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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    I'm curious, what exactly would you suggest? (I'm too lazy too look through the thread to see myself, so humor me. lol)
    Create a FFT (tactics/advance) system XD

    Can use jobs to unlock jobs. Certain jobs may be considered advanced jobs that have extra restrictions applied to them (like base jobs can access all jobs but advance jobs can only access two (BLM = GLD + THM). (Also means weapons are not the job maker)

    Can get around things like "How the hell do we make a blue mage without making a class dedicated to it that doesn't want to share any of its abilities with other classes" and can also do things like "Perhaps the bard should have an instrument and a bow..." (get around ability and item restrictions).

    You can sort of do some of these things like making a class use two types of items but say you want to make a bow that archer, samurai, bard, and ranger can use. The system support will start to become convoluted as rules come in place like "can be secondary weapon for samurai is main hand weapon for ranger, bard has secondary harp). Gladiator using a dagger x thief using a dagger x thief's base class using a dagger. Or if you want an Advance job unlocked from two particular jobs but you don't want them to have a weapon similarity. The current system would become inconsistent (convoluted).

    (However to separate classes from jobs in feeling (abilities/skills) in the current system.. good freaking luck)

    Though I can see some people saying (perhaps you ) "I dont want to level a new job but rather "extend" the current class". Which is preference, I cant really argue about that.
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    Last edited by Shougun; 11-29-2012 at 05:41 AM.

  2. #2
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Shougun View Post
    Create a FFT (tactics/advance) system XD

    Can use jobs to unlock jobs. Certain jobs may be considered advanced jobs that have extra restrictions applied to them. (Also means weapons are not the job maker)

    Can get around things like "How the hell do we make a blue mage without making a class dedicated to it that doesn't want to share any of its abilities with other classes" and can also do things like "Perhaps the bard should have an instrument and a bow..." (get around ability and item restrictions).

    You can sort of do some of these things like making a class use two types of items but say you want to make a bow that both archer, samurai, bard, and ranger can use. The system support will start to become convoluted as rules come in place like "can be secondary weapon for samurai is main hand weapon for ranger, bard has secondary harp). Gladiator using a dagger x thief using a dagger x thief's base class using a dagger.

    (However to separate classes from jobs in feeling (abilities/skills) in the current system.. good freaking luck)

    Though I can see some people saying (perhaps you ) "I dont want to level a new job but rather "extend" the current class". Which is preference, I cant really argue about that.
    Hmm... that's an interesting idea...

    I was never a fan of FFT (I more liked FTA), but FFT had an excellent job system. Still, the system in FF14 is pretty good as it is imo. I guess I'd be fine with either one.
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