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  1. #191
    Player
    Aerenvel's Avatar
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    Nov 2012
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    Character
    Aerenvel Evermor
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupster View Post
    You keep addressing ME, not my points. Calling me "uneducated" isn't constructive. If you open yourself up to the possibility of having a conversation instead of insulting me you might enjoy yourself more.

    At least you address level design with the potential of adding fall damage but in an MMO it doesn't mean anything to die if you can just be raised.

    Even if they ruined FF11 that has nothing to do with the design of the Beaucidine Glacier zone which hasn't changed since 2002. The truth is that that level design only works if you have invisible walls. Same is true of Tu'Lia, a fortress floating in the sky.
    I apologize i didnt mean to offend kinda in a bad mood.
    Anyways think about it in real life, Im in the military we cut paths walk up hills to get directions faster.
    No one can raise you if you fall off a mountain, you have to return and start over gives a little more hmmm fun to the journey.
    As far as bugs foothold w/e, nitpicking at things that will be taken care of.
    Trust me jumping matters, my best friend hated teh fact that he couldnt jump. said it makes him feel confinded, he played a NE in wow and if you jump 3 times or so they do a flip. He liked that.
    Anyways they can do this and it is better obviously you should not be allowed to jump to the top of a mountain.
    But If SE dont want you going a certain way, I promise they can stop you from going there one way or another.
    (1)

  2. #192
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    Nov 2012
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    Limsa Lominsa
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    7
    Quote Originally Posted by Aerenvel View Post
    I did in the post above
    FF11 use to be good yes but it is also over 10 years old.
    11 isnt as good as it use to be abby ruined 11.
    And they can implement fall damage if you fall 2 far you die. ez enough i only see pros 0 cons.
    other than people not understanding the additional aspects it brings to the table.
    Also extremly usefull in pvp.
    you make uneducated posts.
    PvP should be the last thing on the developers mind. Not to mention the effect of Jump on it. All they need to worry about is capturing everything that was so amazing about the last few months of playing 1.0. Storyline and Content. The aesthetics of the game as they are seem natural and realistic while maintaining it's fantastical approach. Whether they keep jump or not is up to them, but I believe it will severely cripple most otherwise engaging experiences unless they handle it with the utmost care and consideration. She is absolutely correct. Barriers and invisible walls that do not seem natural or are very out of place completely remove you from the context in which you are trying to explore. It's no longer an engaging experience with a full open world where natural barriers bar your path. It's a cheap platform concept that wants to make sure you only go where it wants you too.
    (0)
    The meaning of life is that it is to be lived, and it is not to be traded and conceptualized and squeezed into a pattern of systems.
    -Bruce Lee

  3. #193
    Player
    Aerenvel's Avatar
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    Nov 2012
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    Aerenvel Evermor
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    Excalibur
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    Gladiator Lv 50
    Another example is a fun raid fight in RIFT,
    Like simon says boss will give commands and you must follow or bad things happen if you fail.
    One you have to face away from him, another you got to dodge these tornados, another he sends out these shock waves that you have to jump over, etc.
    Try to see the potential in things.
    (0)

  4. #194
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    Quote Originally Posted by Shadow_Sama View Post
    It's pretty disgusting to see how people are complaining about jumping. Is it perfect ? No, it can use some polish, ... You guys need to get over it.
    Are you really disgusted?

    If it isn't perfect then we should address it.

    We shouldn't have to get over it until there is no chance to make it any better.

    Just because you personally do not see a problem doesn't mean that I do not have a problem and there is nothing that makes you opinion better than mine.
    (0)

  5. #195
    Player
    Aerenvel's Avatar
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    Nov 2012
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    Character
    Aerenvel Evermor
    World
    Excalibur
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    Gladiator Lv 50
    I really wish i worked for SE maybe one day
    (0)

  6. #196
    Player
    Aerenvel's Avatar
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    Nov 2012
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    Aerenvel Evermor
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    Excalibur
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    Gladiator Lv 50
    Its like swiming dont you guys want that aswell?
    (1)

  7. #197
    Player
    Aerenvel's Avatar
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    Nov 2012
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    Aerenvel Evermor
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Mihen View Post
    PvP should be the last thing on the developers mind. Not to mention the effect of Jump on it. All they need to worry about is capturing everything that was so amazing about the last few months of playing 1.0. Storyline and Content. The aesthetics of the game as they are seem natural and realistic while maintaining it's fantastical approach. Whether they keep jump or not is up to them, but I believe it will severely cripple most otherwise engaging experiences unless they handle it with the utmost care and consideration. She is absolutely correct. Barriers and invisible walls that do not seem natural or are very out of place completely remove you from the context in which you are trying to explore. It's no longer an engaging experience with a full open world where natural barriers bar your path. It's a cheap platform concept that wants to make sure you only go where it wants you too.
    So your mentality is hey dont try to walk cause i might fall down, just get back up again.
    SE games always have a story, really shouldnt worry about that.
    Have faith in SE to fix the errors when they come, its all going in to make a better overall game.
    All they gotta do to stop you from getting up on a path is top make the side to tall to jump on.
    If its open ground it really dont matter, most likely your biggest obstacle will still be monsters like always.
    They already got a bangin story to go with so that shouldnt really be brought up.
    (1)

  8. #198
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    Nov 2012
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    @Aerenvel

    I thank you for pointing out lots of ways that jumping is a good addition. I certainly do not think it should be removed. The #1 reason of course is that it would require scrapping a very large amount of work. There is a post of mine earlier in this thread where I list some things that could be done that would make me happier. None of them remove jumping or any of the advantages that you speak of.

    My posts addressing level design with/without jumping aren't meant to show that one is better than the other, just that isn't as trivial as "Jumping is always better". I just wanted people to understand that game design is more complicated than that.

    A large part of this for me personally is role playing. I like to get immersed in another world and feel like I'm there. One thing that really took me out of when when playing v1.0 was gil farmers, because seeing them reminded me I was playing a game. Seeing a group of people who can't keep from jumping every second is the same kind of thing. It reminds me that I'm playing a game with a bunch of fidgeting people who can't keep their finger off a button

    In other words, if people in this thread are complaining that the Aetherite camps seem dead because the NPCs just stand around then my complaint about people jumping too much is very similar. It just takes me out of the world.

    Edit: I do not think there is much more to say on this topic until I get to play the alpha or beta (and if I get to play the alpha I won't be able to talk about it publicly). The bottom line is that the video made me really excited and I cannot wait to play FFXIV: ARR.
    (0)
    Last edited by Tupster; 11-23-2012 at 12:57 PM.

  9. #199
    Player
    Aerenvel's Avatar
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    Nov 2012
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    Aerenvel Evermor
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    Excalibur
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    Gladiator Lv 50
    I know this is going to sound sad and if the shoe fits wear it as they say. "I know this probably isnt you"

    They say the average gamers has the attention spam of like 15-20 sec b4 they get bored.
    As dumb as jumping sounds..... Its a variable far overlooked but so obvious when you think of it.
    Im sure you can see where that is going.
    I think they are implementing level sync so they should do away with PL and exp issues let you pt with friends
    And think 2 its HOT atm but only atm games not out yet, just think of it as another emote and use it as a tool to stay away, or ask the person if they are ok maybe something is bothering them.
    Ultimately itz up 2 you I personally just want to play it lol.
    (0)

  10. #200
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aerenvel View Post
    I know this is going to sound sad and if the shoe fits wear it as they say. "I know this probably isnt you"

    They say the average gamers has the attention spam of like 15-20 sec b4 they get bored.
    As dumb as jumping sounds..... Its a variable far overlooked but so obvious when you think of it.
    Im sure you can see where that is going.
    I think they are implementing level sync so they should do away with PL and exp issues let you pt with friends
    And think 2 its HOT atm but only atm games not out yet, just think of it as another emote and use it as a tool to stay away, or ask the person if they are ok maybe something is bothering them.
    Ultimately itz up 2 you I personally just want to play it lol.
    its hopeless dude, they don't like it because they just don't like to see it. I mean they might say they don't like to see hundreds of people do it but this video showed just one guy jumping and look what happened. I watched the demonstration video and it did not bother me, but it bothered them so much as if someone was scratching nails on a chalk board. simple as that. its always the same people too.

    *tap dances out to stage left*
    (1)

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