

It's all give take basically.


The key to make it work is applying traits to the job and not the class. If they don't do that then 2 different skill set would just become situational. Although I still think jobs would excel if classes got skills and lost them for job skills. Solo you should be able to deal damage at a fair pace while maintaining your hp by yourself. In a party you need to max dd and relay on someone else to heal you. If the skills are catered to these needs then it would work.
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