This is going to be very difficult for me to articulate properly to the masses but nevertheless I'm going to give it a shot. I know that I'm going to be met with some resistance, which is understandable, and that some are just going to outright dismiss what I have to say on the grounds that this type of thing has been discussed before.. but here it goes...
To start off I just wanted to say that I like the armoury system.. is it perfect? Not at all.. but can it be perfected with a little work? Yes it can.. to outright do away with it would be an extremely silly thing. It has so much potential for solo play and just in terms of job diversity that I don't want to see it go.
There are so many combinations and possibilities for unlocking new jobs that it actually excites me and makes me want to level classes and jobs that I normally wouldn't. Eventually for more advanced jobs you could get into having to have an actual job at level 30 or 50 and another job or class at level 15 or 30. As the level cap raises there is more potential for more interesting things.
Now to get into what really matters to me. The one thing that really worries me about this game above all else. The one thing that I think could actually harm it in the long run and be its eventual downfall.. the way in which jobs and classes are linked. I've tried to be open minded with it but I simply can not see it working.. and I can't see it building any interest in any new jobs as long as it exists.
Don't get me wrong.. when the first wave of jobs were implemented it was something that could be tolerated simply because there was, for the most part, nothing else... in the future I just can't see it helping the game.. especially if we are sticking to the current armoury system.
I don't want to imagine playing ARR and when a new job is released I'm automatically level 50 with a wealth of abilities to acquire. It simply takes all of the fun and interest out of learning how to play.. there is absolutely nothing to look forward to. Sure.. you could work around that, but then you'd have to implement a new class for every new job and that presents a whole different set of problems and just further restricts the games potential.
I try to look at things logically.. and logically I can't see them starting jobs at level 1 after you acquire them. They would have to create so many more basic abilities that already exist on different classes and create more quest lines to unlock more job specific abilities before level 30. Not to mention it would set the launch of the game back a few more months most likely...
Now what could work is starting jobs at level 30.. granted I don't make games and have no idea how long it would take. But I do believe it wouldn't take as long as what I said above... it would fix everything.
I know some of you won't agree with me. But for the good of the game jobs and classes needed to be leveled up independently of one another. I truly want this game to succeed.. and I understand there will be things that I do like and things that I don't like. This I do not like.. but don't get me wrong. I don't want to change it simply because I don't like it, that's extremely selfish and stupid. I want it to change because I want this game to last for many years and do as well as it can..