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  1. #1
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by syntaxlies View Post
    I've said this before but if classes got class only skills that were made for solo and lost them on changing to a job it would allow jobs to gain more job only skills. This would go a long way in defining the roles.

    Also jbs should have traits instead of the class that way when switching you enhance in a way the class never could
    That sounds feasible. My only thing would be how would a skill be designed such that it's made for solo but is acceptable for loss when on a job (party play I suppose)? Like, as it is now If were to lose an incredibly powerful WS on my class when I switched to job, I'd just be annoyed or feel stifled. If they made a job equivalent of the skill I lost, that'd be pointless.

    Basically to me the problem would then become: what new skills do they add for both and how would they add them with still being redundant or making one or the other somewhat lamed...definitely don't remove anything that would combo. Oh gosh.

    I realize they could make any number of random skills, but this is where that pure speculation without seeing what we've got comes in.
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  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by EinSoFZ View Post
    That sounds feasible. My only thing would be how would a skill be designed such that it's made for solo but is acceptable for loss when on a job (party play I suppose)? Like, as it is now If were to lose an incredibly powerful WS on my class when I switched to job, I'd just be annoyed or feel stifled. If they made a job equivalent of the skill I lost, that'd be pointless.

    Basically to me the problem would then become: what new skills do they add for both and how would they add them with still being redundant or making one or the other somewhat lamed...definitely don't remove anything that would combo. Oh gosh.
    I realize they could make any number of random skills, but this is where that pure speculation without seeing what we've got comes in.
    To me solo skills would be about self preservation and job skills would be about damage for dd, tanking for tank ect. The reason you wouldnt use a class in party would be, no traits so a lot of your abilitys would be nerfed and a mager loss of damage output
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  3. #3
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by syntaxlies View Post
    To me solo skills would be about self preservation and job skills would be about damage for dd, tanking for tank ect. The reason you wouldnt use a class in party would be, no traits so a lot of your abilitys would be nerfed and a mager loss of damage output
    It's all give take basically.
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  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Cedri View Post
    It's all give take basically.
    The key to make it work is applying traits to the job and not the class. If they don't do that then 2 different skill set would just become situational. Although I still think jobs would excel if classes got skills and lost them for job skills. Solo you should be able to deal damage at a fair pace while maintaining your hp by yourself. In a party you need to max dd and relay on someone else to heal you. If the skills are catered to these needs then it would work.
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