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  1. #1
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    For me the original concept was fine, sadly too many XIV players were stuck in XI mode and wanted to feel unique snowflakes in whatever 'role' they played, so they complained about the 'multi-classing' nature of the game as it was released.

    Sadly SE caved in to this demand for retro-style character development and we went back to an XI-kinda structure, but without the simplicity of XI's job/subjob structure.

    Worst of all worlds, it didn't appeal those who liked the more free-form character construction of the original nor to those stuck in the 2002 world of rigid 'dual-classing'.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kraggy View Post
    For me the original concept was fine, sadly too many XIV players were stuck in XI mode and wanted to feel unique snowflakes in whatever 'role' they played, so they complained about the 'multi-classing' nature of the game as it was released.

    Sadly SE caved in to this demand for retro-style character development and we went back to an XI-kinda structure, but without the simplicity of XI's job/subjob structure.

    Worst of all worlds, it didn't appeal those who liked the more free-form character construction of the original nor to those stuck in the 2002 world of rigid 'dual-classing'.
    Agreed ( mostly - Yoshida himself wanted classes to be more structured ). It screwed a lot of its pros and just introduced more cons XD

    put that jackie chain mind blown image here.jpg

    Why not just tell everyone you are scrapping the system.. or dont and keep what made it good.. lol
    (0)
    Last edited by Shougun; 11-29-2012 at 06:21 PM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kraggy View Post
    For me the original concept was fine, sadly too many XIV players were stuck in XI mode and wanted to feel unique snowflakes in whatever 'role' they played, so they complained about the 'multi-classing' nature of the game as it was released.

    Sadly SE caved in to this demand for retro-style character development and we went back to an XI-kinda structure, but without the simplicity of XI's job/subjob structure.

    Worst of all worlds, it didn't appeal those who liked the more free-form character construction of the original nor to those stuck in the 2002 world of rigid 'dual-classing'.
    The alternative would have been what The Secret World currently has: abilities can be used by anyone so long as they have the appropriate weapons, but setting certain abilities creates a "pre-built deck', which in their context would be no different than what we know as jobs. Set certain abilities and you're a witch hunter. Set certain abilities and you were an exorcist. Set certain abilities and you were an assassin. And so on.

    Is it perfect? Not really. Would it have worked in this game? No idea.

    I'm okay with the current system, and will continue to be so long as the jobs keep getting things that make sense for them. I know it sacrifices some versatility (I know the chance of me seeing Holy Knight implemented are slim to none), but if it means the jobs stay within concept, I'm fine with that.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Kraggy View Post
    For me the original concept was fine, sadly too many XIV players were stuck in XI mode and wanted to feel unique snowflakes in whatever 'role' they played, so they complained about the 'multi-classing' nature of the game as it was released.

    Sadly SE caved in to this demand for retro-style character development and we went back to an XI-kinda structure, but without the simplicity of XI's job/subjob structure.

    Worst of all worlds, it didn't appeal those who liked the more free-form character construction of the original nor to those stuck in the 2002 world of rigid 'dual-classing'.
    it has nothing to do with being "stuck in 2002" it has to do with the fact that literally every class played exactly the same and their were a select number of skills everyone used since they made for the fastest grinding of coblyns. it was real dumb. THM tank anyone? the system was fine? really? u say it gave freedom but it just pidgeonholed u in to leveling certain classes for certain skills so you could solo effectively. (before classes there was no real content to balance around) before jobs it was just zerg world nms with a thm tank.
    (0)