You missed the point of my post. It was not about how many jobs there were in that game but how diverse each were and how they were not restricted to a single weapon. Also about how much work is going to have to be put into XIV to add new jobs because they'll first have to add a new weapon for the new class then they can begin work on the new jobs.You are forgetting something: all those jobs were after 10 years.
What did they have in the beginning? 6
After their first expansion: 15
We have 3 DoL, 7 DoW amd DoM with 7 jobs and and and 8th on the way, and about 8 crafting jobs.
Even if you didnt count the classes that's 19 different style of play. 19 things to level to 50.
If you were just count the classes you fight with its 8 things to level to 50, which could result in up to16 different styles of play depending on the changes in ARR. (Arcanist to summoner tactics for example.)
Should they choose to tack the job to a pre-existing class it'll more then likely be limited to it's role with the handful of job skills it'll have with a bunch of non-role abilities from the class it came from.
Keith Dragoon - Ambassador of Artz and Adorable
Im sorry that ninjas are no longer going to be stuck using swords until level 30 to do any appreciable damage, really, I am. But I'll gladly suffer the "boring" world of the whm with aerora than put up with a dark staff being required for me to sit to a patry's satisfaction, and discussions about the "melee rdm".You missed the point of my post. It was not about how many jobs there were in that game but how diverse each were and how they were not restricted to a single weapon. Also about how much work is going to have to be put into XIV to add new jobs because they'll first have to add a new weapon for the new class then they can begin work on the new jobs.
Should they choose to tack the job to a pre-existing class it'll more then likely be limited to it's role with the handful of job skills it'll have with a bunch of non-role abilities from the class it came from.
Yea well I'm sorry I played the game for fun and enjoyed whipping out my WHM club and going to town on mobs when partying with my friends, I enjoyed using Polearms on Sam, I also enjoyed using multiple weapons on War even if they weren't socially accepted as "The Best".
The only thing I did not enjoy was the need to skill them all up which I did to cap for every weapon in that game.
It will be sad when SE either decides to release a Iconic Job and give it a non Iconic Weapon because it is already in use or make it apart of the class using the weapon but at the same time destroying most of the Job's identity doing so.
I hope they alter Jobs to be seperate from the class system but considered a advanced version fo that class since I am 122% certain that the Armoury system is not going anywhere. The best they can do is drop a class/job revamp that gives jobs more then a handful of abilities PRIOR to increasing the level cap so they are not 80% reliant on the class abilities to perform their roles.
Example: Seeing as DRK is hinted to be from Gladiator instead of giving DRK 5 Skills and a ton of GLA abilities they could give DRK 10ish abilities (set the number to whatever) and introduce Job Specific passive on-top/instead of the class passives. Also make Scythe or Greatsword a DRK only Weapon so when one is equipped job is instantly changed from xyz to DRK auto equipping job stone and such.
Last edited by Keith_Dragoon; 11-29-2012 at 05:08 AM. Reason: Added a Mock Example
Keith Dragoon - Ambassador of Artz and Adorable
No having your own head up your ass told you that. Classes are going somewhere, but we just don't know where yet. Have you even read any of my posts in this thread? Seems to me you like the look of your own typing too much to have a sensible debate.
You tell someone they have their "head up their ass", and then preach to them about their inability to have a sensible debate?
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Am I the only one that likes classes the way they are? The only problem I could possibly have is the limited choice of weapons you could equip. Maybe if, for example, a Marauder could also equip Greatswords, then we'd be able to allow for jobs like Dark Knight. Besides that, the basic idea behind the system is fine.
Edit: Also, stop attacking each other. This thread went full-retard very quickly.
Removing classes would be retarded.
Have you played THM and BLM? They play very differently.
What this thread should be about is making some classes be more distinct than their jobs.
Example: marauder has no upsides from warrior.
Yeah, THM and BLM definately do play differently. Having a bit more distinction between classes and jobs can't really hurt. I like the class/job system seperate, myself.
I like the classes but I just absolutely loathe the weapon restrictions and lack of seperation between jobs and classes. I mean a DRG is just a lancer who took a few gymnastics classes and learned to leap like a pro. WAR is just a MRD... PLD is just a GLA with a few decent healing abilities.Am I the only one that likes classes the way they are? The only problem I could possibly have is the limited choice of weapons you could equip. Maybe if, for example, a Marauder could also equip Greatswords, then we'd be able to allow for jobs like Dark Knight. Besides that, the basic idea behind the system is fine.
Edit: Also, stop attacking each other. This thread went full-retard very quickly.
That's what I am hoping for I think THM/BLM are the only ones with different playstyles and still not by that much.
Keith Dragoon - Ambassador of Artz and Adorable
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