Why are you trying to find solutions for imaginary issues? 1.0 servers were fail and yet no one ever couldn't enter Uldah because it was full. If this problem didn't exist in 1.0, it certainly wont exist in 2.0.
Why are you trying to find solutions for imaginary issues? 1.0 servers were fail and yet no one ever couldn't enter Uldah because it was full. If this problem didn't exist in 1.0, it certainly wont exist in 2.0.
:/ They're seriously considering locking people out??? Can you imagine how atrocious that would be during events?Actually, Yoshi-P has discussed that very issue. There's a translation/summary of info in a thread around here (I'd need to find it), but he specifically says they're considering two options for the possibility of a zone reaching maximum capacity (which seems to be 1000 people). One option is a lock-out, the other is to have a new instance of the zone created for people to go into instead.
As he doesn't anticipate having 1000 people in the same zone as a "normal" thing, they're not sure which would be the best way to go about it and are mulling it over.
So, the OP is bringing up a valid topic. It's a big "what if", but it's something that they still need to account for because it could happen.
Edit: Endigiont found the bit I was referring to. Woo!
1000 is a lot of people I don't think I saw that many people in one area in seasonal events before and even then thats why they try to do them in different zones I guess... to cut down on over saturating one area o.O ... that night on castrum nova patch night... -still has nightmares-
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
there are already looking into two solutiion, here i hope it will be the 2nd option. Which is like GW2's overflow server
They're seriously considering both approaches, as in - carefully weighing the pros and cons of each system against the cost/difficulty of its implementation compared with the likelihood/frequency of such a thing ever being necessary. As Yoshi's said, it's doubtful that 1000 people in a single zone all fighting or whatever would ever happen "naturally" (as in, without some deliberate planning by players, or a poorly thought out event by the designers/developers).
So, when they say "seriously considering", they mean "looking at all the factors and weighing them heavily against each other". They don't mean "seriously think we're going to go that route". I'd be inclined to think they're leaning more toward an instancing solution - but again, the cost, time and such of implementing such a system could be quite expensive and (and I'm only putting this forth as a possibility, not an inevitability) could set things back farther in order to properly implement and test it. So, it's not a decision to be made lightly.
Solution 1: The zone get reseted, everyone can enter it again ^^
I think it would only be a problem the first 4 days, when all new players flood the first camp area. But XIV has 3 first camp areas, so it shouldn't be a big problem after all. Until all players choose the same starter class.
I'm sure SE have enough content in many different zones to spread the growd.
Last edited by Felis; 11-26-2012 at 12:25 AM.
People are forgetting that this 1000 figure also includes mobs and probably NPCs, which could easily be in the hundreds per zone. Still, it's enough to not fill any zone except on special occasions or the release of new expansions. However it would be sloppy coding to not have anything in place to deal with these scenarios.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
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