes that were required to obtain the advanced job or not is if makes sense to include (not because the system dictates it so).
Because if you abolish classes entirely you lose some flexibility but if you maintain on the 1.0 course you lose individuality.
Any bombing of the system will take a lot of time to rebalance though.. like maybe a month delay (or more if things to to hell).





I think that is a good idea. It would make more sense as well - armory system has to do with the gear. Feels a bit like FFIX, perhaps even could entertwine materia into the system deeper.
Having a set of abilities come from a weapon would also mean that different types of weapons would be easier to make compareable (higher dps on one but perhaps better spells on another)

Agreed. I like this idea a lot.I think that is a good idea. It would make more sense as well - armory system has to do with the gear. Feels a bit like FFIX, perhaps even could entertwine materia into the system deeper.
Having a set of abilities come from a weapon would also mean that different types of weapons would be easier to make compareable (higher dps on one but perhaps better spells on another)![]()
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