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  1. #221
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    lol I think constant jumping in MMO's has more to do with the button they choose to use for it in all MMO's! The Spacebar!

    The spacebar when typing was designed to be the most accessible to the hands because you use this key the most to separate your words! It is far to easy to rest your hands and just accidentally start jumping! When you get excited your hands tense up and... Oops! you start jumping.

    If ppl just moved their jump key to someplace else, or SE chose not to use the spacebar as the default jump button. This would help alot! However the standard has been set in thousands of ppl's mind that that is the place the jump key should be. If they change the placement of the jump key there is nothing to prevent ppl from just changing the key bind back to the spacebar for jump.

    Ultimately, I think the majority of ppl's jumping is because of the key used to use it! Not because ppl want to unnecessarily jump all the time.
    (0)

  2. #222
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Soukyuu View Post
    Btw, according to the gamewatch interview, motion blending animations are not present in alpha. Beta will introduce some, but not all of them, so the animations not being final is confirmed.
    Can I see a link? I just want to read the interview
    (0)

  3. #223
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rex View Post
    Can I see a link? I just want to read the interview
    Quote Originally Posted by 吉田氏
    アニメーションもそうです。仕様では、ダメージを受けた割合で、アニメーションが3段階に分かれているんです。クリティカルにでかいダメージ食らった場合、ミドルダメージ、ローダメージですね。今のαテスト中は、モーションブレンドの最終的な実装がされてない状態なのですが、ヒットバックが入ってて。いや、それはないよねと。
    from here. This is the second part of the interview btw.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #224
    Player
    hrdndv's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    301
    Character
    Terak Alonia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I like the way it rains on you under the waterfall. I have noticed that the game has previously lacked character interaction with the environment and distances the player from the environment. I would like to see characters get wet from the rain, hair wet and matted, and dry out realistically. I would also like to see clothing get wet when it rains, or get icy when it is snowing, or dusty in the desert. It would be nice to see crafters and gatherers get dirty. Oh, well. What you have done seems to be a step in this direction.

    I have mentioned this previously, but the miquo'te's tail looks like a limp rag and needs more animation.

    A similar comment about the dungeon. It looks too clean. Not messy enough. Not dirty enough. Not sure what it needs but I didn't get the feel of a real cave-ruin. More epiphytes? Spider webs? Roots? Gravel on the floor? Dust in the air? But needs more realism. You need to FEEL the danger. It needs to look dangerous.

    The forests are very nice for late summer or early fall. I hope they change with the seasons. The forest floor looks too clean... like a stage. There needs to be fallen branches and leaves, pebbles, dirt, roots, moss, more low ground cover. It needs to be messier. More natural. People have been complaining about the grass and I see why. The forest floor looks too bare.

    I like the map, though it seems to reveal too much area when you move. Might as well see it all if it reveals that much.

    Can't comment on the controls without trying them. I also find the fixed rear view annoying. I agree that the movement in FFXIV-1 seemed more natural. Camera and movement should not be rigidly linked. Camera follow is necessary but not the solid link in the test video.
    (1)

  5. #225
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    hrdndv (gods that name is difficult), a few things:
    In a recent interview Yoshida mentioned that the 'transition' animations (that is, the animations that transition from one animation to the next, like starting to run, landing from a jump, etc...) aren't yet finished, they MIGHT be finished for Beta but there is a chance they will only be really finished by release.

    He ALSO mentioned that certain animations, like the miqote ears on hats and the tail animations, aren't in Alpha yet. In fact he mentioned that the tails will have three different sets of animations, so you can be happy. (those interviews were summarized and translated by Soukyuu in Rein's thread)
    (0)

  6. #226
    Player
    Cecwhite's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    163
    Character
    Cec White
    World
    Mandragora
    Main Class
    Bard Lv 90
    Quote Originally Posted by hrdndv View Post
    I like the way it rains on you under the waterfall. I have noticed that the game has previously lacked character interaction with the environment and distances the player from the environment. I would like to see characters get wet from the rain, hair wet and matted, and dry out realistically. I would also like to see clothing get wet when it rains, or get icy when it is snowing, or dusty in the desert. It would be nice to see crafters and gatherers get dirty. Oh, well. What you have done seems to be a step in this direction.




    I have mentioned this previously, but the miquo'te's tail looks like a limp rag and needs more animation.

    A similar comment about the dungeon. It looks too clean. Not messy enough. Not dirty enough. Not sure what it needs but I didn't get the feel of a real cave-ruin. More epiphytes? Spider webs? Roots? Gravel on the floor? Dust in the air? But needs more realism. You need to FEEL the danger. It needs to look dangerous.

    The forests are very nice for late summer or early fall. I hope they change with the seasons. The forest floor looks too clean... like a stage. There needs to be fallen branches and leaves, pebbles, dirt, roots, moss, more low ground cover. It needs to be messier. More natural. People have been complaining about the grass and I see why. The forest floor looks too bare.

    I like the map, though it seems to reveal too much area when you move. Might as well see it all if it reveals that much.

    Can't comment on the controls without trying them. I also find the fixed rear view annoying. I agree that the movement in FFXIV-1 seemed more natural. Camera and movement should not be rigidly linked. Camera follow is necessary but not the solid link in the test video.

    I like this too. I remember aion when it started raining the toons would look up.. cover their eyes and bring out a big leaf... I'm not saying do that.. but it would be nice just to see our characters look up... or stick their hand out... just noticing there's a change in the weather... or shiver a bit when it's snowing and your standing still afking or something.. little fun things like that ya know
    (2)
    "Sorry-dorry"


    Prince Bartholemew Fatima

  7. #227
    Player
    Ralos's Avatar
    Join Date
    Apr 2011
    Location
    Ishgard
    Posts
    414
    Character
    Ralos Mikorius
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    The world is looking beautiful and I'm happy so much hard work is going into the new game. I really want it to be the best it can and to succeed! I hope I get a chance to see all this first hand with the alpha and give my feed back after actually getting to try it out.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Great idea, Ralos!

    I'll pass it along to Yoshi-P personally

  8. #228
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90


    Nuff said....
    (3)

  9. #229
    Player
    Scratches's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    32
    Character
    Scratches Redhawke
    World
    Hyperion
    Main Class
    Alchemist Lv 4
    I haven't read all 200-some-odd posts in this thread, so forgive me if I repeat something that was already said, but... omg, I love it!!

    The ambiance, music, and visuals of that aetherite plaza are just omg-amazing. There are only two things that bother me a bit, however, and those are:
    (a) the jumping animations -- they still feel (look?) a bit stilted or stiff, especially on the landing
    and (b) the mouselook -- not speaking of the fact that the character's pivoting in place without an accompanying animation (this was already pointed out by Yoshida-san, iirc, so no need to speak about it), but that the camera seems like it's glued to the back of the character's head (I'm hoping this is just due to the demonstrator using right-click mouselook though, and that left-click mouselook is already or will be available)

    They're just minor niggles though, and I'm sure (I hope?) they'll be cleared up/refined during the development/beta process.
    (0)

  10. #230
    Player
    valetarkus's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Vale Aeonslayer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Love it! Bloody excited for it. I can see where they could add content to give jumping a purpose. And even if they dont i think its funny and i love it!
    (0)

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