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  1. #1
    Player SkyeWindbinder's Avatar
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    Aug 2012
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    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Shougun View Post
    Jobs + Advanced Jobs. . . >.>; Only other way to add distinction is to wait till a level cap - but somehow at least for me it doesnt make sense that leveling THM automatically levels my BLM as they are supposed to be different. And if you level them at the same time your still forcing a similiarty between BLM and THM so that they really aren't that separate.

    And THM is one of the better classes. Still you can maintain classes (jobs) freedom and make ADVJ have limited "sub" job references.
    Well, the way I see it, you are levellin a job in anticipation of a class. To be a thaumaturge, all you have to do is level up your character. However, the class abilities must be earned through super hard quests, many of them party quests. I rather like the system how they have it set up.
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  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    Well, the way I see it, you are levellin a job in anticipation of a class. To be a thaumaturge, all you have to do is level up your character. However, the class abilities must be earned through super hard quests, many of them party quests. I rather like the system how they have it set up.
    I like the abilities earned through quests as well but I dont think that has to be a job only distinction. You can move that through any of the other suggested systems in this thread.
    (0)

  3. #3
    Player SkyeWindbinder's Avatar
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    Skye Windbinder
    World
    Masamune
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    Conjurer Lv 67
    Quote Originally Posted by Shougun View Post
    I like the abilities earned through quests as well but I dont think that has to be a job only distinction. You can move that through any of the other suggested systems in this thread.
    I'm curious, what exactly would you suggest? (I'm too lazy too look through the thread to see myself, so humor me. lol)
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  4. #4
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    I'm curious, what exactly would you suggest? (I'm too lazy too look through the thread to see myself, so humor me. lol)
    Create a FFT (tactics/advance) system XD

    Can use jobs to unlock jobs. Certain jobs may be considered advanced jobs that have extra restrictions applied to them (like base jobs can access all jobs but advance jobs can only access two (BLM = GLD + THM). (Also means weapons are not the job maker)

    Can get around things like "How the hell do we make a blue mage without making a class dedicated to it that doesn't want to share any of its abilities with other classes" and can also do things like "Perhaps the bard should have an instrument and a bow..." (get around ability and item restrictions).

    You can sort of do some of these things like making a class use two types of items but say you want to make a bow that archer, samurai, bard, and ranger can use. The system support will start to become convoluted as rules come in place like "can be secondary weapon for samurai is main hand weapon for ranger, bard has secondary harp). Gladiator using a dagger x thief using a dagger x thief's base class using a dagger. Or if you want an Advance job unlocked from two particular jobs but you don't want them to have a weapon similarity. The current system would become inconsistent (convoluted).

    (However to separate classes from jobs in feeling (abilities/skills) in the current system.. good freaking luck)

    Though I can see some people saying (perhaps you ) "I dont want to level a new job but rather "extend" the current class". Which is preference, I cant really argue about that.
    (0)
    Last edited by Shougun; 11-29-2012 at 05:41 AM.

  5. #5
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
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    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Shougun View Post
    Create a FFT (tactics/advance) system XD

    Can use jobs to unlock jobs. Certain jobs may be considered advanced jobs that have extra restrictions applied to them. (Also means weapons are not the job maker)

    Can get around things like "How the hell do we make a blue mage without making a class dedicated to it that doesn't want to share any of its abilities with other classes" and can also do things like "Perhaps the bard should have an instrument and a bow..." (get around ability and item restrictions).

    You can sort of do some of these things like making a class use two types of items but say you want to make a bow that both archer, samurai, bard, and ranger can use. The system support will start to become convoluted as rules come in place like "can be secondary weapon for samurai is main hand weapon for ranger, bard has secondary harp). Gladiator using a dagger x thief using a dagger x thief's base class using a dagger.

    (However to separate classes from jobs in feeling (abilities/skills) in the current system.. good freaking luck)

    Though I can see some people saying (perhaps you ) "I dont want to level a new job but rather "extend" the current class". Which is preference, I cant really argue about that.
    Hmm... that's an interesting idea...

    I was never a fan of FFT (I more liked FTA), but FFT had an excellent job system. Still, the system in FF14 is pretty good as it is imo. I guess I'd be fine with either one.
    (0)